Documentation polishing.
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notes.adoc
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notes.adoc
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@ -42,10 +42,26 @@ future as a Python or Go translation seems possible, even probable.
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== Functional changes ==
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Bug fixes:
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* Reading the relocated Witt's End sign in the endgame didn't work right.
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* Behavior when saying the giant's magic words outside his room wasn't
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quite corrected - the game responded as though the player were in
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the room.
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* Attempting to extinguish an unlit urn caused it to lose its oil.
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By default, advent issues "> " as a command prompt. This feature
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became common in many variants after the original 350-point version,
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but was never backported into Crowther & Woods's main line before now.
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The "-o" (oldstyle) version reverts the behavior.
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The "-o" (oldstyle) option reverts the behavior.
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There is a set of standard one-letter command aliases conventional in modern
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text adventure games; 'l' and 'x'; for 'look' (or 'examine'), 'z' to do nothing
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for a turn, 'i' for 'inventory', 'g' for 'get', and 'd' for 'drop'. The 'd'
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alias collides with 'd' for 'down', but the others have been implemented.
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The "-o" (oldstyle) option disables them.
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A "seed" command has been added. This is not intended for human use
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but as a way for game logs to set the PRNG (pseudorandom-number generator) so
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@ -87,19 +103,10 @@ ugly and quite unreadable.
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Jason Ninneman and I have moved it to what is almost, but not quite,
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idiomatic modern C. We refactored the right way, checking correctness
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against a comprehensive test suite that we built first and verified
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with coverage tools (we now have over 95% coverage, with the remaining
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with coverage tools (we have over 95% coverage, with the remaining
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confined to exception cases that are very difficult to reach). This is
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what you are running when you do "make check".
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In the process we found and fixed a few minor bugs:
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* Reading the relocated Witt's End sign in the endgame didn't work.
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* Behavior when saying the giant's magic words outside his room wasn't
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quite right - the game responded as though the player were in the room.
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* Attempting to extinguish an unlit urn caused it to lose its oil.
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The move to modern C entailed some structural changes. The most
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important was the refactoring of over 350 gotos into if/loop/break
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structures. We also abolished almost all shared globals; the main one
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