Documentation polishing.

This commit is contained in:
Eric S. Raymond 2023-03-12 12:58:11 -04:00
parent ca5b6975dc
commit db8ca5eb26

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@ -64,7 +64,7 @@ Bug fixes:
* A few minor typos have been corrected: absence of capitalization on
"Swiss" and "Persian", inconsistent spelling of "imbedded" vs. "embedded",
"eying" for "eyeing". "thresholds" for "threshholds".
"eying" for "eyeing", "thresholds" for "threshholds".
* Under odd circumstances (dropping rug or vase outdoors) the game could
formerly say "floor" when it should say "ground" (or "dirt", or something).
@ -116,14 +116,24 @@ FORTRAN-derived code that formerly implemented the save/restore
functions; without C's fread(3)/fwrite() and structs it was
necessarily pretty ugly by modern standards. Encryption and
checksumming have been discarded - it's pointless to try
tamper-proofing saves when everyone has the source code.
tamper-proofing saves when everyone has the source code. However
the game still integrity-checks savefiles on resume.
Save and resume filenames are stripped of leading and trailing
whitespace before processing.
A -r command-line option has been added. When it is given (with a file
path argument) it is functionally equivalent to a RESTORE command.
The game can be built in a mode that entirely disables save/resume, or
thart autosaves only on a termination signal (for use in BBS doort
systems). There is a new nmessage to inform the user about this.
An -a command-line option has been added (comditionally on
ADVENT_AUTOSAVE) for use in BBS door systems. When this option is
given, the game roads from the specified filename argument on startup
and saves to it on quit or a received signal. There is a new nmessage
to inform the user about this.
The game can be built in a mode that entirely disables save/resume
(-DADVENT_NOSAVE). If the game had been built this way, a diagnostic is
emitted if you try to save or resume.
== Translation ==