Because (almost) everything is done in handlers now, merge the action files.
This commit is contained in:
parent
2abc833504
commit
dd9bbe1f00
4 changed files with 407 additions and 415 deletions
6
Makefile
6
Makefile
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@ -21,7 +21,7 @@ ifeq ($(UNAME_S),Linux)
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LIBS=-lrt
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LIBS=-lrt
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endif
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endif
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OBJS=main.o init.o actions1.o actions2.o score.o misc.o
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OBJS=main.o init.o actions.o score.o misc.o
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SOURCES=$(OBJS:.o=.c) dungeon.c advent.h sizes.h adventure.text Makefile control linenoise/linenoise.[ch]
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SOURCES=$(OBJS:.o=.c) dungeon.c advent.h sizes.h adventure.text Makefile control linenoise/linenoise.[ch]
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.c.o:
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.c.o:
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@ -34,9 +34,7 @@ main.o: advent.h database.h database.c sizes.h
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init.o: advent.h database.h database.c sizes.h
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init.o: advent.h database.h database.c sizes.h
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actions1.o: advent.h database.h database.c sizes.h
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actions.o: advent.h database.h database.c sizes.h
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actions2.o: advent.h database.h database.c sizes.h
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score.o: advent.h database.h database.c sizes.h
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score.o: advent.h database.h database.c sizes.h
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@ -8,6 +8,97 @@
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* that calls these. Absolutely nothing like the original FORTRAN.
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* that calls these. Absolutely nothing like the original FORTRAN.
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*/
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*/
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static int fill(long);
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static int attack(FILE *input, long verb, long obj)
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/* Attack. Assume target if unambiguous. "Throw" also links here.
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* Attackable objects fall into two categories: enemies (snake,
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* dwarf, etc.) and others (bird, clam, machine). Ambiguous if 2
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* enemies, or no enemies but 2 others. */
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{
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int i =ATDWRF(game.loc);
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if (obj == 0) {
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if (i > 0)
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obj=DWARF;
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if (HERE(SNAKE))obj=obj*NOBJECTS+SNAKE;
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if (AT(DRAGON) && game.prop[DRAGON] == 0)obj=obj*NOBJECTS+DRAGON;
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if (AT(TROLL))obj=obj*NOBJECTS+TROLL;
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if (AT(OGRE))obj=obj*NOBJECTS+OGRE;
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if (HERE(BEAR) && game.prop[BEAR] == 0)obj=obj*NOBJECTS+BEAR;
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if (obj > NOBJECTS) return(8000);
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if (obj == 0) {
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/* Can't attack bird or machine by throwing axe. */
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if (HERE(BIRD) && verb != THROW)obj=BIRD;
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if (HERE(VEND) && verb != THROW)obj=obj*NOBJECTS+VEND;
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/* Clam and oyster both treated as clam for intransitive case;
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* no harm done. */
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if (HERE(CLAM) || HERE(OYSTER))obj=NOBJECTS*obj+CLAM;
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if (obj > NOBJECTS) return(8000);
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}
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}
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if (obj == BIRD) {
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SPK=137;
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if (game.closed) return(2011);
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DSTROY(BIRD);
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game.prop[BIRD]=0;
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SPK=45;
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}
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if (obj == VEND) {
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PSPEAK(VEND,game.prop[VEND]+2);
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game.prop[VEND]=3-game.prop[VEND];
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return(2012);
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}
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if (obj == 0)SPK=44;
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if (obj == CLAM || obj == OYSTER)SPK=150;
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if (obj == SNAKE)SPK=46;
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if (obj == DWARF)SPK=49;
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if (obj == DWARF && game.closed) return(19000);
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if (obj == DRAGON)SPK=167;
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if (obj == TROLL)SPK=157;
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if (obj == OGRE)SPK=203;
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if (obj == OGRE && i > 0) {
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RSPEAK(SPK);
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RSPEAK(6);
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DSTROY(OGRE);
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int k=0;
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for (i=1; i < PIRATE; i++) {
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if (game.dloc[i] == game.loc) {
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++k;
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game.dloc[i]=61;
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game.dseen[i]=false;
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}
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}
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SPK=SPK+1+1/k;
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return(2011);
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}
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if (obj == BEAR)SPK=165+(game.prop[BEAR]+1)/2;
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if (obj != DRAGON || game.prop[DRAGON] != 0) return(2011);
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/* Fun stuff for dragon. If he insists on attacking it, win!
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* Set game.prop to dead, move dragon to central loc (still
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* fixed), move rug there (not fixed), and move him there,
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* too. Then do a null motion to get new description. */
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RSPEAK(49);
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GETIN(input,WD1,WD1X,WD2,WD2X);
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if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607);
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PSPEAK(DRAGON,3);
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game.prop[DRAGON]=1;
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game.prop[RUG]=0;
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K=(PLAC[DRAGON]+FIXD[DRAGON])/2;
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MOVE(DRAGON+NOBJECTS,-1);
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MOVE(RUG+NOBJECTS,0);
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MOVE(DRAGON,K);
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MOVE(RUG,K);
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DROP(BLOOD,K);
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for (obj=1; obj<=NOBJECTS; obj++) {
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if (game.place[obj] == PLAC[DRAGON] || game.place[obj] == FIXD[DRAGON])MOVE(obj,K);
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/*etc*/ ;
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} /* end loop */
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game.loc=K;
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K=NUL;
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return(8);
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}
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static int bigwords(long foo)
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static int bigwords(long foo)
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/* FEE FIE FOE FOO (AND FUM). Advance to next state if given in proper order.
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/* FEE FIE FOE FOO (AND FUM). Advance to next state if given in proper order.
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* Look up WD1 in section 3 of vocab to determine which word we've got. Last
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* Look up WD1 in section 3 of vocab to determine which word we've got. Last
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@ -93,6 +184,73 @@ static int brief(void)
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return(2011);
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return(2011);
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}
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}
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static int carry(long obj)
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/* Carry an object. Special cases for bird and cage (if bird in cage, can't
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* take one without the other). Liquids also special, since they depend on
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* status of bottle. Also various side effects, etc. */
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{
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if (obj == INTRANSITIVE) {
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/* Carry, no object given yet. OK if only one object present. */
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if(game.atloc[game.loc] == 0 ||
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game.link[game.atloc[game.loc]] != 0 ||
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ATDWRF(game.loc) > 0)
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return(8000);
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obj=game.atloc[game.loc];
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}
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if (TOTING(obj)) return(2011);
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SPK=25;
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if (obj == PLANT && game.prop[PLANT] <= 0)SPK=115;
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if (obj == BEAR && game.prop[BEAR] == 1)SPK=169;
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if (obj == CHAIN && game.prop[BEAR] != 0)SPK=170;
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if (obj == URN)SPK=215;
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if (obj == CAVITY)SPK=217;
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if (obj == BLOOD)SPK=239;
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if (obj == RUG && game.prop[RUG] == 2)SPK=222;
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if (obj == SIGN)SPK=196;
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if (obj == MESSAG) {
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SPK=190;
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DSTROY(MESSAG);
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}
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if (game.fixed[obj] != 0)
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return(2011);
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if (obj == WATER || obj == OIL) {
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if (!HERE(BOTTLE) || LIQ(0) != obj) {
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if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1)
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return(fill(BOTTLE));
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if (game.prop[BOTTLE] != 1)SPK=105;
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if (!TOTING(BOTTLE))SPK=104;
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return(2011);
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}
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obj = BOTTLE;
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}
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SPK=92;
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if (game.holdng >= INVLIMIT)
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return(2011);
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if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) {
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if (game.prop[BIRD] == 2) {
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SPK=238;
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DSTROY(BIRD);
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return(2011);
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}
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if (!TOTING(CAGE))SPK=27;
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if (TOTING(ROD))SPK=26;
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if (SPK/2 == 13) return(2011);
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game.prop[BIRD]=1;
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}
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if ((obj==BIRD || obj==CAGE) && (game.prop[BIRD]==1 || -1-game.prop[BIRD]==1))
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CARRY(BIRD+CAGE-obj,game.loc);
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CARRY(obj,game.loc);
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if (obj == BOTTLE && LIQ(0) != 0)
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game.place[LIQ(0)] = -1;
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if (!GSTONE(obj) || game.prop[obj] == 0)
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return(2009);
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game.prop[obj]=0;
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game.prop[CAVITY]=1;
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return(2009);
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}
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static int chain(token_t verb)
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static int chain(token_t verb)
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/* Do something to the bear's chain */
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/* Do something to the bear's chain */
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{
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{
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@ -118,6 +276,76 @@ static int chain(token_t verb)
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}
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}
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}
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}
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static int discard(long obj, bool just_do_it)
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/* Discard object. "Throw" also comes here for most objects. Special cases for
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* bird (might attack snake or dragon) and cage (might contain bird) and vase.
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* Drop coins at vending machine for extra batteries. */
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{
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if (!just_do_it) {
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if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2;
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if (!TOTING(obj)) return(2011);
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if (obj == BIRD && HERE(SNAKE)) {
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RSPEAK(30);
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if (game.closed) return(19000);
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DSTROY(SNAKE);
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/* Set game.prop for use by travel options */
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game.prop[SNAKE]=1;
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} else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) {
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RSPEAK(218);
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game.prop[obj]=1;
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game.prop[CAVITY]=0;
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if (HERE(RUG) && ((obj == EMRALD && game.prop[RUG] != 2) || (obj == RUBY &&
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game.prop[RUG] == 2))) {
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SPK=219;
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if (TOTING(RUG))SPK=220;
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if (obj == RUBY)SPK=221;
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RSPEAK(SPK);
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if (SPK != 220) {
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K=2-game.prop[RUG];
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game.prop[RUG]=K;
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if (K == 2)K=PLAC[SAPPH];
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MOVE(RUG+NOBJECTS,K);
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}
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}
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} else if (obj == COINS && HERE(VEND)) {
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DSTROY(COINS);
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DROP(BATTER,game.loc);
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PSPEAK(BATTER,0);
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return(2012);
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} else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) {
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RSPEAK(154);
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DSTROY(BIRD);
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game.prop[BIRD]=0;
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return(2012);
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} else if (obj == BEAR && AT(TROLL)) {
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RSPEAK(163);
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MOVE(TROLL,0);
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MOVE(TROLL+NOBJECTS,0);
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MOVE(TROLL2,PLAC[TROLL]);
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MOVE(TROLL2+NOBJECTS,FIXD[TROLL]);
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JUGGLE(CHASM);
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game.prop[TROLL]=2;
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} else if (obj != VASE || game.loc == PLAC[PILLOW]) {
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RSPEAK(54);
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} else {
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game.prop[VASE]=2;
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if (AT(PILLOW))game.prop[VASE]=0;
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PSPEAK(VASE,game.prop[VASE]+1);
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if (game.prop[VASE] != 0)game.fixed[VASE]= -1;
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}
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}
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K=LIQ(0);
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if (K == obj)obj=BOTTLE;
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if (obj == BOTTLE && K != 0)game.place[K]=0;
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if (obj == CAGE && game.prop[BIRD] == 1)DROP(BIRD,game.loc);
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DROP(obj,game.loc);
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if (obj != BIRD) return(2012);
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game.prop[BIRD]=0;
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if (FOREST(game.loc))game.prop[BIRD]=2;
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return(2012);
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}
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static int drink(token_t obj)
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static int drink(token_t obj)
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/* Drink. If no object, assume water and look for it here. If water is in
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/* Drink. If no object, assume water and look for it here. If water is in
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* the bottle, drink that, else must be at a water loc, so drink stream. */
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* the bottle, drink that, else must be at a water loc, so drink stream. */
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@ -189,6 +417,109 @@ static int extinguish(int obj)
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return(2011);
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return(2011);
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}
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}
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static int feed(long obj)
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/* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him
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* mad. Bear, special. */
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{
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if (obj == BIRD) {
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SPK=100;
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return(2011);
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}
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if (!(obj != SNAKE && obj != DRAGON && obj != TROLL)) {
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SPK=102;
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if (obj == DRAGON && game.prop[DRAGON] != 0)SPK=110;
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if (obj == TROLL)SPK=182;
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if (obj != SNAKE || game.closed || !HERE(BIRD))
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return(2011);
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SPK=101;
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DSTROY(BIRD);
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game.prop[BIRD]=0;
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return(2011);
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}
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if (obj == DWARF) {
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if (!HERE(FOOD))
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return(2011);
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SPK=103;
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game.dflag=game.dflag+2;
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return(2011);
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}
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if (obj == BEAR) {
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if (game.prop[BEAR] == 0)SPK=102;
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if (game.prop[BEAR] == 3)SPK=110;
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if (!HERE(FOOD))
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return(2011);
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DSTROY(FOOD);
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game.prop[BEAR]=1;
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game.fixed[AXE]=0;
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game.prop[AXE]=0;
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SPK=168;
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return(2011);
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}
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if (obj == OGRE) {
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|
if (HERE(FOOD))
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SPK=202;
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|
return(2011);
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}
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SPK=14;
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return(2011);
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||||||
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}
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int fill(long obj)
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/* Fill. Bottle or urn must be empty, and liquid available. (Vase
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|
* is nasty.) */
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||||||
|
{
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||||||
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int k;
|
||||||
|
if (obj == VASE) {
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||||||
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SPK=29;
|
||||||
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if (LIQLOC(game.loc) == 0)SPK=144;
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||||||
|
if (LIQLOC(game.loc) == 0 || !TOTING(VASE))
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return(2011);
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RSPEAK(145);
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game.prop[VASE]=2;
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game.fixed[VASE]= -1;
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|
return(discard(obj, true));
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||||||
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}
|
||||||
|
|
||||||
|
if (obj == URN){
|
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SPK=213;
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if (game.prop[URN] != 0) return(2011);
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||||||
|
SPK=144;
|
||||||
|
k=LIQ(0);
|
||||||
|
if (k == 0 || !HERE(BOTTLE)) return(2011);
|
||||||
|
game.place[k]=0;
|
||||||
|
game.prop[BOTTLE]=1;
|
||||||
|
if (k == OIL)game.prop[URN]=1;
|
||||||
|
SPK=211+game.prop[URN];
|
||||||
|
return(2011);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (obj != 0 && obj != BOTTLE)
|
||||||
|
return(2011);
|
||||||
|
if (obj == 0 && !HERE(BOTTLE))
|
||||||
|
return(8000);
|
||||||
|
SPK=107;
|
||||||
|
if (LIQLOC(game.loc) == 0)
|
||||||
|
SPK=106;
|
||||||
|
if (HERE(URN) && game.prop[URN] != 0)
|
||||||
|
SPK=214;
|
||||||
|
if (LIQ(0) != 0)
|
||||||
|
SPK=105;
|
||||||
|
if (SPK != 107)
|
||||||
|
return(2011);
|
||||||
|
game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2;
|
||||||
|
k=LIQ(0);
|
||||||
|
if (TOTING(BOTTLE))
|
||||||
|
game.place[k]= -1;
|
||||||
|
if (k == OIL)
|
||||||
|
SPK=108;
|
||||||
|
return(2011);
|
||||||
|
}
|
||||||
|
|
||||||
static int find(token_t obj)
|
static int find(token_t obj)
|
||||||
/* Find. Might be carrying it, or it might be here. Else give caveat. */
|
/* Find. Might be carrying it, or it might be here. Else give caveat. */
|
||||||
{
|
{
|
||||||
|
@ -444,6 +775,80 @@ static int say(void)
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int throw_support(long spk)
|
||||||
|
{
|
||||||
|
RSPEAK(spk);
|
||||||
|
DROP(AXE,game.loc);
|
||||||
|
K=NUL;
|
||||||
|
return(8);
|
||||||
|
}
|
||||||
|
|
||||||
|
static int throw(FILE *cmdin, long verb, long obj)
|
||||||
|
/* Throw. Same as discard unless axe. Then same as attack except
|
||||||
|
* ignore bird, and if dwarf is present then one might be killed.
|
||||||
|
* (Only way to do so!) Axe also special for dragon, bear, and
|
||||||
|
* troll. Treasures special for troll. */
|
||||||
|
{
|
||||||
|
if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2;
|
||||||
|
if (!TOTING(obj))
|
||||||
|
return(2011);
|
||||||
|
if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) {
|
||||||
|
SPK=159;
|
||||||
|
/* Snarf a treasure for the troll. */
|
||||||
|
DROP(obj,0);
|
||||||
|
MOVE(TROLL,0);
|
||||||
|
MOVE(TROLL+NOBJECTS,0);
|
||||||
|
DROP(TROLL2,PLAC[TROLL]);
|
||||||
|
DROP(TROLL2+NOBJECTS,FIXD[TROLL]);
|
||||||
|
JUGGLE(CHASM);
|
||||||
|
return(2011);
|
||||||
|
}
|
||||||
|
if (obj == FOOD && HERE(BEAR)) {
|
||||||
|
/* But throwing food is another story. */
|
||||||
|
obj=BEAR;
|
||||||
|
return(feed(obj));
|
||||||
|
}
|
||||||
|
if (obj != AXE)
|
||||||
|
return(discard(obj, false));
|
||||||
|
I=ATDWRF(game.loc);
|
||||||
|
if (I <= 0) {
|
||||||
|
if (AT(DRAGON) && game.prop[DRAGON] == 0) {
|
||||||
|
SPK=152;
|
||||||
|
return throw_support(SPK);
|
||||||
|
}
|
||||||
|
if (AT(TROLL)) {
|
||||||
|
SPK=158;
|
||||||
|
return throw_support(SPK);
|
||||||
|
}
|
||||||
|
if (AT(OGRE)) {
|
||||||
|
SPK=203;
|
||||||
|
return throw_support(SPK);
|
||||||
|
}
|
||||||
|
if (HERE(BEAR) && game.prop[BEAR] == 0) {
|
||||||
|
/* This'll teach him to throw the axe at the bear! */
|
||||||
|
SPK=164;
|
||||||
|
DROP(AXE,game.loc);
|
||||||
|
game.fixed[AXE]= -1;
|
||||||
|
game.prop[AXE]=1;
|
||||||
|
JUGGLE(BEAR);
|
||||||
|
return(2011);
|
||||||
|
}
|
||||||
|
return(attack(cmdin, verb, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (randrange(NDWARVES+1) < game.dflag) {
|
||||||
|
SPK=48;
|
||||||
|
return throw_support(SPK);
|
||||||
|
}
|
||||||
|
game.dseen[I]=false;
|
||||||
|
game.dloc[I]=0;
|
||||||
|
SPK=47;
|
||||||
|
game.dkill=game.dkill+1;
|
||||||
|
if (game.dkill == 1)SPK=149;
|
||||||
|
|
||||||
|
return throw_support(SPK);
|
||||||
|
}
|
||||||
|
|
||||||
static int vscore(void)
|
static int vscore(void)
|
||||||
/* Score. Call scoring routine but tell it to return. */
|
/* Score. Call scoring routine but tell it to return. */
|
||||||
{
|
{
|
405
actions2.c
405
actions2.c
|
@ -1,405 +0,0 @@
|
||||||
#include "advent.h"
|
|
||||||
#include "database.h"
|
|
||||||
|
|
||||||
/* Carry an object. Special cases for bird and cage (if bird in cage, can't
|
|
||||||
* take one without the other). Liquids also special, since they depend on
|
|
||||||
* status of bottle. Also various side effects, etc. */
|
|
||||||
|
|
||||||
int carry(long obj)
|
|
||||||
{
|
|
||||||
if (obj == INTRANSITIVE) {
|
|
||||||
/* Carry, no object given yet. OK if only one object present. */
|
|
||||||
if(game.atloc[game.loc] == 0 ||
|
|
||||||
game.link[game.atloc[game.loc]] != 0 ||
|
|
||||||
ATDWRF(game.loc) > 0)
|
|
||||||
return(8000);
|
|
||||||
obj=game.atloc[game.loc];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (TOTING(obj)) return(2011);
|
|
||||||
SPK=25;
|
|
||||||
if (obj == PLANT && game.prop[PLANT] <= 0)SPK=115;
|
|
||||||
if (obj == BEAR && game.prop[BEAR] == 1)SPK=169;
|
|
||||||
if (obj == CHAIN && game.prop[BEAR] != 0)SPK=170;
|
|
||||||
if (obj == URN)SPK=215;
|
|
||||||
if (obj == CAVITY)SPK=217;
|
|
||||||
if (obj == BLOOD)SPK=239;
|
|
||||||
if (obj == RUG && game.prop[RUG] == 2)SPK=222;
|
|
||||||
if (obj == SIGN)SPK=196;
|
|
||||||
if (obj == MESSAG) {
|
|
||||||
SPK=190;
|
|
||||||
DSTROY(MESSAG);
|
|
||||||
}
|
|
||||||
if (game.fixed[obj] != 0)
|
|
||||||
return(2011);
|
|
||||||
if (obj == WATER || obj == OIL) {
|
|
||||||
if (!HERE(BOTTLE) || LIQ(0) != obj) {
|
|
||||||
if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1)
|
|
||||||
return(fill(BOTTLE));
|
|
||||||
if (game.prop[BOTTLE] != 1)SPK=105;
|
|
||||||
if (!TOTING(BOTTLE))SPK=104;
|
|
||||||
return(2011);
|
|
||||||
}
|
|
||||||
obj = BOTTLE;
|
|
||||||
}
|
|
||||||
|
|
||||||
SPK=92;
|
|
||||||
if (game.holdng >= INVLIMIT)
|
|
||||||
return(2011);
|
|
||||||
if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) {
|
|
||||||
if (game.prop[BIRD] == 2) {
|
|
||||||
SPK=238;
|
|
||||||
DSTROY(BIRD);
|
|
||||||
return(2011);
|
|
||||||
}
|
|
||||||
if (!TOTING(CAGE))SPK=27;
|
|
||||||
if (TOTING(ROD))SPK=26;
|
|
||||||
if (SPK/2 == 13) return(2011);
|
|
||||||
game.prop[BIRD]=1;
|
|
||||||
}
|
|
||||||
if ((obj==BIRD || obj==CAGE) && (game.prop[BIRD]==1 || -1-game.prop[BIRD]==1))
|
|
||||||
CARRY(BIRD+CAGE-obj,game.loc);
|
|
||||||
CARRY(obj,game.loc);
|
|
||||||
if (obj == BOTTLE && LIQ(0) != 0)
|
|
||||||
game.place[LIQ(0)] = -1;
|
|
||||||
if (!GSTONE(obj) || game.prop[obj] == 0)
|
|
||||||
return(2009);
|
|
||||||
game.prop[obj]=0;
|
|
||||||
game.prop[CAVITY]=1;
|
|
||||||
return(2009);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Discard object. "Throw" also comes here for most objects. Special cases for
|
|
||||||
* bird (might attack snake or dragon) and cage (might contain bird) and vase.
|
|
||||||
* Drop coins at vending machine for extra batteries. */
|
|
||||||
|
|
||||||
int discard(long obj, bool just_do_it) {
|
|
||||||
if (!just_do_it) {
|
|
||||||
if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2;
|
|
||||||
if (!TOTING(obj)) return(2011);
|
|
||||||
if (obj == BIRD && HERE(SNAKE)) {
|
|
||||||
RSPEAK(30);
|
|
||||||
if (game.closed) return(19000);
|
|
||||||
DSTROY(SNAKE);
|
|
||||||
/* Set game.prop for use by travel options */
|
|
||||||
game.prop[SNAKE]=1;
|
|
||||||
|
|
||||||
} else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) {
|
|
||||||
RSPEAK(218);
|
|
||||||
game.prop[obj]=1;
|
|
||||||
game.prop[CAVITY]=0;
|
|
||||||
if (HERE(RUG) && ((obj == EMRALD && game.prop[RUG] != 2) || (obj == RUBY &&
|
|
||||||
game.prop[RUG] == 2))) {
|
|
||||||
SPK=219;
|
|
||||||
if (TOTING(RUG))SPK=220;
|
|
||||||
if (obj == RUBY)SPK=221;
|
|
||||||
RSPEAK(SPK);
|
|
||||||
if (SPK != 220) {
|
|
||||||
K=2-game.prop[RUG];
|
|
||||||
game.prop[RUG]=K;
|
|
||||||
if (K == 2)K=PLAC[SAPPH];
|
|
||||||
MOVE(RUG+NOBJECTS,K);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else if (obj == COINS && HERE(VEND)) {
|
|
||||||
DSTROY(COINS);
|
|
||||||
DROP(BATTER,game.loc);
|
|
||||||
PSPEAK(BATTER,0);
|
|
||||||
return(2012);
|
|
||||||
} else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) {
|
|
||||||
RSPEAK(154);
|
|
||||||
DSTROY(BIRD);
|
|
||||||
game.prop[BIRD]=0;
|
|
||||||
return(2012);
|
|
||||||
} else if (obj == BEAR && AT(TROLL)) {
|
|
||||||
RSPEAK(163);
|
|
||||||
MOVE(TROLL,0);
|
|
||||||
MOVE(TROLL+NOBJECTS,0);
|
|
||||||
MOVE(TROLL2,PLAC[TROLL]);
|
|
||||||
MOVE(TROLL2+NOBJECTS,FIXD[TROLL]);
|
|
||||||
JUGGLE(CHASM);
|
|
||||||
game.prop[TROLL]=2;
|
|
||||||
} else if (obj != VASE || game.loc == PLAC[PILLOW]) {
|
|
||||||
RSPEAK(54);
|
|
||||||
} else {
|
|
||||||
game.prop[VASE]=2;
|
|
||||||
if (AT(PILLOW))game.prop[VASE]=0;
|
|
||||||
PSPEAK(VASE,game.prop[VASE]+1);
|
|
||||||
if (game.prop[VASE] != 0)game.fixed[VASE]= -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
K=LIQ(0);
|
|
||||||
if (K == obj)obj=BOTTLE;
|
|
||||||
if (obj == BOTTLE && K != 0)game.place[K]=0;
|
|
||||||
if (obj == CAGE && game.prop[BIRD] == 1)DROP(BIRD,game.loc);
|
|
||||||
DROP(obj,game.loc);
|
|
||||||
if (obj != BIRD) return(2012);
|
|
||||||
game.prop[BIRD]=0;
|
|
||||||
if (FOREST(game.loc))game.prop[BIRD]=2;
|
|
||||||
return(2012);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Attack. Assume target if unambiguous. "Throw" also links here. Attackable
|
|
||||||
* objects fall into two categories: enemies (snake, dwarf, etc.) and others
|
|
||||||
* (bird, clam, machine). Ambiguous if 2 enemies, or no enemies but 2 others. */
|
|
||||||
|
|
||||||
int attack(FILE *input, long verb, long obj) {
|
|
||||||
int i =ATDWRF(game.loc);
|
|
||||||
if (obj == 0) {
|
|
||||||
if (i > 0)
|
|
||||||
obj=DWARF;
|
|
||||||
if (HERE(SNAKE))obj=obj*NOBJECTS+SNAKE;
|
|
||||||
if (AT(DRAGON) && game.prop[DRAGON] == 0)obj=obj*NOBJECTS+DRAGON;
|
|
||||||
if (AT(TROLL))obj=obj*NOBJECTS+TROLL;
|
|
||||||
if (AT(OGRE))obj=obj*NOBJECTS+OGRE;
|
|
||||||
if (HERE(BEAR) && game.prop[BEAR] == 0)obj=obj*NOBJECTS+BEAR;
|
|
||||||
if (obj > NOBJECTS) return(8000);
|
|
||||||
if (obj == 0) {
|
|
||||||
/* Can't attack bird or machine by throwing axe. */
|
|
||||||
if (HERE(BIRD) && verb != THROW)obj=BIRD;
|
|
||||||
if (HERE(VEND) && verb != THROW)obj=obj*NOBJECTS+VEND;
|
|
||||||
/* Clam and oyster both treated as clam for intransitive case;
|
|
||||||
* no harm done. */
|
|
||||||
if (HERE(CLAM) || HERE(OYSTER))obj=NOBJECTS*obj+CLAM;
|
|
||||||
if (obj > NOBJECTS) return(8000);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (obj == BIRD) {
|
|
||||||
SPK=137;
|
|
||||||
if (game.closed) return(2011);
|
|
||||||
DSTROY(BIRD);
|
|
||||||
game.prop[BIRD]=0;
|
|
||||||
SPK=45;
|
|
||||||
}
|
|
||||||
if (obj == VEND) {
|
|
||||||
PSPEAK(VEND,game.prop[VEND]+2);
|
|
||||||
game.prop[VEND]=3-game.prop[VEND];
|
|
||||||
return(2012);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (obj == 0)SPK=44;
|
|
||||||
if (obj == CLAM || obj == OYSTER)SPK=150;
|
|
||||||
if (obj == SNAKE)SPK=46;
|
|
||||||
if (obj == DWARF)SPK=49;
|
|
||||||
if (obj == DWARF && game.closed) return(19000);
|
|
||||||
if (obj == DRAGON)SPK=167;
|
|
||||||
if (obj == TROLL)SPK=157;
|
|
||||||
if (obj == OGRE)SPK=203;
|
|
||||||
if (obj == OGRE && i > 0) {
|
|
||||||
RSPEAK(SPK);
|
|
||||||
RSPEAK(6);
|
|
||||||
DSTROY(OGRE);
|
|
||||||
int k=0;
|
|
||||||
for (i=1; i < PIRATE; i++) {
|
|
||||||
if (game.dloc[i] == game.loc) {
|
|
||||||
++k;
|
|
||||||
game.dloc[i]=61;
|
|
||||||
game.dseen[i]=false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
SPK=SPK+1+1/k;
|
|
||||||
return(2011);
|
|
||||||
}
|
|
||||||
if (obj == BEAR)SPK=165+(game.prop[BEAR]+1)/2;
|
|
||||||
if (obj != DRAGON || game.prop[DRAGON] != 0) return(2011);
|
|
||||||
/* Fun stuff for dragon. If he insists on attacking it, win!
|
|
||||||
* Set game.prop to dead, move dragon to central loc (still
|
|
||||||
* fixed), move rug there (not fixed), and move him there,
|
|
||||||
* too. Then do a null motion to get new description. */
|
|
||||||
RSPEAK(49);
|
|
||||||
GETIN(input,WD1,WD1X,WD2,WD2X);
|
|
||||||
if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607);
|
|
||||||
PSPEAK(DRAGON,3);
|
|
||||||
game.prop[DRAGON]=1;
|
|
||||||
game.prop[RUG]=0;
|
|
||||||
K=(PLAC[DRAGON]+FIXD[DRAGON])/2;
|
|
||||||
MOVE(DRAGON+NOBJECTS,-1);
|
|
||||||
MOVE(RUG+NOBJECTS,0);
|
|
||||||
MOVE(DRAGON,K);
|
|
||||||
MOVE(RUG,K);
|
|
||||||
DROP(BLOOD,K);
|
|
||||||
for (obj=1; obj<=NOBJECTS; obj++) {
|
|
||||||
if (game.place[obj] == PLAC[DRAGON] || game.place[obj] == FIXD[DRAGON])MOVE(obj,K);
|
|
||||||
/*etc*/ ;
|
|
||||||
} /* end loop */
|
|
||||||
game.loc=K;
|
|
||||||
K=NUL;
|
|
||||||
return(8);
|
|
||||||
}
|
|
||||||
|
|
||||||
int throw_support(long spk)
|
|
||||||
{
|
|
||||||
RSPEAK(spk);
|
|
||||||
DROP(AXE,game.loc);
|
|
||||||
K=NUL;
|
|
||||||
return(8);
|
|
||||||
}
|
|
||||||
|
|
||||||
int throw(FILE *cmdin, long verb, long obj)
|
|
||||||
/* Throw. Same as discard unless axe. Then same as attack except
|
|
||||||
* ignore bird, and if dwarf is present then one might be killed.
|
|
||||||
* (Only way to do so!) Axe also special for dragon, bear, and
|
|
||||||
* troll. Treasures special for troll. */
|
|
||||||
{
|
|
||||||
if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2;
|
|
||||||
if (!TOTING(obj))
|
|
||||||
return(2011);
|
|
||||||
if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) {
|
|
||||||
SPK=159;
|
|
||||||
/* Snarf a treasure for the troll. */
|
|
||||||
DROP(obj,0);
|
|
||||||
MOVE(TROLL,0);
|
|
||||||
MOVE(TROLL+NOBJECTS,0);
|
|
||||||
DROP(TROLL2,PLAC[TROLL]);
|
|
||||||
DROP(TROLL2+NOBJECTS,FIXD[TROLL]);
|
|
||||||
JUGGLE(CHASM);
|
|
||||||
return(2011);
|
|
||||||
}
|
|
||||||
if (obj == FOOD && HERE(BEAR)) {
|
|
||||||
/* But throwing food is another story. */
|
|
||||||
obj=BEAR;
|
|
||||||
return(feed(obj));
|
|
||||||
}
|
|
||||||
if (obj != AXE)
|
|
||||||
return(discard(obj, false));
|
|
||||||
I=ATDWRF(game.loc);
|
|
||||||
if (I <= 0) {
|
|
||||||
if (AT(DRAGON) && game.prop[DRAGON] == 0) {
|
|
||||||
SPK=152;
|
|
||||||
return throw_support(SPK);
|
|
||||||
}
|
|
||||||
if (AT(TROLL)) {
|
|
||||||
SPK=158;
|
|
||||||
return throw_support(SPK);
|
|
||||||
}
|
|
||||||
if (AT(OGRE)) {
|
|
||||||
SPK=203;
|
|
||||||
return throw_support(SPK);
|
|
||||||
}
|
|
||||||
if (HERE(BEAR) && game.prop[BEAR] == 0) {
|
|
||||||
/* This'll teach him to throw the axe at the bear! */
|
|
||||||
SPK=164;
|
|
||||||
DROP(AXE,game.loc);
|
|
||||||
game.fixed[AXE]= -1;
|
|
||||||
game.prop[AXE]=1;
|
|
||||||
JUGGLE(BEAR);
|
|
||||||
return(2011);
|
|
||||||
}
|
|
||||||
return(attack(cmdin, verb, 0));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (randrange(NDWARVES+1) < game.dflag) {
|
|
||||||
SPK=48;
|
|
||||||
return throw_support(SPK);
|
|
||||||
}
|
|
||||||
game.dseen[I]=false;
|
|
||||||
game.dloc[I]=0;
|
|
||||||
SPK=47;
|
|
||||||
game.dkill=game.dkill+1;
|
|
||||||
if (game.dkill == 1)SPK=149;
|
|
||||||
|
|
||||||
return throw_support(SPK);
|
|
||||||
}
|
|
||||||
|
|
||||||
int feed(long obj)
|
|
||||||
/* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him
|
|
||||||
* mad. Bear, special. */
|
|
||||||
{
|
|
||||||
if (obj == BIRD) {
|
|
||||||
SPK=100;
|
|
||||||
return(2011);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!(obj != SNAKE && obj != DRAGON && obj != TROLL)) {
|
|
||||||
SPK=102;
|
|
||||||
if (obj == DRAGON && game.prop[DRAGON] != 0)SPK=110;
|
|
||||||
if (obj == TROLL)SPK=182;
|
|
||||||
if (obj != SNAKE || game.closed || !HERE(BIRD))
|
|
||||||
return(2011);
|
|
||||||
SPK=101;
|
|
||||||
DSTROY(BIRD);
|
|
||||||
game.prop[BIRD]=0;
|
|
||||||
return(2011);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (obj == DWARF) {
|
|
||||||
if (!HERE(FOOD))
|
|
||||||
return(2011);
|
|
||||||
SPK=103;
|
|
||||||
game.dflag=game.dflag+2;
|
|
||||||
return(2011);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (obj == BEAR) {
|
|
||||||
if (game.prop[BEAR] == 0)SPK=102;
|
|
||||||
if (game.prop[BEAR] == 3)SPK=110;
|
|
||||||
if (!HERE(FOOD))
|
|
||||||
return(2011);
|
|
||||||
DSTROY(FOOD);
|
|
||||||
game.prop[BEAR]=1;
|
|
||||||
game.fixed[AXE]=0;
|
|
||||||
game.prop[AXE]=0;
|
|
||||||
SPK=168;
|
|
||||||
return(2011);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (obj == OGRE) {
|
|
||||||
if (HERE(FOOD))
|
|
||||||
SPK=202;
|
|
||||||
return(2011);
|
|
||||||
}
|
|
||||||
|
|
||||||
SPK=14;
|
|
||||||
return(2011);
|
|
||||||
}
|
|
||||||
|
|
||||||
int fill(long obj)
|
|
||||||
/* Fill. Bottle or urn must be empty, and liquid available. (Vase
|
|
||||||
* is nasty.) */
|
|
||||||
{
|
|
||||||
int k;
|
|
||||||
if (obj == VASE) {
|
|
||||||
SPK=29;
|
|
||||||
if (LIQLOC(game.loc) == 0)SPK=144;
|
|
||||||
if (LIQLOC(game.loc) == 0 || !TOTING(VASE))
|
|
||||||
return(2011);
|
|
||||||
RSPEAK(145);
|
|
||||||
game.prop[VASE]=2;
|
|
||||||
game.fixed[VASE]= -1;
|
|
||||||
return(discard(obj, true));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (obj == URN){
|
|
||||||
SPK=213;
|
|
||||||
if (game.prop[URN] != 0) return(2011);
|
|
||||||
SPK=144;
|
|
||||||
k=LIQ(0);
|
|
||||||
if (k == 0 || !HERE(BOTTLE)) return(2011);
|
|
||||||
game.place[k]=0;
|
|
||||||
game.prop[BOTTLE]=1;
|
|
||||||
if (k == OIL)game.prop[URN]=1;
|
|
||||||
SPK=211+game.prop[URN];
|
|
||||||
return(2011);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (obj != 0 && obj != BOTTLE)
|
|
||||||
return(2011);
|
|
||||||
if (obj == 0 && !HERE(BOTTLE))
|
|
||||||
return(8000);
|
|
||||||
SPK=107;
|
|
||||||
if (LIQLOC(game.loc) == 0)
|
|
||||||
SPK=106;
|
|
||||||
if (HERE(URN) && game.prop[URN] != 0)
|
|
||||||
SPK=214;
|
|
||||||
if (LIQ(0) != 0)
|
|
||||||
SPK=105;
|
|
||||||
if (SPK != 107)
|
|
||||||
return(2011);
|
|
||||||
game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2;
|
|
||||||
k=LIQ(0);
|
|
||||||
if (TOTING(BOTTLE))
|
|
||||||
game.place[k]= -1;
|
|
||||||
if (k == OIL)
|
|
||||||
SPK=108;
|
|
||||||
return(2011);
|
|
||||||
}
|
|
6
advent.h
6
advent.h
|
@ -136,12 +136,6 @@ extern void set_seed(long);
|
||||||
extern unsigned long get_next_lcg_value(void);
|
extern unsigned long get_next_lcg_value(void);
|
||||||
extern long randrange(long);
|
extern long randrange(long);
|
||||||
extern void score(long);
|
extern void score(long);
|
||||||
extern int carry(long);
|
|
||||||
extern int discard(long, bool);
|
|
||||||
extern int attack(FILE *, long, long);
|
|
||||||
extern int throw(FILE *, long, long);
|
|
||||||
extern int feed(long);
|
|
||||||
extern int fill(long);
|
|
||||||
|
|
||||||
/* Statement functions
|
/* Statement functions
|
||||||
*
|
*
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue