Change the name of the KEY array to avoid an upcoming macro clash.

This commit is contained in:
Eric S. Raymond 2017-06-26 10:44:19 -04:00
parent 59243cf8bc
commit d612b0e6ca
3 changed files with 11 additions and 11 deletions

8
main.c
View file

@ -418,7 +418,7 @@ static bool dwarfmove(void)
continue;
/* Fill tk array with all the places this dwarf might go. */
int j = 1;
kk = KEY[game.dloc[i]];
kk = TKEY[game.dloc[i]];
if (kk != 0)
do {
game.newloc = T_DESTINATION(TRAVEL[kk]);
@ -541,7 +541,7 @@ static void croak(void)
static bool playermove(token_t verb, int motion)
{
int scratchloc, k2, kk = KEY[game.loc];
int scratchloc, k2, kk = TKEY[game.loc];
game.newloc = game.loc;
if (kk == 0)
BUG(LOCATION_HAS_NO_TRAVEL_ENTRIES);
@ -564,7 +564,7 @@ static bool playermove(token_t verb, int motion)
scratchloc = T_DESTINATION(TRAVEL[kk]);
if (scratchloc != motion) {
if (!SPECIAL(scratchloc)) {
if (FORCED(scratchloc) && T_DESTINATION(TRAVEL[KEY[scratchloc]]) == motion)
if (FORCED(scratchloc) && T_DESTINATION(TRAVEL[TKEY[scratchloc]]) == motion)
k2 = kk;
}
if (TRAVEL[kk] >= 0) {
@ -580,7 +580,7 @@ static bool playermove(token_t verb, int motion)
}
motion = T_MOTION(TRAVEL[kk]);
kk = KEY[game.loc];
kk = TKEY[game.loc];
break; /* fall through to ordinary travel */
}
} else {