Documentation polishing.
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3 changed files with 20 additions and 11 deletions
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@ -54,6 +54,7 @@ Bug fixes:
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* Behavior when saying the giant's magic words outside his room wasn't
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quite correct - the game responded as though the player were in
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the room ("...can't you read?"). The new message is "Nothing happens."
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The -o option reverts this change.
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* Attempting to extinguish an unlit urn caused it to lose its oil.
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@ -66,7 +67,7 @@ Bug fixes:
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"eying" for "eyeing". "thresholds" for "threshholds".
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* Under odd circumstances (dropping rug or vase outdoors) the game could
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say "floor" when it should say "ground" (or "dirt", or something).
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formerly say "floor" when it should say "ground" (or "dirt", or something).
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Bugs (accidental changes that don't seem worth the effort to fix):
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@ -98,6 +99,7 @@ that random events (dwarf & pirate appearances, the bird's magic word)
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will be reproducible.
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A "version" command has been added. This has no effect on gameplay.
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The text displayed by the "news" command has been updated.
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A -l command-line option has been added. When this is given (with a
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@ -166,6 +168,9 @@ afl (American Fuzzy Lop). We've found and fixed some crashers in
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our new code (which occasionally uses malloc(3)), but none as yet
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in Don's old code (which didn't).
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After version 1.11, correctness was carefully checked against the
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behavior of a binary from before the big refactoring.
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The code falls short of being fully modern C in the following
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ways:
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