Documentation polishing.

This commit is contained in:
Eric S. Raymond 2023-03-06 23:51:52 -05:00
parent f911e42453
commit e1ce7d6b6a
3 changed files with 20 additions and 11 deletions

View file

@ -54,6 +54,7 @@ Bug fixes:
* Behavior when saying the giant's magic words outside his room wasn't
quite correct - the game responded as though the player were in
the room ("...can't you read?"). The new message is "Nothing happens."
The -o option reverts this change.
* Attempting to extinguish an unlit urn caused it to lose its oil.
@ -66,7 +67,7 @@ Bug fixes:
"eying" for "eyeing". "thresholds" for "threshholds".
* Under odd circumstances (dropping rug or vase outdoors) the game could
say "floor" when it should say "ground" (or "dirt", or something).
formerly say "floor" when it should say "ground" (or "dirt", or something).
Bugs (accidental changes that don't seem worth the effort to fix):
@ -98,6 +99,7 @@ that random events (dwarf & pirate appearances, the bird's magic word)
will be reproducible.
A "version" command has been added. This has no effect on gameplay.
The text displayed by the "news" command has been updated.
A -l command-line option has been added. When this is given (with a
@ -166,6 +168,9 @@ afl (American Fuzzy Lop). We've found and fixed some crashers in
our new code (which occasionally uses malloc(3)), but none as yet
in Don's old code (which didn't).
After version 1.11, correctness was carefully checked against the
behavior of a binary from before the big refactoring.
The code falls short of being fully modern C in the following
ways: