Remove obsolete comment part.

This commit is contained in:
Eric S. Raymond 2024-06-30 17:20:46 -04:00
parent cb293f4aa4
commit e17ff128da

View file

@ -82,10 +82,6 @@
* alternate set of definitions for the macros above was an attempt to * alternate set of definitions for the macros above was an attempt to
* break out of the state encoding a per-object "found" member * break out of the state encoding a per-object "found" member
* telling whether or not the player has seen the object. * telling whether or not the player has seen the object.
*
* What's broken when you try to use thus is
* OBJECT_IS_STASHED_OR_UNSEEN. The symptom is game.tally getting
* decremented on non-treasures.
*/ */
#define PROP_STASHIFY(n) (-(n)) #define PROP_STASHIFY(n) (-(n))
#define PROP_IS_INVALID(val) (val < -MAX_STATE || val > MAX_STATE) #define PROP_IS_INVALID(val) (val < -MAX_STATE || val > MAX_STATE)