Reformat score.c like normal C, since it now almost is.

Still two gotos to get rid of.
This commit is contained in:
Eric S. Raymond 2017-06-07 14:50:45 -04:00
parent 7555eb7de3
commit db4b972fc7

35
score.c
View file

@ -6,8 +6,9 @@
* scoring and wrap-up
*/
void score(long mode) {
/* arg is <0 if scoring, >0 if quitting, =0 if died or won */
void score(long mode)
/* mode is <0 if scoring, >0 if quitting, =0 if died or won */
{
long i, score = 0, mxscor = 0;
/* The present scoring algorithm is as follows:
@ -43,7 +44,7 @@ void score(long mode) {
score=score+K-2;
mxscor=mxscor+K;
}
} /* end loop */
}
/* Now look at how he finished and how far he got. MAXDIE and
* game.numdie tell us how well he survived. game.dflag will tell us
@ -61,29 +62,31 @@ void score(long mode) {
if(game.closng)score=score+25;
mxscor=mxscor+25;
if(game.closed) {
if(game.bonus == 0)score=score+10;
if(game.bonus == 135)score=score+25;
if(game.bonus == 134)score=score+30;
if(game.bonus == 133)score=score+45;
if(game.bonus == 0)
score=score+10;
if(game.bonus == 135)
score=score+25;
if(game.bonus == 134)
score=score+30;
if(game.bonus == 133)
score=score+45;
}
mxscor=mxscor+45;
/* Did he come to Witt's End as he should? */
if(game.place[MAGZIN] == 108)
score=score+1;
mxscor=mxscor+1;
/* Round it off. */
score=score+2;
mxscor=mxscor+2;
/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
for (i=1; i<=HNTMAX; i++) {
if(game.hinted[i])score=score-HINTS[i][2];
} /* end loop */
if(game.hinted[i])
score=score-HINTS[i][2];
}
if(game.novice)
score=score-5;
if(game.clshnt)
@ -91,7 +94,6 @@ void score(long mode) {
score=score-game.trnluz-game.saved;
/* Return to score command if that's where we came from. */
if(mode < 0) {
SETPRM(1,score,mxscor);
SETPRM(3,game.turns,game.turns);
@ -100,9 +102,10 @@ void score(long mode) {
}
/* that should be good enough. Let's tell him all about it. */
if(score+game.trnluz+1 >= mxscor && game.trnluz != 0)RSPEAK(242);
if(score+game.saved+1 >= mxscor && game.saved != 0)RSPEAK(143);
if(score+game.trnluz+1 >= mxscor && game.trnluz != 0)
RSPEAK(242);
if(score+game.saved+1 >= mxscor && game.saved != 0)
RSPEAK(143);
SETPRM(1,score,mxscor);
SETPRM(3,game.turns,game.turns);
RSPEAK(262);