Documentation improvements.
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4 changed files with 39 additions and 6 deletions
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@ -21,6 +21,10 @@ care has been taken to not silently change gameplay. By policy, all
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user-visible changes from 2.5 are revertible with the -o (oldstyle)
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option.
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If you encounter a bug (not likely; thuis code is old and well tested)
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please try to make a test log that reproduces it, using the -l option,
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and ship it to the maintainers.
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// end
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31
tests/README
31
tests/README
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@ -1,20 +1,43 @@
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= Notes on the test machinery =
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A .tst extension means it's a game log
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== Understanding and running tests ==
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A .log extension means it's a game log
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A .chk extension means it's expected output from a test
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The test files are run in alphabetical order. This allows you to ensure certain tests are run in a particular order merely by giving them appropriate names, e.g.: test.1.log, test.2.log, test.3.log. This is useful for testing save and resume.
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The test files are run in alphabetical order. This allows you to
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ensure certain tests are run in a particular order merely by giving
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them appropriate names, e.g.: test.1.log, test.2.log, test.3.log. This
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is useful for testing save and resume.
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In general, a file named foo.chk is the expected output from theb game log
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In general, a file named foo.chk is the expected output from the game log
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foo.log. To add new tests, just drop log files in this directory.
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To see summary lines from all tests, 'make testlist'. The summary lines
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are those led with ##; you should have one such descriptive line at the
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head of the file.
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head of each file.
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To run the tests, "make regress".
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To remake the check files, "make buildregress".
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== Composing tests ==
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The simplest way to make a test is to simply play a game with the -l
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option giving a log path. Commands will be captured to that log.
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To re-use a command sequence from an existing log, run advent -s and
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paste it to the advent command log from the clipboard. If you don't
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use -s to disable advanced ediiting, the code used for that will consume
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the first line of the paste and discare the rest. This is almost
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certainly not what you want.
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To see where we can use more tests, have a look at our test coverage
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report:
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http://esr.gitlab.io/open-adventure/coverage/
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Improvements in test coverage are always welcome.
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// end
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@ -49,6 +49,11 @@ minerals, but is not unpleasant. It is extremely cold.
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I can only tell you what you see as you move about and manipulate
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things. I cannot tell you where remote things are.
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> inven keys
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I can only tell you what you see as you move about and manipulate
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things. I cannot tell you where remote things are.
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> in
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You are inside a building, a well house for a large spring.
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@ -238,7 +243,7 @@ Okay, "BOO".
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> score
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You have garnered 32 out of a possible 430 points, using 46 turns.
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You have garnered 32 out of a possible 430 points, using 47 turns.
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> quit
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@ -248,7 +253,7 @@ Do you really want to quit now?
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OK
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You scored 32 out of a possible 430, using 47 turns.
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You scored 32 out of a possible 430, using 48 turns.
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You are obviously a rank amateur. Better luck next time.
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@ -8,6 +8,7 @@ forward
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eat
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drink
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find keys
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inven keys
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in
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listen
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keys
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