State-arithmetic elimination.
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3 changed files with 6 additions and 5 deletions
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@ -1052,9 +1052,8 @@ static int reservoir(void)
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rspeak(NOTHING_HAPPENS);
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return GO_CLEAROBJ;
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} else {
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/* FIXME: Arithmetic on state numbers */
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pspeak(RESER, look, game.prop[RESER] + 1, true);
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game.prop[RESER] = 1 - game.prop[RESER];
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state_change(RESER,
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game.prop[RESER] == WATERS_PARTED ? WATERS_UNPARTED : WATERS_PARTED);
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if (AT(RESER))
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return GO_CLEAROBJ;
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else {
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@ -3627,11 +3627,13 @@ objects: !!omap
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inventory: '*reservoir'
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locations: [LOC_RESERVOIR, LOC_RESNORTH]
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immovable: true
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states: [WATERS_UNPARTED, WATERS_PARTED, WATERS_CRASH]
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states: [WATERS_UNPARTED, WATERS_PARTED]
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descriptions:
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- ''
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- 'The waters have parted to form a narrow path across the reservoir.'
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changes:
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- 'The waters crash together again.'
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- 'The waters have parted to form a narrow path across the reservoir.'
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- OBJ_46:
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words: ['appen', 'lepor']
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inventory: 'Leporine appendage'
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@ -47,7 +47,7 @@ Bug fixes:
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* Reading the relocated Witt's End sign in the endgame didn't work right.
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* Behavior when saying the giant's magic words outside his room wasn't
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quite corrected - the game responded as though the player were in
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quite correct - the game responded as though the player were in
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the room.
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* Attempting to extinguish an unlit urn caused it to lose its oil.
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