Replace SETPRM/[PR]SPEAK with variadic [pr]speak

Rename/rewrite old speak to vspeak and take a va_list
Add new speak that takes variadic parameters

Remove SETPRM & PARMS[]
This commit is contained in:
Peje Nilsson 2017-06-21 18:34:07 +02:00 committed by Eric S. Raymond
parent 82f162dc32
commit deb61e3dcd
6 changed files with 241 additions and 253 deletions

124
misc.c
View file

@ -2,6 +2,7 @@
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include <sys/time.h>
#include <ctype.h>
@ -79,9 +80,9 @@ void wordclear(token_t *v)
*v = 0;
}
/* I/O routines (SPEAK, PSPEAK, RSPEAK, SETPRM, GETIN, YES) */
/* I/O routines (speak, pspeak, rspeak, GETIN, YES) */
void speak(const char* msg)
void vspeak(const char* msg, va_list ap)
{
// Do nothing if we got a null pointer.
if (msg == NULL)
@ -95,97 +96,100 @@ void speak(const char* msg)
if (game.blklin == true)
printf("\n");
// Create a copy of our string, so we can edit it.
char* copy = xstrdup(msg);
int msglen = strlen(msg);
// Staging area for stringified parameters.
char parameters[5][100]; // FIXME: to be replaced with dynamic allocation
// Rendered string
ssize_t size = 2000; /* msglen > 50 ? msglen*2 : 100; */
char* rendered = xmalloc(size);
char* renderp = rendered;
// Handle format specifiers (including the custom %C, %L, %S) by adjusting the parameter accordingly, and replacing the specifier with %s.
int pi = 0; // parameter index
for (int i = 0; i < (int)strlen(msg); ++i) {
if (msg[i] == '%') {
++pi;
long previous_arg = 0;
for (int i = 0; i < msglen; i++) {
if (msg[i] != '%') {
*renderp++ = msg[i];
size--;
} else {
long arg = va_arg(ap, long);
i++;
// Integer specifier. In order to accommodate the fact that PARMS can have both legitimate integers *and* packed tokens, stringify everything. Future work may eliminate the need for this.
if (msg[i + 1] == 'd') {
copy[i + 1] = 's';
sprintf(parameters[pi], "%ld", PARMS[pi]);
if (msg[i] == 'd') {
int ret = snprintf(renderp, size, "%ld", arg);
if (ret < size) {
renderp += ret;
size -= ret;
}
}
// Unmodified string specifier.
if (msg[i + 1] == 's') {
packed_to_token(PARMS[pi], parameters[pi]);
if (msg[i] == 's') {
packed_to_token(arg, renderp); /* unpack directly to destination */
size_t len = strlen(renderp);
renderp += len;
size -= len;
}
// Singular/plural specifier.
if (msg[i + 1] == 'S') {
copy[i + 1] = 's';
if (PARMS[pi - 1] > 1) { // look at the *previous* parameter (which by necessity must be numeric)
sprintf(parameters[pi], "%s", "s");
} else {
sprintf(parameters[pi], "%s", "");
if (msg[i] == 'S') {
if (previous_arg > 1) { // look at the *previous* parameter (which by necessity must be numeric)
*renderp++ = 's';
size--;
}
}
// All-lowercase specifier.
if (msg[i + 1] == 'L') {
copy[i + 1] = 's';
packed_to_token(PARMS[pi], parameters[pi]);
for (int j = 0; j < (int)strlen(parameters[pi]); ++j) {
parameters[pi][j] = tolower(parameters[pi][j]);
if (msg[i] == 'L' || msg[i] == 'C') {
packed_to_token(arg, renderp); /* unpack directly to destination */
int len = strlen(renderp);
for (int j = 0; j < len; ++j) {
renderp[j] = tolower(renderp[j]);
}
if (msg[i] == 'C') // First char uppercase, rest lowercase.
renderp[0] = toupper(renderp[0]);
renderp += len;
size -= len;
}
// First char uppercase, rest lowercase.
if (msg[i + 1] == 'C') {
copy[i + 1] = 's';
packed_to_token(PARMS[pi], parameters[pi]);
for (int j = 0; j < (int)strlen(parameters[pi]); ++j) {
parameters[pi][j] = tolower(parameters[pi][j]);
}
parameters[pi][0] = toupper(parameters[pi][0]);
}
previous_arg = arg;
}
}
// Render the final string.
char rendered[2000]; // FIXME: to be replaced with dynamic allocation
sprintf(rendered, copy, parameters[1], parameters[2], parameters[3], parameters[4]); // FIXME: to be replaced with vsprintf()
*renderp = 0;
// Print the message.
printf("%s\n", rendered);
free(copy);
free(rendered);
}
void PSPEAK(vocab_t msg, int skip)
void speak(const char* msg, ...)
{
va_list ap;
va_start(ap, msg);
vspeak(msg, ap);
va_end(ap);
}
void pspeak(vocab_t msg, int skip, ...)
/* Find the skip+1st message from msg and print it. msg should be
* the index of the inventory message for object. (INVEN+N+1 message
* is game.prop=N message). */
{
va_list ap;
va_start(ap, skip);
if (skip >= 0)
speak(object_descriptions[msg].longs[skip]);
vspeak(object_descriptions[msg].longs[skip], ap);
else
speak(object_descriptions[msg].inventory);
vspeak(object_descriptions[msg].inventory, ap);
va_end(ap);
}
void RSPEAK(vocab_t i)
void rspeak(vocab_t i, ...)
/* Print the i-th "random" message (section 6 of database). */
{
speak(arbitrary_messages[i]);
}
void SETPRM(long first, long p1, long p2)
/* Stores parameters into the PRMCOM parms array for use by speak. P1 and P2
* are stored into PARMS(first) and PARMS(first+1). */
{
if (first >= MAXPARMS)
BUG(TOO_MANY_PARAMETERS_GIVEN_TO_SETPRM);
else {
PARMS[first] = p1;
PARMS[first + 1] = p2;
}
va_list ap;
va_start(ap, i);
vspeak(arbitrary_messages[i], ap);
va_end(ap);
}
bool GETIN(FILE *input,
@ -220,7 +224,7 @@ bool GETIN(FILE *input,
(junk > 0);
if (GETTXT(true, true, true) <= 0)
return true;
RSPEAK(TWO_WORDS);
rspeak(TWO_WORDS);
}
}
@ -317,7 +321,7 @@ bool YES(const char* question, const char* yes_response, const char* no_response
outcome = false;
break;
} else
RSPEAK(PLEASE_ANSWER);
rspeak(PLEASE_ANSWER);
}
linenoiseFree(reply);
return (outcome);