Documentation polishing.

This commit is contained in:
Eric S. Raymond 2023-03-06 23:51:52 -05:00
parent f911e42453
commit e1ce7d6b6a
3 changed files with 20 additions and 11 deletions

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@ -8,7 +8,7 @@ advent - Colossal Cave Adventure
*advent* [-l logfile] [-o] [-r savefile] [script...]
== DESCRIPTION ==
The original Colossal Cave Adventure from 1976-77 was the origin of all
The original Colossal Cave Adventure from 1976-1977 was the origin of all
later text adventures, dungeon-crawl (computer) games, and computer-hosted
roleplaying games.
@ -18,19 +18,21 @@ adventure". To learn more about the changes since the 350-point
original, type 'news' at the command prompt.
There is an 'adventure' in the BSD games package that is a C port by
Jim Gillogly of the 1976 ancestor of this game. To avoid a name
Jim Gillogly of the Don Woods's 1977 version of this game. To avoid a name
collision, this game builds as 'advent', reflecting the fact that the
PDP-10 on which the game originally ran limited filenames to 6 characters.
This version is released as open source with the permission and
encouragement of the original authors.
Unlike the original, this version supports use of your arrow keys to edit
your command line in place. Basic Emacs keystrokes are supported, and
your up/down arrows access a command history.
Unlike the original, this version has a command prompt and supports
use of your arrow keys to edit your command line in place. Basic
Emacs keystrokes are supported, and your up/down arrows access a
command history.
Otherwise, the "version" command is about the only way to tell you're not
running Don's original.
Some minor bugs and message typos have been fixed. Otherwise, the
"version" command is almost the only way to tell you're not running
Don's 1977 version.
To exit the game, type Ctrl-D (EOF).
@ -44,12 +46,13 @@ There have been no gameplay changes.
-a:: Load from specified file and autosave to it on exit or signal.
-o:: Old-style. Restores original interface, no prompt or line editing.
-o:: Old-style. Reverts some minor cosmetic fixes in game
messages. Restores original interface, no prompt or line editing.
Also ignores new-school one-letter commands l, x, g, z, i. Also
case-smashes and truncates unrecognized text when echoed.
Normally, game input is taken from standard input. If script file
arguments are given, input is taken fron them instead. A script file
arguments are given, input is taken from them instead. A script file
argument of '-' is taken as a directive to read from standard input.
== BUGS ==