Documentation polishing.
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advent.adoc
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advent.adoc
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@ -8,7 +8,7 @@ advent - Colossal Cave Adventure
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*advent* [-l logfile] [-o] [-r savefile] [script...]
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== DESCRIPTION ==
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The original Colossal Cave Adventure from 1976-77 was the origin of all
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The original Colossal Cave Adventure from 1976-1977 was the origin of all
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later text adventures, dungeon-crawl (computer) games, and computer-hosted
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roleplaying games.
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@ -18,19 +18,21 @@ adventure". To learn more about the changes since the 350-point
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original, type 'news' at the command prompt.
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There is an 'adventure' in the BSD games package that is a C port by
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Jim Gillogly of the 1976 ancestor of this game. To avoid a name
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Jim Gillogly of the Don Woods's 1977 version of this game. To avoid a name
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collision, this game builds as 'advent', reflecting the fact that the
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PDP-10 on which the game originally ran limited filenames to 6 characters.
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This version is released as open source with the permission and
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encouragement of the original authors.
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Unlike the original, this version supports use of your arrow keys to edit
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your command line in place. Basic Emacs keystrokes are supported, and
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your up/down arrows access a command history.
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Unlike the original, this version has a command prompt and supports
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use of your arrow keys to edit your command line in place. Basic
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Emacs keystrokes are supported, and your up/down arrows access a
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command history.
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Otherwise, the "version" command is about the only way to tell you're not
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running Don's original.
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Some minor bugs and message typos have been fixed. Otherwise, the
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"version" command is almost the only way to tell you're not running
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Don's 1977 version.
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To exit the game, type Ctrl-D (EOF).
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@ -44,12 +46,13 @@ There have been no gameplay changes.
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-a:: Load from specified file and autosave to it on exit or signal.
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-o:: Old-style. Restores original interface, no prompt or line editing.
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-o:: Old-style. Reverts some minor cosmetic fixes in game
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messages. Restores original interface, no prompt or line editing.
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Also ignores new-school one-letter commands l, x, g, z, i. Also
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case-smashes and truncates unrecognized text when echoed.
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Normally, game input is taken from standard input. If script file
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arguments are given, input is taken fron them instead. A script file
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arguments are given, input is taken from them instead. A script file
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argument of '-' is taken as a directive to read from standard input.
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== BUGS ==
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