newdungeon.py is now make_dungeon.py.
newdb.[ch] is now dungeon.[ch].
This commit is contained in:
parent
074d2c8a0f
commit
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1 changed files with 5 additions and 5 deletions
755
make_dungeon.py
Executable file
755
make_dungeon.py
Executable file
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#!/usr/bin/python3
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# This is the new open-adventure dungeon generator. It'll eventually
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# replace the existing dungeon.c It currently outputs a .h and .c pair
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# for C code.
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#
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# The nontrivial part of this is the compilation of the YAML for
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# movement rules to the travel array that's actually used by
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# playermove(). This program first compiles the YAML to a form
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# identical to the data in section 3 of the old adventure.text file,
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# then a second stage unpacks that data into the travel array.
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#
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# Here are the rules of the intermediate form:
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#
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# Each row of data contains a location number (X), a second
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# location number (Y), and a list of motion numbers (see section 4).
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# each motion represents a verb which will go to Y if currently at X.
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# Y, in turn, is interpreted as follows. Let M=Y/1000, N=Y mod 1000.
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# If N<=300 it is the location to go to.
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# If 300<N<=500 N-300 is used in a computed goto to
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# a section of special code.
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# If N>500 message N-500 from section 6 is printed,
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# and he stays wherever he is.
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# Meanwhile, M specifies the conditions on the motion.
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# If M=0 it's unconditional.
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# If 0<M<100 it is done with M% probability.
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# If M=100 unconditional, but forbidden to dwarves.
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# If 100<M<=200 he must be carrying object M-100.
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# If 200<M<=300 must be carrying or in same room as M-200.
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# If 300<M<=400 game.prop(M % 100) must *not* be 0.
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# If 400<M<=500 game.prop(M % 100) must *not* be 1.
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# If 500<M<=600 game.prop(M % 100) must *not* be 2, etc.
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# If the condition (if any) is not met, then the next *different*
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# "destination" value is used (unless it fails to meet *its* conditions,
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# in which case the next is found, etc.). Typically, the next dest will
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# be for one of the same verbs, so that its only use is as the alternate
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# destination for those verbs. For instance:
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# 15 110022 29 31 34 35 23 43
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# 15 14 29
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# This says that, from loc 15, any of the verbs 29, 31, etc., will take
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# him to 22 if he's carrying object 10, and otherwise will go to 14.
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# 11 303008 49
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# 11 9 50
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# This says that, from 11, 49 takes him to 8 unless game.prop(3)=0, in which
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# case he goes to 9. Verb 50 takes him to 9 regardless of game.prop(3).
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import sys, yaml
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yaml_name = "adventure.yaml"
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h_name = "dungeon.h"
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c_name = "dungeon.c"
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statedefines = ""
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h_template = """/* Generated from adventure.yaml - do not hand-hack! */
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#ifndef DUNGEON_H
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#define DUNGEON_H
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#include <stdio.h>
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#include <stdbool.h>
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#define SILENT -1 /* no sound */
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/* Symbols for cond bits */
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#define COND_LIT 0 /* Light */
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#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */
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#define COND_FLUID 2 /* Liquid asset, see bit 1 */
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#define COND_NOARRR 3 /* Pirate doesn't go here unless following */
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#define COND_NOBACK 4 /* Cannot use "back" to move away */
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#define COND_ABOVE 5
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#define COND_DEEP 6 /* Deep - e.g where dwarves are active */
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#define COND_FOREST 7 /* In the forest */
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#define COND_FORCED 8 /* Only one way in or out of here */
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/* Bits past 10 indicate areas of interest to "hint" routines */
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#define COND_HBASE 10 /* Base for location hint bits */
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#define COND_HCAVE 11 /* Trying to get into cave */
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#define COND_HBIRD 12 /* Trying to catch bird */
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#define COND_HSNAKE 13 /* Trying to deal with snake */
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#define COND_HMAZE 14 /* Lost in maze */
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#define COND_HDARK 15 /* Pondering dark room */
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#define COND_HWITT 16 /* At Witt's End */
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#define COND_HCLIFF 17 /* Cliff with urn */
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#define COND_HWOODS 18 /* Lost in forest */
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#define COND_HOGRE 19 /* Trying to deal with ogre */
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#define COND_HJADE 20 /* Found all treasures except jade */
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typedef struct {{
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const char** strs;
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const int n;
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}} string_group_t;
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typedef struct {{
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const string_group_t words;
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const char* inventory;
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int plac, fixd;
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bool is_treasure;
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const char** descriptions;
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const char** sounds;
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const char** texts;
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const char** changes;
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}} object_t;
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typedef struct {{
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const char* small;
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const char* big;
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}} descriptions_t;
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typedef struct {{
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descriptions_t description;
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const long sound;
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const bool loud;
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}} location_t;
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typedef struct {{
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const char* query;
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const char* yes_response;
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}} obituary_t;
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typedef struct {{
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const int threshold;
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const int point_loss;
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const char* message;
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}} turn_threshold_t;
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typedef struct {{
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const int threshold;
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const char* message;
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}} class_t;
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typedef struct {{
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const int number;
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const int turns;
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const int penalty;
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const char* question;
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const char* hint;
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}} hint_t;
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typedef struct {{
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const string_group_t words;
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}} motion_t;
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typedef struct {{
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const string_group_t words;
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const long message;
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}} action_t;
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typedef struct {{
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const long motion;
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const long dest;
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const bool stop;
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}} travelop_t;
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/* Abstract out the encoding of words in the travel array. Gives us
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* some hope of getting to a less cryptic representation than we
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* inherited from FORTRAN, someday. To understand these, read the
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* encoding description for travel.
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*/
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#define T_DESTINATION(entry) MOD((entry).dest, 1000)
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#define T_CONDITION(entry) ((entry).dest / 1000)
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#define T_NODWARVES(entry) (T_CONDITION(entry) == 100)
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#define T_HIGH(entry) ((entry).dest)
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#define T_TERMINATE(entry) ((entry).motion == 1)
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#define L_SPEAK(loc) ((loc) - 500)
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extern const location_t locations[];
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extern const object_t objects[];
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extern const char* arbitrary_messages[];
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extern const class_t classes[];
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extern const turn_threshold_t turn_thresholds[];
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extern const obituary_t obituaries[];
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extern const hint_t hints[];
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extern long conditions[];
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extern const motion_t motions[];
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extern const action_t actions[];
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extern const action_t specials[];
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extern const travelop_t travel[];
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extern const long tkey[];
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#define NLOCATIONS {}
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#define NOBJECTS {}
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#define NHINTS {}
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#define NCLASSES {}
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#define NDEATHS {}
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#define NTHRESHOLDS {}
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#define NMOTIONS {}
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#define NACTIONS {}
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#define NSPECIALS {}
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#define NTRAVEL {}
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#define NKEYS {}
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enum arbitrary_messages_refs {{
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{}
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}};
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enum locations_refs {{
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{}
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}};
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enum object_refs {{
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{}
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}};
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enum motion_refs {{
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{}
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}};
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enum action_refs {{
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{}
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}};
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enum special_refs {{
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{}
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}};
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/* State definitions */
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{}
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#endif /* end DUNGEON_H */
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"""
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c_template = """/* Generated from adventure.yaml - do not hand-hack! */
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#include "{}"
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const char* arbitrary_messages[] = {{
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{}
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}};
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const class_t classes[] = {{
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{}
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}};
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const turn_threshold_t turn_thresholds[] = {{
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{}
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}};
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const location_t locations[] = {{
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{}
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}};
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const object_t objects[] = {{
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{}
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}};
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const obituary_t obituaries[] = {{
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{}
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}};
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const hint_t hints[] = {{
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{}
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}};
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long conditions[] = {{
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{}
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}};
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const motion_t motions[] = {{
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{}
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}};
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const action_t actions[] = {{
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{}
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}};
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const action_t specials[] = {{
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{}
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}};
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{}
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const travelop_t travel[] = {{
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{}
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}};
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/* end */
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"""
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def make_c_string(string):
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"""Render a Python string into C string literal format."""
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if string == None:
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return "NULL"
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string = string.replace("\n", "\\n")
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string = string.replace("\t", "\\t")
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string = string.replace('"', '\\"')
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string = string.replace("'", "\\'")
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string = '"' + string + '"'
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return string
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def get_refs(l):
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reflist = [x[0] for x in l]
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ref_str = ""
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for ref in reflist:
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ref_str += " {},\n".format(ref)
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ref_str = ref_str[:-1] # trim trailing newline
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return ref_str
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def get_string_group(strings):
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template = """{{
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.strs = {},
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.n = {},
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}}"""
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if strings == []:
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strs = "NULL"
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else:
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strs = "(const char* []) {" + ", ".join([make_c_string(s) for s in strings]) + "}"
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n = len(strings)
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sg_str = template.format(strs, n)
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return sg_str
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def get_arbitrary_messages(arb):
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template = """ {},
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"""
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arb_str = ""
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for item in arb:
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arb_str += template.format(make_c_string(item[1]))
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arb_str = arb_str[:-1] # trim trailing newline
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return arb_str
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def get_class_messages(cls):
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template = """ {{
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.threshold = {},
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.message = {},
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}},
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"""
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cls_str = ""
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for item in cls:
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threshold = item["threshold"]
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message = make_c_string(item["message"])
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cls_str += template.format(threshold, message)
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cls_str = cls_str[:-1] # trim trailing newline
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return cls_str
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def get_turn_thresholds(trn):
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template = """ {{
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.threshold = {},
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.point_loss = {},
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.message = {},
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}},
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"""
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trn_str = ""
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for item in trn:
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threshold = item["threshold"]
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point_loss = item["point_loss"]
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message = make_c_string(item["message"])
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trn_str += template.format(threshold, point_loss, message)
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trn_str = trn_str[:-1] # trim trailing newline
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return trn_str
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def get_locations(loc):
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template = """ {{ // {}
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.description = {{
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.small = {},
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.big = {},
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}},
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.sound = {},
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.loud = {},
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}},
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"""
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loc_str = ""
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for (i, item) in enumerate(loc):
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short_d = make_c_string(item[1]["description"]["short"])
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long_d = make_c_string(item[1]["description"]["long"])
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sound = item[1].get("sound", "SILENT")
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loud = "true" if item[1].get("loud") else "false"
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loc_str += template.format(i, short_d, long_d, sound, loud)
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loc_str = loc_str[:-1] # trim trailing newline
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return loc_str
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def get_objects(obj):
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template = """ {{ // {}
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.words = {},
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.inventory = {},
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.plac = {},
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.fixd = {},
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.is_treasure = {},
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.descriptions = (const char* []) {{
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{}
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}},
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.sounds = (const char* []) {{
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{}
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}},
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.texts = (const char* []) {{
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{}
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}},
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.changes = (const char* []) {{
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{}
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}},
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}},
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"""
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obj_str = ""
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for (i, item) in enumerate(obj):
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attr = item[1]
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try:
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words_str = get_string_group(attr["words"])
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except KeyError:
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words_str = get_string_group([])
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i_msg = make_c_string(attr["inventory"])
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descriptions_str = ""
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if attr["descriptions"] == None:
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descriptions_str = " " * 12 + "NULL,"
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else:
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labels = []
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for l_msg in attr["descriptions"]:
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if not isinstance(l_msg, str):
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labels.append(l_msg)
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l_msg = l_msg[1]
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descriptions_str += " " * 12 + make_c_string(l_msg) + ",\n"
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descriptions_str = descriptions_str[:-1] # trim trailing newline
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if labels:
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global statedefines
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statedefines += "/* States for %s */\n" % item[0]
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for (i, (label, message)) in enumerate(labels):
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if len(message) >= 45:
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message = message[:45] + "..."
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statedefines += "#define %s\t%d /* %s */\n" % (label, i, message)
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statedefines += "\n"
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sounds_str = ""
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if attr.get("sounds") == None:
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sounds_str = " " * 12 + "NULL,"
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else:
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for l_msg in attr["sounds"]:
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sounds_str += " " * 12 + make_c_string(l_msg) + ",\n"
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sounds_str = sounds_str[:-1] # trim trailing newline
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texts_str = ""
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if attr.get("texts") == None:
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texts_str = " " * 12 + "NULL,"
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else:
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for l_msg in attr["texts"]:
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texts_str += " " * 12 + make_c_string(l_msg) + ",\n"
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texts_str = texts_str[:-1] # trim trailing newline
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changes_str = ""
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if attr.get("changes") == None:
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changes_str = " " * 12 + "NULL,"
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else:
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for l_msg in attr["changes"]:
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changes_str += " " * 12 + make_c_string(l_msg) + ",\n"
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changes_str = changes_str[:-1] # trim trailing newline
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locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"])
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immovable = attr.get("immovable", False)
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try:
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if type(locs) == str:
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locs = [locnames.index(locs), -1 if immovable else 0]
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else:
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locs = [locnames.index(x) for x in locs]
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except IndexError:
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sys.stderr.write("dungeon: unknown object location in %s\n" % locs)
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sys.exit(1)
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treasure = "true" if attr.get("treasure") else "false"
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obj_str += template.format(i, words_str, i_msg, locs[0], locs[1], treasure, descriptions_str, sounds_str, texts_str, changes_str)
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obj_str = obj_str[:-1] # trim trailing newline
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return obj_str
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def get_obituaries(obit):
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template = """ {{
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.query = {},
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.yes_response = {},
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}},
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"""
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obit_str = ""
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for o in obit:
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query = make_c_string(o["query"])
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yes = make_c_string(o["yes_response"])
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obit_str += template.format(query, yes)
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obit_str = obit_str[:-1] # trim trailing newline
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return obit_str
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def get_hints(hnt, arb):
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template = """ {{
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.number = {},
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.penalty = {},
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.turns = {},
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.question = {},
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.hint = {},
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}},
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"""
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hnt_str = ""
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md = dict(arb)
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for member in hnt:
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item = member["hint"]
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number = item["number"]
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penalty = item["penalty"]
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turns = item["turns"]
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question = make_c_string(item["question"])
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hint = make_c_string(item["hint"])
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hnt_str += template.format(number, penalty, turns, question, hint)
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hnt_str = hnt_str[:-1] # trim trailing newline
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return hnt_str
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def get_condbits(locations):
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cnd_str = ""
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for (name, loc) in locations:
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conditions = loc["conditions"]
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hints = loc.get("hints") or []
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flaglist = []
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for flag in conditions:
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if conditions[flag]:
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flaglist.append(flag)
|
||||
line = "|".join([("(1<<COND_%s)" % f) for f in flaglist])
|
||||
trail = "|".join([("(1<<COND_H%s)" % f['name']) for f in hints])
|
||||
if trail:
|
||||
line += "|" + trail
|
||||
if line.startswith("|"):
|
||||
line = line[1:]
|
||||
if not line:
|
||||
line = "0"
|
||||
cnd_str += " " + line + ",\t// " + name + "\n"
|
||||
return cnd_str
|
||||
|
||||
def recompose(type_word, value):
|
||||
"Compose the internal code for a vocabulary word from its YAML entry"
|
||||
parts = ("motion", "action", "object", "special")
|
||||
try:
|
||||
return value + 1000 * parts.index(type_word)
|
||||
except KeyError:
|
||||
sys.stderr.write("dungeon: %s is not a known word\n" % word)
|
||||
sys.exit(1)
|
||||
except IndexError:
|
||||
sys.stderr.write("%s is not a known word classifier\n" % attrs["type"])
|
||||
sys.exit(1)
|
||||
|
||||
def get_motions(motions):
|
||||
template = """ {{
|
||||
.words = {},
|
||||
}},
|
||||
"""
|
||||
mot_str = ""
|
||||
for motion in motions:
|
||||
contents = motion[1]
|
||||
if contents["words"] == None:
|
||||
words_str = get_string_group([])
|
||||
else:
|
||||
words_str = get_string_group(contents["words"])
|
||||
mot_str += template.format(words_str)
|
||||
return mot_str
|
||||
|
||||
def get_actions(actions):
|
||||
template = """ {{
|
||||
.words = {},
|
||||
.message = {},
|
||||
}},
|
||||
"""
|
||||
act_str = ""
|
||||
for action in actions:
|
||||
contents = action[1]
|
||||
|
||||
if contents["words"] == None:
|
||||
words_str = get_string_group([])
|
||||
else:
|
||||
words_str = get_string_group(contents["words"])
|
||||
|
||||
if contents["message"] == None:
|
||||
message = "NO_MESSAGE"
|
||||
else:
|
||||
message = contents["message"]
|
||||
|
||||
act_str += template.format(words_str, message)
|
||||
act_str = act_str[:-1] # trim trailing newline
|
||||
return act_str
|
||||
|
||||
def bigdump(arr):
|
||||
out = ""
|
||||
for (i, entry) in enumerate(arr):
|
||||
if i % 10 == 0:
|
||||
if out and out[-1] == ' ':
|
||||
out = out[:-1]
|
||||
out += "\n "
|
||||
out += str(arr[i]) + ", "
|
||||
out = out[:-2] + "\n"
|
||||
return out
|
||||
|
||||
def buildtravel(locs, objs, voc):
|
||||
ltravel = []
|
||||
verbmap = {}
|
||||
for entry in db["vocabulary"]:
|
||||
if entry["type"] == "motion" and entry["value"] not in verbmap:
|
||||
verbmap[entry["word"]] = entry["value"]
|
||||
def dencode(action, name):
|
||||
"Decode a destination number"
|
||||
if action[0] == "goto":
|
||||
try:
|
||||
return locnames.index(action[1])
|
||||
except ValueError:
|
||||
sys.stderr.write("dungeon: unknown location %s in goto clause of %s\n" % (cond[1], name))
|
||||
elif action[0] == "special":
|
||||
return 300 + action[1]
|
||||
elif action[0] == "speak":
|
||||
try:
|
||||
return 500 + msgnames.index(action[1])
|
||||
except ValueError:
|
||||
sys.stderr.write("dungeon: unknown location %s in carry clause of %s\n" % (cond[1], name))
|
||||
else:
|
||||
print(cond)
|
||||
raise ValueError
|
||||
def cencode(cond, name):
|
||||
if cond is None:
|
||||
return 0;
|
||||
elif cond[0] == "pct":
|
||||
return cond[1]
|
||||
elif cond[0] == "carry":
|
||||
try:
|
||||
return 100 + objnames.index(cond[1])
|
||||
except ValueError:
|
||||
sys.stderr.write("dungeon: unknown object name %s in carry clause of %s\n" % (cond[1], name))
|
||||
sys.exit(1)
|
||||
elif cond[0] == "with":
|
||||
try:
|
||||
return 200 + objnames.index(cond[1])
|
||||
except IndexError:
|
||||
sys.stderr.write("dungeon: unknown object name %s in with clause of \n" % (cond[1], name))
|
||||
sys.exit(1)
|
||||
elif cond[0] == "not":
|
||||
# FIXME: Allow named as well as numbered states
|
||||
try:
|
||||
obj = objnames.index(cond[1])
|
||||
if type(cond[2]) == int:
|
||||
state = cond[2]
|
||||
else:
|
||||
for (i, stateclause) in enumerate(objs[obj][1]["descriptions"]):
|
||||
if type(stateclause) == list:
|
||||
if stateclause[0] == cond[2]:
|
||||
state = i
|
||||
break
|
||||
else:
|
||||
sys.stderr.write("dungeon: unmatched state symbol %s in not clause of %s\n" % (cond[2], name))
|
||||
sys.exit(0);
|
||||
return 300 + obj + 100 * state
|
||||
except ValueError:
|
||||
sys.stderr.write("dungeon: unknown object name %s in not clause of %s\n" % (cond[1], name))
|
||||
sys.exit(1)
|
||||
else:
|
||||
print(cond)
|
||||
raise ValueError
|
||||
|
||||
for (i, (name, loc)) in enumerate(locs):
|
||||
if "travel" in loc:
|
||||
for rule in loc["travel"]:
|
||||
tt = [i]
|
||||
dest = dencode(rule["action"], name) + 1000 * cencode(rule.get("cond"), name)
|
||||
tt.append(dest)
|
||||
tt += [verbmap[e] for e in rule["verbs"]]
|
||||
if not rule["verbs"]:
|
||||
tt.append(1)
|
||||
ltravel.append(tuple(tt))
|
||||
|
||||
# At this point the ltravel data is in the Section 3
|
||||
# representation from the FORTRAN version. Next we perform the
|
||||
# same mapping into the runtime format. This was the C translation
|
||||
# of the FORTRAN code:
|
||||
# long loc;
|
||||
# while ((loc = GETNUM(database)) != -1) {
|
||||
# long newloc = GETNUM(NULL);
|
||||
# long L;
|
||||
# if (TKEY[loc] == 0) {
|
||||
# TKEY[loc] = TRVS;
|
||||
# } else {
|
||||
# TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1];
|
||||
# }
|
||||
# while ((L = GETNUM(NULL)) != 0) {
|
||||
# TRAVEL[TRVS] = newloc * 1000 + L;
|
||||
# TRVS = TRVS + 1;
|
||||
# if (TRVS == TRVSIZ)
|
||||
# BUG(TOO_MANY_TRAVEL_OPTIONS);
|
||||
# }
|
||||
# TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1];
|
||||
# }
|
||||
#
|
||||
# In order to de-crypticize the runtime code, we're going to break these
|
||||
# magic numbers up into a struct.
|
||||
travel = [[0, 0, False]]
|
||||
tkey = [0]
|
||||
oldloc = 0
|
||||
while ltravel:
|
||||
rule = list(ltravel.pop(0))
|
||||
loc = rule.pop(0)
|
||||
newloc = rule.pop(0)
|
||||
if loc != oldloc:
|
||||
tkey.append(len(travel))
|
||||
oldloc = loc
|
||||
elif travel:
|
||||
travel[-1][2] = not travel[-1][2]
|
||||
while rule:
|
||||
travel.append([rule.pop(0), newloc, False])
|
||||
travel[-1][2] = True
|
||||
return (travel, tkey)
|
||||
|
||||
def get_travel(travel):
|
||||
template = """ {{
|
||||
.motion = {},
|
||||
.dest = {},
|
||||
.stop = {},
|
||||
}},
|
||||
"""
|
||||
out = ""
|
||||
for entry in travel:
|
||||
out += template.format(entry[0], entry[1], entry[2]).lower()
|
||||
out = out[:-1] # trim trailing newline
|
||||
return out
|
||||
|
||||
if __name__ == "__main__":
|
||||
with open(yaml_name, "r") as f:
|
||||
db = yaml.load(f)
|
||||
|
||||
locnames = [x[0] for x in db["locations"]]
|
||||
msgnames = [el[0] for el in db["arbitrary_messages"]]
|
||||
objnames = [el[0] for el in db["objects"]]
|
||||
|
||||
(travel, tkey) = buildtravel(db["locations"],
|
||||
db["objects"],
|
||||
db["vocabulary"])
|
||||
|
||||
c = c_template.format(
|
||||
h_name,
|
||||
get_arbitrary_messages(db["arbitrary_messages"]),
|
||||
get_class_messages(db["classes"]),
|
||||
get_turn_thresholds(db["turn_thresholds"]),
|
||||
get_locations(db["locations"]),
|
||||
get_objects(db["objects"]),
|
||||
get_obituaries(db["obituaries"]),
|
||||
get_hints(db["hints"], db["arbitrary_messages"]),
|
||||
get_condbits(db["locations"]),
|
||||
get_motions(db["motions"]),
|
||||
get_actions(db["actions"]),
|
||||
get_actions(db["specials"]),
|
||||
"const long tkey[] = {%s};" % bigdump(tkey),
|
||||
get_travel(travel),
|
||||
)
|
||||
|
||||
h = h_template.format(
|
||||
len(db["locations"])-1,
|
||||
len(db["objects"])-1,
|
||||
len(db["hints"]),
|
||||
len(db["classes"])-1,
|
||||
len(db["obituaries"]),
|
||||
len(db["turn_thresholds"]),
|
||||
len(db["motions"]),
|
||||
len(db["actions"]),
|
||||
len(db["specials"]),
|
||||
len(travel),
|
||||
len(tkey),
|
||||
get_refs(db["arbitrary_messages"]),
|
||||
get_refs(db["locations"]),
|
||||
get_refs(db["objects"]),
|
||||
get_refs(db["motions"]),
|
||||
get_refs(db["actions"]),
|
||||
get_refs(db["specials"]),
|
||||
statedefines,
|
||||
)
|
||||
|
||||
with open(h_name, "w") as hf:
|
||||
hf.write(h)
|
||||
|
||||
with open(c_name, "w") as cf:
|
||||
cf.write(c)
|
||||
|
||||
# end
|
Loading…
Add table
Add a link
Reference in a new issue