Give savefiles an identifting header. SAve format version gets bumped.
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3640e5cb96
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3 changed files with 9 additions and 6 deletions
10
advent.h
10
advent.h
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@ -233,7 +233,12 @@ typedef struct {
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* files afterwards. Otherwise you will get a spurious failure due to the old version
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* having been generated into a check file.
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*/
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#define SAVE_VERSION 29
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#define SAVE_VERSION 30
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/*
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* Goes at start of gile so sabes can be identified by file(1) and the like.
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*/
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#define ADVENT_MAGIC "open-adventure\n"
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/*
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* If you change the first three members, the resume function may not properly
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@ -241,8 +246,7 @@ typedef struct {
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* when you do that.
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*/
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struct save_t {
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int64_t savetime;
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int32_t mode; /* not used, must be present for version detection */
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char magic[sizeof(ADVENT_MAGIC)];
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int32_t version;
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struct game_t game;
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};
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@ -25,8 +25,7 @@ struct save_t save;
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int savefile(FILE *fp, int32_t version)
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/* Save game to file. No input or output from user. */
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{
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save.savetime = time(NULL);
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save.mode = -1;
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memcpy(&save.magic, ADVENT_MAGIC, sizeof(ADVENT_MAGIC));
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save.version = (version == 0) ? SAVE_VERSION : version;
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save.game = game;
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@ -11,7 +11,7 @@ down a gully.
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Can't open file y, try again.
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I'm sorry, but that Adventure was begun using Version -133.-7 of the
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save file format, and this program uses Version 2.9. You must find an instance
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save file format, and this program uses Version 3.0. You must find an instance
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using that other version in order to resume that Adventure.
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You're in front of building.
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