Use LOC_* constants for locations. Clean up some ARB_* constants.

This commit is contained in:
Eric S. Raymond 2017-06-15 08:49:47 -04:00
parent a141f021d5
commit e5f9c4fbea
3 changed files with 42 additions and 40 deletions

14
init.c
View file

@ -324,17 +324,17 @@ void initialise(void)
* chest's eventual location inside the maze. This loc is saved
* in game.chloc for ref. the dead end in the other maze has its
* loc stored in game.chloc2. */
game.chloc=114;
game.chloc2=140;
game.chloc = LOC_114;
game.chloc2 = LOC_140;
for (i=1; i<=NDWARVES; i++) {
game.dseen[i]=false;
}
game.dflag=0;
game.dloc[1]=19;
game.dloc[2]=27;
game.dloc[3]=33;
game.dloc[4]=44;
game.dloc[5]=64;
game.dloc[1] = LOC_19;
game.dloc[2] = LOC_27;
game.dloc[3] = LOC_33;
game.dloc[4] = LOC_44;
game.dloc[5] = LOC_64;
game.dloc[6]=game.chloc;
/* Other random flags and counters, as follows: