Prevent tampering with PRNG parameters in save
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2 changed files with 6 additions and 3 deletions
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@ -139,6 +139,12 @@ bool is_valid(struct game_t valgame)
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return false;
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}
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/* Prevent RNG substitution. Why we are saving PRNG parameters? */
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if (valgame.lcg_a != game.lcg_a || valgame.lcg_c != game.lcg_c || valgame.lcg_m != game.lcg_m) {
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return false;
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}
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/* Bounds check for locations */
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if ( valgame.chloc < -1 || valgame.chloc > NLOCATIONS ||
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valgame.chloc2 < -1 || valgame.chloc2 > NLOCATIONS ||
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