Documentation polishing.
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notes.adoc
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notes.adoc
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@ -64,7 +64,7 @@ Bug fixes:
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* A few minor typos have been corrected: absence of capitalization on
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"Swiss" and "Persian", inconsistent spelling of "imbedded" vs. "embedded",
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"eying" for "eyeing". "thresholds" for "threshholds".
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"eying" for "eyeing", "thresholds" for "threshholds".
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* Under odd circumstances (dropping rug or vase outdoors) the game could
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formerly say "floor" when it should say "ground" (or "dirt", or something).
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@ -116,14 +116,24 @@ FORTRAN-derived code that formerly implemented the save/restore
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functions; without C's fread(3)/fwrite() and structs it was
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necessarily pretty ugly by modern standards. Encryption and
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checksumming have been discarded - it's pointless to try
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tamper-proofing saves when everyone has the source code.
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tamper-proofing saves when everyone has the source code. However
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the game still integrity-checks savefiles on resume.
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Save and resume filenames are stripped of leading and trailing
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whitespace before processing.
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A -r command-line option has been added. When it is given (with a file
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path argument) it is functionally equivalent to a RESTORE command.
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The game can be built in a mode that entirely disables save/resume, or
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thart autosaves only on a termination signal (for use in BBS doort
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systems). There is a new nmessage to inform the user about this.
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An -a command-line option has been added (comditionally on
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ADVENT_AUTOSAVE) for use in BBS door systems. When this option is
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given, the game roads from the specified filename argument on startup
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and saves to it on quit or a received signal. There is a new nmessage
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to inform the user about this.
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The game can be built in a mode that entirely disables save/resume
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(-DADVENT_NOSAVE). If the game had been built this way, a diagnostic is
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emitted if you try to save or resume.
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== Translation ==
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