Break travel array into three struct fields.
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aace0b1359
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1 changed files with 14 additions and 11 deletions
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@ -8,7 +8,7 @@
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# movement rules to the travel array that's actually used by
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# movement rules to the travel array that's actually used by
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# playermove(). This program first compiles the YAML to a form
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# playermove(). This program first compiles the YAML to a form
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# identical to the data in section 3 of the old adventure.text file,
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# identical to the data in section 3 of the old adventure.text file,
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# then a second stage packs that data into the travel array.
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# then a second stage unpacks that data into the travel array.
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#
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#
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# Here are the rules of the intermediate form:
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# Here are the rules of the intermediate form:
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#
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#
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@ -139,6 +139,7 @@ typedef struct {{
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typedef struct {{
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typedef struct {{
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const long opcode;
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const long opcode;
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const long dest;
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const bool stop;
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const bool stop;
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}} travelop_t;
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}} travelop_t;
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@ -147,13 +148,13 @@ typedef struct {{
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* inherited from FORTRAN, someday. To understand these, read the
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* inherited from FORTRAN, someday. To understand these, read the
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* encoding description for travel.
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* encoding description for travel.
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*/
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*/
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#define T_DESTINATION(entry) MOD((entry).opcode / 1000, 1000)
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#define T_DESTINATION(entry) MOD((entry).dest, 1000)
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#define T_NODWARVES(entry) ((entry).opcode / 1000000 == 100)
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#define T_NODWARVES(entry) ((entry).dest / 1000 == 100)
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#define T_MOTION(entry) MOD((entry).opcode, 1000)
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#define T_MOTION(entry) MOD((entry).opcode, 1000)
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#define T_TERMINATE(entry) (T_MOTION(entry) == 1)
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#define T_TERMINATE(entry) (T_MOTION(entry) == 1)
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#define T_STOP(entry) ((entry).stop)
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#define T_STOP(entry) ((entry).stop)
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#define T_HIGH(entry) ((entry).opcode / 1000)
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#define T_HIGH(entry) ((entry).dest)
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#define T_LOW(entry) ((entry).opcode % 1000)
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#define T_LOW(entry) ((entry).opcode)
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#define L_SPEAK(loc) ((loc) - 500)
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#define L_SPEAK(loc) ((loc) - 500)
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extern const location_t locations[];
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extern const location_t locations[];
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@ -622,8 +623,9 @@ def buildtravel(locs, objs, voc):
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# TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1];
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# TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1];
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# }
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# }
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#
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#
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# We're going to break the magic numbers up into a struct.
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# In order to de-crypticize the runtime code, we're going to break these
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travel = [[0, False]]
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# magic numbers up into a struct.
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travel = [[0, 0, False]]
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tkey = [0]
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tkey = [0]
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oldloc = 0
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oldloc = 0
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while ltravel:
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while ltravel:
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@ -634,21 +636,22 @@ def buildtravel(locs, objs, voc):
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tkey.append(len(travel))
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tkey.append(len(travel))
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oldloc = loc
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oldloc = loc
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elif travel:
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elif travel:
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travel[-1][1] = not travel[-1][1]
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travel[-1][2] = not travel[-1][2]
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while rule:
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while rule:
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travel.append([rule.pop(0) + newloc * 1000, False])
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travel.append([rule.pop(0), newloc, False])
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travel[-1][1] = True
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travel[-1][2] = True
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return (travel, tkey)
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return (travel, tkey)
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def get_travel(travel):
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def get_travel(travel):
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template = """ {{
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template = """ {{
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.opcode = {},
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.opcode = {},
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.dest = {},
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.stop = {},
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.stop = {},
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}},
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}},
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"""
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"""
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out = ""
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out = ""
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for entry in travel:
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for entry in travel:
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out += template.format(entry[0], entry[1]).lower()
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out += template.format(entry[0], entry[1], entry[2]).lower()
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out = out[:-1] # trim trailing newline
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out = out[:-1] # trim trailing newline
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return out
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return out
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