Magic-number elimination.

This commit is contained in:
Eric S. Raymond 2017-06-16 08:55:53 -04:00
parent 1329da1087
commit d97574d35c
4 changed files with 19 additions and 25 deletions

View file

@ -94,7 +94,6 @@ extern long GETTXT(bool,bool,bool);
extern token_t MAKEWD(long);
extern void TYPE0(void);
extern long VOCAB(long,long);
extern void DSTROY(long);
extern void JUGGLE(long);
extern void MOVE(long,long);
extern long PUT(long,long,long);
@ -131,6 +130,7 @@ extern int saveresume(FILE *, bool);
* PCT(N) = true N% of the time (N integer from 0 to 100)
* TOTING(OBJ) = true if the OBJ is being carried */
#define DESTROY(N) MOVE(N, NOWHERE)
#define MOD(N,M) ((N) % (M))
#define TOTING(OBJ) (game.place[OBJ] == CARRIED)
#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc)
@ -141,7 +141,7 @@ extern int saveresume(FILE *, bool);
#define CNDBIT(L,N) (TSTBIT(COND[L],N))
#define FORCED(LOC) (COND[LOC] == 2)
#define DARK(DUMMY) ((!CNDBIT(game.loc,LIGHT)) && (game.prop[LAMP] == 0 || !HERE(LAMP)))
#define PCT(N) (randrange(100) < (N))
#define PCT(N) (randrange(100) < (N))
#define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH)
#define FOREST(LOC) ((LOC) >= LOC_FOREST1 && (LOC) <= LOC_FOREST22)
#define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT))