Add optional auto-save/restore feature using -a <filename> option

To enable use with online Bulletin Board Systems (BBSes) where users
may be disconnected unexpectedly, but would naturally want to resume
playing their same game, added support for an optional save game
path/filename to be specified on the command-line (very similar to
"-r <filename>"), except this save/restore file is:
1. automatically loaded/restored if it exists
2. automatically created when starting a new game
3. automatically updated when exiting a game for any reason
4. cannot be changed to a different path/filename by the user

Since a BBS server program can be expected to send a SIGHUP or SIGTERM
to the game process upon user disconnection (or timeout), those
signals are caught and a graceful termination will occur which saves
the current game state.

Build with ADVENT_AUTOSAVE defined to enable this option.

BUG:
The 'info' command still reports the save/suspend/pause commands as
valid, though they are not when this build option is used (same is
true of ADVENT_NOSAVE, and that doesn't apparently bother anyone).
This commit is contained in:
Rob Swindell (on Debian Linux) 2023-03-02 19:44:47 -08:00
parent 426684fec2
commit dfff80faa8
5 changed files with 57 additions and 6 deletions

View file

@ -1,6 +1,7 @@
# Makefile for the open-source release of adventure 2.5
# To build with save/resume disabled, pass CFLAGS="-DADVENT_NOSAVE"
# To build with auto-save/resume enabled, pass CFLAGS="-D ADVENT_AUTOSAVE"
VERS=$(shell sed -n <NEWS '/^[0-9]/s/:.*//p' | head -1)

View file

@ -244,6 +244,9 @@ extern int32_t randrange(int32_t);
extern int score(enum termination);
extern void terminate(enum termination) __attribute__((noreturn));
extern int savefile(FILE *, int32_t);
#if defined ADVENT_AUTOSAVE
extern void autosave(void);
#endif
extern int suspend(void);
extern int resume(void);
extern int restore(FILE *);

52
main.c
View file

@ -18,6 +18,18 @@
#define DIM(a) (sizeof(a)/sizeof(a[0]))
#if defined ADVENT_AUTOSAVE
static FILE* autosave_fp;
void autosave(void)
{
if (autosave_fp != NULL) {
rewind(autosave_fp);
savefile(autosave_fp, /* version (auto): */0);
fflush(autosave_fp);
}
}
#endif
// LCOV_EXCL_START
// exclude from coverage analysis because it requires interactivity to test
static void sig_handler(int signo)
@ -26,6 +38,11 @@ static void sig_handler(int signo)
if (settings.logfp != NULL)
fflush(settings.logfp);
}
#if defined ADVENT_AUTOSAVE
if (signo == SIGHUP || signo == SIGTERM)
autosave();
#endif
exit(EXIT_FAILURE);
}
// LCOV_EXCL_STOP
@ -50,7 +67,12 @@ int main(int argc, char *argv[])
/* Options. */
#ifndef ADVENT_NOSAVE
#if defined ADVENT_AUTOSAVE
const char* opts = "l:oa:";
const char* usage = "Usage: %s [-l logfilename] [-o] [-a filename] [script...]\n";
FILE *rfp = NULL;
const char* autosave_filename = NULL;
#elif !defined ADVENT_NOSAVE
const char* opts = "l:or:";
const char* usage = "Usage: %s [-l logfilename] [-o] [-r restorefilename] [script...]\n";
FILE *rfp = NULL;
@ -72,7 +94,14 @@ int main(int argc, char *argv[])
settings.oldstyle = true;
settings.prompt = false;
break;
#ifndef ADVENT_NOSAVE
#ifdef ADVENT_AUTOSAVE
case 'a':
rfp = fopen(optarg, READ_MODE);
autosave_filename = optarg;
signal(SIGHUP, sig_handler);
signal(SIGTERM, sig_handler);
break;
#elif !defined ADVENT_NOSAVE
case 'r':
rfp = fopen(optarg, "r");
if (rfp == NULL)
@ -88,7 +117,10 @@ int main(int argc, char *argv[])
" -l create a log file of your game named as specified'\n");
fprintf(stderr,
" -o 'oldstyle' (no prompt, no command editing, displays 'Initialising...')\n");
#ifndef ADVENT_NOSAVE
#if defined ADVENT_AUTOSAVE
fprintf(stderr,
" -a automatic save/restore from specified saved game file\n");
#elif !defined ADVENT_NOSAVE
fprintf(stderr,
" -r restore from specified saved game file\n");
#endif
@ -105,14 +137,26 @@ int main(int argc, char *argv[])
/* Initialize game variables */
int seedval = initialise();
#ifndef ADVENT_NOSAVE
#if !defined ADVENT_NOSAVE
if (!rfp) {
game.novice = yes_or_no(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]);
if (game.novice)
game.limit = NOVICELIMIT;
} else {
restore(rfp);
#if defined ADVENT_AUTOSAVE
score(scoregame);
#endif
}
#if defined ADVENT_AUTOSAVE
if (autosave_filename != NULL) {
if ((autosave_fp = fopen(autosave_filename, WRITE_MODE)) == NULL) {
perror(autosave_filename);
return EXIT_FAILURE;
}
autosave();
}
#endif
#else
game.novice = yes_or_no(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]);
if (game.novice)

View file

@ -62,7 +62,7 @@ int suspend(void)
* battles or to start over after learning zzword).
* If ADVENT_NOSAVE is defined, do nothing instead. */
#ifdef ADVENT_NOSAVE
#if defined ADVENT_NOSAVE || defined ADVENT_AUTOSAVE
return GO_UNKNOWN;
#endif
FILE *fp = NULL;
@ -93,7 +93,7 @@ int resume(void)
/* Resume. Read a suspended game back from a file.
* If ADVENT_NOSAVE is defined, do nothing instead. */
#ifdef ADVENT_NOSAVE
#if defined ADVENT_NOSAVE || defined ADVENT_AUTOSAVE
return GO_UNKNOWN;
#endif
FILE *fp = NULL;

View file

@ -117,6 +117,9 @@ void terminate(enum termination mode)
/* End of game. Let's tell him all about it. */
{
int points = score(mode);
#if defined ADVENT_AUTOSAVE
autosave();
#endif
if (points + game.trnluz + 1 >= mxscor && game.trnluz != 0)
rspeak(TOOK_LONG);