Remove obsolete comment part.
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advent.h
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advent.h
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@ -82,10 +82,6 @@
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* alternate set of definitions for the macros above was an attempt to
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* alternate set of definitions for the macros above was an attempt to
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* break out of the state encoding a per-object "found" member
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* break out of the state encoding a per-object "found" member
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* telling whether or not the player has seen the object.
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* telling whether or not the player has seen the object.
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*
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* What's broken when you try to use thus is
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* OBJECT_IS_STASHED_OR_UNSEEN. The symptom is game.tally getting
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* decremented on non-treasures.
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*/
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*/
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#define PROP_STASHIFY(n) (-(n))
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#define PROP_STASHIFY(n) (-(n))
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#define PROP_IS_INVALID(val) (val < -MAX_STATE || val > MAX_STATE)
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#define PROP_IS_INVALID(val) (val < -MAX_STATE || val > MAX_STATE)
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