Continuing OBJ localization.

This commit is contained in:
Eric S. Raymond 2017-06-07 08:41:46 -04:00
parent 8f661598bc
commit df83a345a2
3 changed files with 22 additions and 22 deletions

View file

@ -162,7 +162,7 @@ L8010: if(game.atloc[game.loc] == 0 || game.link[game.atloc[game.loc]] != 0 || A
/* Transitive carry/drop are in separate file. */
L9010: return(carry());
L9020: return(discard(false));
L9020: return(discard(OBJ, false));
/* SAY. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */
@ -421,7 +421,7 @@ L8201: /*etc*/ ;
/* Feed/fill are in the other module. */
L9210: return(feed(OBJ));
L9220: return(fill());
L9220: return(fill(OBJ));
/* Blast. No effect unless you've got dynamite, which is a neat trick! */