Comment polishing.
This commit is contained in:
parent
96950869c6
commit
de3be760b6
1 changed files with 7 additions and 7 deletions
14
main.c
14
main.c
|
@ -9,9 +9,8 @@
|
|||
* to idiomatic C, the following is more appropriate:
|
||||
*
|
||||
* ESR apologizes for the remaing gotos (now confined to one function
|
||||
* in this file - there used to be over 350 of them, *everywhere*),
|
||||
* and for the offensive globals. Applying the Structured Program
|
||||
* Theorem can be hard.
|
||||
* in this file - there used to be over 350 of them, *everywhere*).
|
||||
* Applying the Structured Program Theorem can be hard.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
|
@ -729,10 +728,11 @@ static void playermove( int motion)
|
|||
* wander across and encounter the bear. (They
|
||||
* won't follow the player there because that
|
||||
* region is forbidden to the pirate.) If
|
||||
* game.prop(TROLL)=1, he's crossed since paying,
|
||||
* so step out and block him. (standard travel
|
||||
* entries check for game.prop(TROLL)=0.) Special
|
||||
* stuff for bear. */
|
||||
* game.prop[TROLL]=TROLL_PAIDONCE, he's crossed
|
||||
* since paying, so step out and block him.
|
||||
* (standard travel entries check for
|
||||
* game.prop[TROLL]=TROLL_UNPAID.) Special stuff
|
||||
* for bear. */
|
||||
if (game.prop[TROLL] == TROLL_PAIDONCE) {
|
||||
pspeak(TROLL, look, TROLL_PAIDONCE, true);
|
||||
game.prop[TROLL] = TROLL_UNPAID;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue