Makere magic numbers for cond bits into symbols.
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parent
70b5b191fd
commit
d61cab352e
2 changed files with 26 additions and 7 deletions
12
main.c
12
main.c
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@ -171,7 +171,7 @@ static void checkhints(FILE *cmdin)
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for (int hint=1; hint<=HNTMAX; hint++) {
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if (game.hinted[hint])
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continue;
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if (!CNDBIT(game.loc,hint+10))
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if (!CNDBIT(game.loc,hint+HBASE))
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game.hintlc[hint]= -1;
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++game.hintlc[hint];
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/* Come here if he's been long enough at required loc(s) for some
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@ -334,7 +334,7 @@ static bool dwarfmove(void)
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* means dwarves won't follow him into dead end in maze, but
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* c'est la vie. They'll wait for him outside the dead
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* end. */
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if (game.loc == 0 || FORCED(game.loc) || CNDBIT(game.newloc,3))
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if (game.loc == 0 || FORCED(game.loc) || CNDBIT(game.newloc,NOARRR))
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return true;
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/* Dwarf activity level ratchets up */
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@ -348,7 +348,7 @@ static bool dwarfmove(void)
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* the 5 dwarves. If any of the survivors is at loc,
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* replace him with the alternate. */
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if (game.dflag == 1) {
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if (!INDEEP(game.loc) || (PCT(95) && (!CNDBIT(game.loc,4) || PCT(85))))
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if (!INDEEP(game.loc) || (PCT(95) && (!CNDBIT(game.loc,NOBACK) || PCT(85))))
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return true;
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game.dflag=2;
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for (int i=1; i<=2; i++) {
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@ -392,7 +392,7 @@ static bool dwarfmove(void)
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j >= 20 ||
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game.newloc == game.dloc[i] ||
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FORCED(game.newloc) ||
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(i == PIRATE && CNDBIT(game.newloc,3)) ||
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(i == PIRATE && CNDBIT(game.newloc,NOARRR)) ||
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labs(TRAVEL[kk])/1000000 == 100);
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if (!avoided) {
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TK[j++] = game.newloc;
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@ -524,7 +524,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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game.oldloc=game.loc;
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K2=0;
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if (motion == game.loc)K2=91;
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if (CNDBIT(game.loc,4))K2=274;
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if (CNDBIT(game.loc,NOBACK))K2=274;
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if (K2 == 0) {
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for (;;) {
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LL=MOD((labs(TRAVEL[KK])/1000),1000);
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@ -919,7 +919,7 @@ static bool do_command(FILE *cmdin)
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* wants to go. If so, the dwarf's blocking his way. If
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* coming from place forbidden to pirate (dwarves rooted in
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* place) let him get out (and attacked). */
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if (game.newloc != game.loc && !FORCED(game.loc) && !CNDBIT(game.loc,3)) {
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if (game.newloc != game.loc && !FORCED(game.loc) && !CNDBIT(game.loc,NOARRR)) {
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for (i=1; i<=NDWARVES-1; i++) {
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if (game.odloc[i] == game.newloc && game.dseen[i]) {
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game.newloc=game.loc;
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