Second part of fix for "fee fie foe foo" and "fum", with test.

This commit is contained in:
Eric S. Raymond 2022-04-06 14:00:34 -04:00
parent db384731a7
commit dd5ca23302
3 changed files with 8 additions and 8 deletions

View file

@ -187,9 +187,10 @@ static phase_codes_t attack(command_t command)
}
static phase_codes_t bigwords(vocab_t id)
/* FEE FIE FOE FOO (AND FUM). Advance to next state if given in proper order.
* Look up foo in special section of vocab to determine which word we've got.
* Last word zips the eggs back to the giant room (unless already there). */
/* Only called on FEE FIE FOE FOO (AND FUM). Advance to next state if given
* in proper order. Look up foo in special section of vocab to determine which
* word we've got. Last word zips the eggs back to the giant room (unless
* already there). */
{
if ((game.foobar == WORD_EMPTY && id == FEE) ||
(game.foobar == FEE && id == FIE) ||
@ -228,9 +229,9 @@ static phase_codes_t bigwords(vocab_t id)
if (game.loc == LOC_GIANTROOM) {
rspeak(START_OVER);
} else {
/* This is new begavior in Open Adventure - sounds better when
/* This is new behavior in Open Adventure - sounds better when
* player isn't in the Giant Room. */
rspeak(WELL_POINTLESS);
rspeak(NOTHING_HAPPENS);
}
game.foobar = WORD_EMPTY;
return GO_CLEAROBJ;