Comment polishing.

This commit is contained in:
Eric S. Raymond 2017-07-11 03:43:37 -04:00
parent 96950869c6
commit de3be760b6

14
main.c
View file

@ -9,9 +9,8 @@
* to idiomatic C, the following is more appropriate: * to idiomatic C, the following is more appropriate:
* *
* ESR apologizes for the remaing gotos (now confined to one function * ESR apologizes for the remaing gotos (now confined to one function
* in this file - there used to be over 350 of them, *everywhere*), * in this file - there used to be over 350 of them, *everywhere*).
* and for the offensive globals. Applying the Structured Program * Applying the Structured Program Theorem can be hard.
* Theorem can be hard.
*/ */
#include <stdlib.h> #include <stdlib.h>
@ -729,10 +728,11 @@ static void playermove( int motion)
* wander across and encounter the bear. (They * wander across and encounter the bear. (They
* won't follow the player there because that * won't follow the player there because that
* region is forbidden to the pirate.) If * region is forbidden to the pirate.) If
* game.prop(TROLL)=1, he's crossed since paying, * game.prop[TROLL]=TROLL_PAIDONCE, he's crossed
* so step out and block him. (standard travel * since paying, so step out and block him.
* entries check for game.prop(TROLL)=0.) Special * (standard travel entries check for
* stuff for bear. */ * game.prop[TROLL]=TROLL_UNPAID.) Special stuff
* for bear. */
if (game.prop[TROLL] == TROLL_PAIDONCE) { if (game.prop[TROLL] == TROLL_PAIDONCE) {
pspeak(TROLL, look, TROLL_PAIDONCE, true); pspeak(TROLL, look, TROLL_PAIDONCE, true);
game.prop[TROLL] = TROLL_UNPAID; game.prop[TROLL] = TROLL_UNPAID;