Pull more globals into the game state block.
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parent
91ad0185ff
commit
dda636bbc1
6 changed files with 141 additions and 134 deletions
16
score.c
16
score.c
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@ -45,14 +45,14 @@ void score(long MODE) {
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L20010: /*etc*/ ;
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} /* end loop */
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/* Now look at how he finished and how far he got. MAXDIE and NUMDIE tell us
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/* Now look at how he finished and how far he got. MAXDIE and game.numdie tell us
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* how well he survived. game.dflag will
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* tell us if he ever got suitably deep into the cave. game.closng still indicates
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* whether he reached the endgame. And if he got as far as "cave closed"
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* (indicated by "game.closed"), then bonus is zero for mundane exits or 133, 134,
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* 135 if he blew it (so to speak). */
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SCORE=SCORE+(MAXDIE-NUMDIE)*10;
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SCORE=SCORE+(MAXDIE-game.numdie)*10;
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MXSCOR=MXSCOR+MAXDIE*10;
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if(MODE == 0)SCORE=SCORE+4;
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MXSCOR=MXSCOR+4;
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@ -82,9 +82,9 @@ L20020: MXSCOR=MXSCOR+45;
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for (I=1; I<=HNTMAX; I++) {
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if(HINTED[I])SCORE=SCORE-HINTS[I][2];
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} /* end loop */
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if(NOVICE)SCORE=SCORE-5;
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if(CLSHNT)SCORE=SCORE-10;
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SCORE=SCORE-TRNLUZ-SAVED;
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if(game.novice)SCORE=SCORE-5;
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if(game.clshnt)SCORE=SCORE-10;
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SCORE=SCORE-game.trnluz-game.saved;
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/* Return to score command if that's where we came from. */
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@ -92,10 +92,10 @@ L20020: MXSCOR=MXSCOR+45;
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/* that should be good enough. Let's tell him all about it. */
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if(SCORE+TRNLUZ+1 >= MXSCOR && TRNLUZ != 0)RSPEAK(242);
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if(SCORE+SAVED+1 >= MXSCOR && SAVED != 0)RSPEAK(143);
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if(SCORE+game.trnluz+1 >= MXSCOR && game.trnluz != 0)RSPEAK(242);
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if(SCORE+game.saved+1 >= MXSCOR && game.saved != 0)RSPEAK(143);
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SETPRM(1,SCORE,MXSCOR);
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SETPRM(3,TURNS,TURNS);
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SETPRM(3,game.turns,game.turns);
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RSPEAK(262);
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for (I=1; I<=CLSSES; I++) {
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if(CVAL[I] >= SCORE) goto L20210;
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