Refactor of dwarfmove logic.
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1 changed files with 15 additions and 9 deletions
24
main.c
24
main.c
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@ -220,13 +220,19 @@ static bool dwarfmove(void)
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if(kk != 0)
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do {
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game.newloc=MOD(labs(TRAVEL[kk])/1000,1000);
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if(game.newloc > 300 || !INDEEP(game.newloc) || game.newloc == game.odloc[I] || (J > 1 && game.newloc == TK[J-1]) || J >= 20 || game.newloc == game.dloc[I] ||
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FORCED(game.newloc) || (I == 6 && CNDBIT(game.newloc,3)) ||
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labs(TRAVEL[kk])/1000000 == 100)
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goto L6014;
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TK[J]=game.newloc;
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J=J+1;
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L6014:
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/* Have we avoided a dwarf enciounter? */
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bool avoided = (game.newloc > 300 ||
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!INDEEP(game.newloc) ||
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game.newloc == game.odloc[I] ||
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(J > 1 && game.newloc == TK[J-1]) ||
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J >= 20 ||
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game.newloc == game.dloc[I] ||
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FORCED(game.newloc) ||
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(I == 6 && CNDBIT(game.newloc,3)) ||
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labs(TRAVEL[kk])/1000000 == 100);
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if (!avoided) {
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TK[J++] = game.newloc;
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}
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kk=kk+1;
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} while
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(TRAVEL[kk-1] >= 0);
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@ -247,7 +253,7 @@ static bool dwarfmove(void)
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* (game.prop=0). */
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if(game.loc == game.chloc || game.prop[CHEST] >= 0) continue;
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K=0;
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for (J=50; J<=MAXTRS; J++) {
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for (J=MINTRS; J<=MAXTRS; J++) {
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/* Pirate won't take pyramid from plover room or dark
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* room (too easy!). */
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if(J == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))
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@ -256,7 +262,7 @@ static bool dwarfmove(void)
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goto L6021;
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L6020:
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if(HERE(J))K=1;
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} /* end loop */
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}
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if(game.tally == 1 && K == 0 && game.place[CHEST] == 0 && HERE(LAMP) && game.prop[LAMP] == 1)
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goto L6025;
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if(game.odloc[PIRATE] != game.dloc[PIRATE] && PCT(20))
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