Different, correct fix of tests
Now without caching .data and extended cleanup
This commit is contained in:
parent
196a9e1a49
commit
df23b58032
7 changed files with 599 additions and 7 deletions
3
Makefile
3
Makefile
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@ -24,8 +24,9 @@ misc.o: misc.h main.h
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clean:
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clean:
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rm -f *.o advent advent.html advent.6 adventure.data
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rm -f *.o advent advent.html advent.6 adventure.data
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cd tests; $(MAKE) --quiet clean
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check:
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check: advent
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cd tests; $(MAKE) --quiet
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cd tests; $(MAKE) --quiet
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# Requires asciidoc and xsltproc/docbook stylesheets.
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# Requires asciidoc and xsltproc/docbook stylesheets.
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@ -20,7 +20,7 @@ all: listcheck regress
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.SUFFIXES: .chk
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.SUFFIXES: .chk
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clean:
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clean:
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rm -fr *~
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rm -fr *~ adventure.text adventure.data
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# Show summary lines for all tests.
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# Show summary lines for all tests.
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testlist:
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testlist:
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@ -33,19 +33,23 @@ listcheck:
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# General regression testing of commands and output; look at the *.log and
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# General regression testing of commands and output; look at the *.log and
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# corresponding *.chk files to see which tests this runs.
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# corresponding *.chk files to see which tests this runs.
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TESTLOADS := $(shell ls -1 *.log | sed '/.log/s///')
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TESTLOADS := $(shell ls -1 *.log | sed '/.log/s///')
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buildregress:
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buildregress: adventure.data
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@for file in $(TESTLOADS); do \
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@for file in $(TESTLOADS); do \
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echo "Remaking $${file}.chk"; \
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echo "Remaking $${file}.chk"; \
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$(REPOSURGEON) advent <$${file}.log >$${file}.chk \
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$(REPOSURGEON) advent <$${file}.log >$${file}.chk \
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2>&1 || exit 1; \
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2>&1 || exit 1; \
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done
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done
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regress:
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regress: adventure.data
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@for file in $(TESTLOADS); do \
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@for file in $(TESTLOADS); do \
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$(ECHO) -n " $${file} "; grep --text '##' $${file}.log || echo ' ## (no description)'; \
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$(ECHO) -n " $${file} "; grep --text '##' $${file}.log || echo ' ## (no description)'; \
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if advent $${file}.log >/tmp/regress$$$$ 2>&1; \
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if advent < $${file}.log >/tmp/regress$$$$ 2>&1; \
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then diff --text -u $${file}.chk /tmp/regress$$$$ || exit 1; \
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then diff --text -u $${file}.chk /tmp/regress$$$$ || exit 1; \
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else echo "*** Nonzero return status on $${file}!"; exit 1; fi \
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else echo "*** Nonzero return status on $${file}!"; exit 1; fi \
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done
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done
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@rm -f /tmp/regress$$$$
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@rm -f /tmp/regress$$$$
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adventure.data:
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cp "$(realpath ..)"/adventure.text .
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timeout 1 advent >/dev/null 2>&1; true
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# end
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# end
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144
tests/death-jump.chk
Normal file
144
tests/death-jump.chk
Normal file
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@ -0,0 +1,144 @@
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Welcome to Adventure!! Would you like instructions?
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> ##First death by jump into fissure
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Please stick to 1- and 2-word commands.
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> n
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You are standing at the end of a road before a small brick building.
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Around you is a forest. A small stream flows out of the building and
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down a gully.
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> seed 1495774850
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Seed set to 1495774850
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You're in front of building.
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> in
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You are inside a building, a well house for a large spring.
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There are some keys on the ground here.
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There is a shiny brass lamp nearby.
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There is food here.
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There is a bottle of water here.
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> take keys
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OK
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> take lamp
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OK
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> out
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You're in front of building.
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> s
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You are in a valley in the forest beside a stream tumbling along a
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rocky bed.
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> s
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At your feet all the water of the stream splashes into a 2-inch slit
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in the rock. Downstream the streambed is bare rock.
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> s
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You are in a 20-foot depression floored with bare dirt. Set into the
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dirt is a strong steel grate mounted in concrete. A dry streambed
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leads into the depression.
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The grate is locked.
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> open grate
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The grate is now unlocked.
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> d
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You are in a small chamber beneath a 3x3 steel grate to the surface.
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A low crawl over cobbles leads inward to the west.
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The grate is open.
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> w
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You are crawling over cobbles in a low passage. There is a dim light
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at the east end of the passage.
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There is a small wicker cage discarded nearby.
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> w
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It is now pitch dark. If you proceed you will likely fall into a pit.
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> light lamp
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Your lamp is now on.
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You are in a debris room filled with stuff washed in from the surface.
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A low wide passage with cobbles becomes plugged with mud and debris
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here, but an awkward canyon leads upward and west. In the mud someone
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has scrawled, "MAGIC WORD XYZZY".
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A three foot black rod with a rusty star on an end lies nearby.
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> w
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You are in an awkward sloping east/west canyon.
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> w
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You are in a splendid chamber thirty feet high. The walls are frozen
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rivers of orange stone. An awkward canyon and a good passage exit
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from east and west sides of the chamber.
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A cheerful little bird is sitting here singing.
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> w
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At your feet is a small pit breathing traces of white mist. An east
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passage ends here except for a small crack leading on.
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Rough stone steps lead down the pit.
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> down
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You are at one end of a vast hall stretching forward out of sight to
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the west. There are openings to either side. Nearby, a wide stone
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staircase leads downward. The hall is filled with wisps of white mist
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swaying to and fro almost as if alive. A cold wind blows up the
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staircase. There is a passage at the top of a dome behind you.
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Rough stone steps lead up the dome.
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> w
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You are on the east bank of a fissure slicing clear across the hall.
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The mist is quite thick here, and the fissure is too wide to jump.
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> jump
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You didn't make it.
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Oh dear, you seem to have gotten yourself killed. I might be able to
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help you out, but I've never really done this before. Do you want me
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to try to reincarnate you?
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> n
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OK
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You scored 51 out of a possible 430, using 19 turns.
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Your score qualifies you as a novice class adventurer.
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To achieve the next higher rating, you need 70 more points.
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22
tests/death-jump.log
Normal file
22
tests/death-jump.log
Normal file
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@ -0,0 +1,22 @@
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##First death by jump into fissure
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n
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seed 1495774850
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in
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take keys
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take lamp
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out
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s
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s
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s
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open grate
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d
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w
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w
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light lamp
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w
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w
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w
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down
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w
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jump
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n
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395
tests/dwarf.chk
395
tests/dwarf.chk
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@ -1,2 +1,393 @@
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Couldn't find adventure.data, using adventure.text...
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Can't read adventure.text!
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Welcome to Adventure!! Would you like instructions?
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> ## Dwarf appears in soutth side chamber, where the coins are.
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Please stick to 1- and 2-word commands.
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> n
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You are standing at the end of a road before a small brick building.
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Around you is a forest. A small stream flows out of the building and
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down a gully.
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> seed 1495763690
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Seed set to 1495763690
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You're in front of building.
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> seed 1495752222
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Seed set to 1495752222
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You're in front of building.
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> in
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You are inside a building, a well house for a large spring.
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There are some keys on the ground here.
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There is a shiny brass lamp nearby.
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There is food here.
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There is a bottle of water here.
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> take keys
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OK
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> take lamp
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OK
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> out
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You're in front of building.
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> down
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You are in a valley in the forest beside a stream tumbling along a
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rocky bed.
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> s
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At your feet all the water of the stream splashes into a 2-inch slit
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|
in the rock. Downstream the streambed is bare rock.
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|
|
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|
> s
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|
|
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|
You are in a 20-foot depression floored with bare dirt. Set into the
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|
dirt is a strong steel grate mounted in concrete. A dry streambed
|
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|
leads into the depression.
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|
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|
The grate is locked.
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> open grate
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|
The grate is now unlocked.
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|
> down
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|
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|
You are in a small chamber beneath a 3x3 steel grate to the surface.
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|
A low crawl over cobbles leads inward to the west.
|
||||||
|
|
||||||
|
The grate is open.
|
||||||
|
|
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|
> west
|
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|
|
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|
You are crawling over cobbles in a low passage. There is a dim light
|
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|
at the east end of the passage.
|
||||||
|
|
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|
There is a small wicker cage discarded nearby.
|
||||||
|
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|
> take cage
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|
OK
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> west
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|
It is now pitch dark. If you proceed you will likely fall into a pit.
|
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|
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> light lamp
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|
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|
Your lamp is now on.
|
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|
|
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|
You are in a debris room filled with stuff washed in from the surface.
|
||||||
|
A low wide passage with cobbles becomes plugged with mud and debris
|
||||||
|
here, but an awkward canyon leads upward and west. In the mud someone
|
||||||
|
has scrawled, "MAGIC WORD XYZZY".
|
||||||
|
|
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|
A three foot black rod with a rusty star on an end lies nearby.
|
||||||
|
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|
> take rod
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OK
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> xyzzy
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>>Foof!<<
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You're inside building.
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There is food here.
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There is a bottle of water here.
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> xyzzy
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>>Foof!<<
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You're in debris room.
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> west
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You are in an awkward sloping east/west canyon.
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> drop rod
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OK
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> west
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You are in a splendid chamber thirty feet high. The walls are frozen
|
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|
rivers of orange stone. An awkward canyon and a good passage exit
|
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|
from east and west sides of the chamber.
|
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|
|
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|
A cheerful little bird is sitting here singing.
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> take bird
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|
OK
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|
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|
> east
|
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|
|
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|
You are in an awkward sloping east/west canyon.
|
||||||
|
|
||||||
|
A three foot black rod with a rusty star on an end lies nearby.
|
||||||
|
|
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|
> take rod
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|
OK
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> west
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|
You're in bird chamber.
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> west
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|
At your feet is a small pit breathing traces of white mist. An east
|
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|
passage ends here except for a small crack leading on.
|
||||||
|
|
||||||
|
Rough stone steps lead down the pit.
|
||||||
|
|
||||||
|
> down
|
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|
|
||||||
|
You are at one end of a vast hall stretching forward out of sight to
|
||||||
|
the west. There are openings to either side. Nearby, a wide stone
|
||||||
|
staircase leads downward. The hall is filled with wisps of white mist
|
||||||
|
swaying to and fro almost as if alive. A cold wind blows up the
|
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|
staircase. There is a passage at the top of a dome behind you.
|
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|
|
||||||
|
Rough stone steps lead up the dome.
|
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|
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|
> south
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|
|
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|
This is a low room with a crude note on the wall. The note says,
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|
"You won't get it up the steps".
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|
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|
There is a large sparkling nugget of gold here!
|
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> take gold
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OK
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> n
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You're in Hall of Mists.
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> n
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You are in the Hall of the Mountain King, with passages off in all
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directions.
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A huge green fierce snake bars the way!
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> drop bird
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The little bird attacks the green snake, and in an astounding flurry
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drives the snake away.
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> west
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You are in the west side chamber of the Hall of the Mountain King.
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A passage continues west and up here.
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There are many coins here!
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> take coins
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OK
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> e
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You're in Hall of Mt King.
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|
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A cheerful little bird is sitting here singing.
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> s
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A little dwarf just walked around a corner, saw you, threw a little
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axe at you which missed, cursed, and ran away.
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You are in the south side chamber.
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There is a little axe here.
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There is precious jewelry here!
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|
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> take jewelry
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OK
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> n
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||||||
|
|
||||||
|
There is a threatening little dwarf in the room with you!
|
||||||
|
|
||||||
|
One sharp nasty knife is thrown at you!
|
||||||
|
|
||||||
|
It misses!
|
||||||
|
|
||||||
|
You're in Hall of Mt King.
|
||||||
|
|
||||||
|
A cheerful little bird is sitting here singing.
|
||||||
|
|
||||||
|
> n
|
||||||
|
|
||||||
|
There is a threatening little dwarf in the room with you!
|
||||||
|
|
||||||
|
You are in a low n/s passage at a hole in the floor. The hole goes
|
||||||
|
down to an e/w passage.
|
||||||
|
|
||||||
|
There are bars of silver here!
|
||||||
|
|
||||||
|
> take silver
|
||||||
|
|
||||||
|
You can't carry anything more. You'll have to drop something first.
|
||||||
|
|
||||||
|
> drop cage
|
||||||
|
|
||||||
|
OK
|
||||||
|
|
||||||
|
> take silver
|
||||||
|
|
||||||
|
OK
|
||||||
|
|
||||||
|
> n
|
||||||
|
|
||||||
|
There is a threatening little dwarf in the room with you!
|
||||||
|
|
||||||
|
You are in a large room, with a passage to the south, a passage to the
|
||||||
|
west, and a wall of broken rock to the east. There is a large "Y2" on
|
||||||
|
a rock in the room's center.
|
||||||
|
|
||||||
|
> plugh
|
||||||
|
|
||||||
|
>>Foof!<<
|
||||||
|
|
||||||
|
You're inside building.
|
||||||
|
|
||||||
|
There is food here.
|
||||||
|
|
||||||
|
There is a bottle of water here.
|
||||||
|
|
||||||
|
> inven
|
||||||
|
|
||||||
|
You are currently holding the following:
|
||||||
|
Set of keys
|
||||||
|
Brass lantern
|
||||||
|
Black rod
|
||||||
|
Large gold nugget
|
||||||
|
Bars of silver
|
||||||
|
Precious jewelry
|
||||||
|
Rare coins
|
||||||
|
|
||||||
|
> drop jewelry
|
||||||
|
|
||||||
|
OK
|
||||||
|
|
||||||
|
> drop gold
|
||||||
|
|
||||||
|
OK
|
||||||
|
|
||||||
|
> drop silver
|
||||||
|
|
||||||
|
OK
|
||||||
|
|
||||||
|
> inven
|
||||||
|
|
||||||
|
You are currently holding the following:
|
||||||
|
Set of keys
|
||||||
|
Brass lantern
|
||||||
|
Black rod
|
||||||
|
Rare coins
|
||||||
|
|
||||||
|
> drop keys
|
||||||
|
|
||||||
|
OK
|
||||||
|
|
||||||
|
> plugh
|
||||||
|
|
||||||
|
>>Foof!<<
|
||||||
|
|
||||||
|
There are 2 threatening little dwarves in the room with you.
|
||||||
|
|
||||||
|
One sharp nasty knife is thrown at you!
|
||||||
|
|
||||||
|
It misses!
|
||||||
|
|
||||||
|
You're at "Y2".
|
||||||
|
|
||||||
|
> take knife
|
||||||
|
|
||||||
|
The dwarves' knives vanish as they strike the walls of the cave.
|
||||||
|
|
||||||
|
> throw axe
|
||||||
|
|
||||||
|
I see no axe here.
|
||||||
|
|
||||||
|
> s
|
||||||
|
|
||||||
|
There are 2 threatening little dwarves in the room with you.
|
||||||
|
|
||||||
|
You're in n/s passage above e/w passage.
|
||||||
|
|
||||||
|
There is a small wicker cage discarded nearby.
|
||||||
|
|
||||||
|
> s
|
||||||
|
|
||||||
|
There are 2 threatening little dwarves in the room with you.
|
||||||
|
|
||||||
|
You're in Hall of Mt King.
|
||||||
|
|
||||||
|
A cheerful little bird is sitting here singing.
|
||||||
|
|
||||||
|
> up
|
||||||
|
|
||||||
|
There are 2 threatening little dwarves in the room with you.
|
||||||
|
|
||||||
|
You're in Hall of Mists.
|
||||||
|
|
||||||
|
Rough stone steps lead up the dome.
|
||||||
|
|
||||||
|
> w
|
||||||
|
|
||||||
|
There are 2 threatening little dwarves in the room with you.
|
||||||
|
|
||||||
|
You are on the east bank of a fissure slicing clear across the hall.
|
||||||
|
The mist is quite thick here, and the fissure is too wide to jump.
|
||||||
|
|
||||||
|
> wave rod
|
||||||
|
|
||||||
|
A crystal bridge now spans the fissure.
|
||||||
|
|
||||||
|
> w
|
||||||
|
|
||||||
|
There are 2 threatening little dwarves in the room with you.
|
||||||
|
|
||||||
|
You are on the west side of the fissure in the Hall of Mists.
|
||||||
|
|
||||||
|
There are diamonds here!
|
||||||
|
|
||||||
|
A crystal bridge now spans the fissure.
|
||||||
|
|
||||||
|
> take diamonds
|
||||||
|
|
||||||
|
OK
|
||||||
|
|
||||||
|
>
|
||||||
|
You scored 97 out of a possible 430, using 60 turns.
|
||||||
|
|
||||||
|
Your score qualifies you as a novice class adventurer.
|
||||||
|
|
||||||
|
To achieve the next higher rating, you need 24 more points.
|
||||||
|
|
26
tests/quit.chk
Normal file
26
tests/quit.chk
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
|
||||||
|
Welcome to Adventure!! Would you like instructions?
|
||||||
|
|
||||||
|
> ##Just straight quit.
|
||||||
|
|
||||||
|
Please stick to 1- and 2-word commands.
|
||||||
|
|
||||||
|
> n
|
||||||
|
|
||||||
|
You are standing at the end of a road before a small brick building.
|
||||||
|
Around you is a forest. A small stream flows out of the building and
|
||||||
|
down a gully.
|
||||||
|
|
||||||
|
> quit
|
||||||
|
|
||||||
|
Do you really want to quit now?
|
||||||
|
|
||||||
|
> yes
|
||||||
|
|
||||||
|
OK
|
||||||
|
|
||||||
|
You scored 32 out of a possible 430, using 1 turn.
|
||||||
|
|
||||||
|
You are obviously a rank amateur. Better luck next time.
|
||||||
|
|
||||||
|
To achieve the next higher rating, you need 14 more points.
|
4
tests/quit.log
Normal file
4
tests/quit.log
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
##Just straight quit.
|
||||||
|
n
|
||||||
|
quit
|
||||||
|
yes
|
Loading…
Add table
Add a link
Reference in a new issue