Use C idioms for increment/decrement.
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parent
d8e30c69c7
commit
e6f183ba7f
4 changed files with 51 additions and 48 deletions
35
main.c
35
main.c
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@ -509,7 +509,7 @@ static bool playermove(FILE *cmdin, token_t verb)
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K2=KK;
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}
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if (TRAVEL[KK] >= 0) {
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KK=KK+1;
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++KK;
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goto L21;
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}
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KK=K2;
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@ -531,7 +531,7 @@ static bool playermove(FILE *cmdin, token_t verb)
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* (though it may "now" be dark) so he won't fall into a
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* pit while staring into the gloom. */
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if (game.detail < 3)RSPEAK(15);
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game.detail=game.detail+1;
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++game.detail;
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game.wzdark=false;
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game.abbrev[game.loc]=0;
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return true;
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@ -563,7 +563,7 @@ L9:
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RSPEAK(SPK);
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return true;
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}
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KK=KK+1;
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++KK;
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}
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LL=LL/1000;
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@ -582,7 +582,7 @@ L11:
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L12:
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do {
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if (TRAVEL[KK] < 0)BUG(25);
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KK=KK+1;
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++KK;
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game.newloc=labs(TRAVEL[KK])/1000;
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} while
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(game.newloc == LL);
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@ -726,7 +726,7 @@ L2000: if (game.loc == 0)
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* get full score. */
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if (DARK(0)) goto L2012;
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game.abbrev[game.loc]=game.abbrev[game.loc]+1;
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++game.abbrev[game.loc];
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i=game.atloc[game.loc];
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L2004: if (i == 0) goto L2012;
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obj=i;
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@ -736,7 +736,7 @@ L2004: if (i == 0) goto L2012;
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if (game.closed) goto L2008;
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game.prop[obj]=0;
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if (obj == RUG || obj == CHAIN)game.prop[obj]=1;
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game.tally=game.tally-1;
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--game.tally;
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/* Note: There used to be a test here to see whether the player had blown it
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* so badly that he could never ever see the remaining treasures, and if so
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* the lamp was zapped to 35 turns. But the tests were too simple-minded;
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@ -772,7 +772,7 @@ L2600: if (COND[game.loc] >= game.conds) {
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continue;
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if (!CNDBIT(game.loc,hint+10))
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game.hintlc[hint]= -1;
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game.hintlc[hint] = game.hintlc[hint]+1;
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++game.hintlc[hint];
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if (game.hintlc[hint] >= HINTS[hint][1])
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dohint(cmdin, hint);
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}
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@ -803,22 +803,25 @@ L2603: if (game.closed) {
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* going on. If pos, make neg. If neg, he skipped a word,
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* so make it zero. */
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L2607: game.foobar=(game.foobar>0 ? -game.foobar : 0);
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game.turns=game.turns+1;
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++game.turns;
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if (game.turns == game.thresh) {
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SPEAK(TTEXT[game.trndex]);
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game.trnluz=game.trnluz+TRNVAL[game.trndex]/100000;
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game.trndex=game.trndex+1;
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game.thresh= -1;
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++game.trndex;
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game.thresh = -1;
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if (game.trndex <= TRNVLS)
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game.thresh=MOD(TRNVAL[game.trndex],100000)+1;
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}
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if (VERB == SAY && WD2 > 0)VERB=0;
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if (VERB == SAY) goto L4090;
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if (game.tally == 0 && INDEEP(game.loc) && game.loc != 33)game.clock1=game.clock1-1;
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if (game.tally == 0 && INDEEP(game.loc) && game.loc != 33)
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--game.clock1;
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if (game.clock1 == 0) goto L10000;
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if (game.clock1 < 0)game.clock2=game.clock2-1;
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if (game.clock1 < 0)
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--game.clock2;
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if (game.clock2 == 0) goto L11000;
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if (game.prop[LAMP] == 1)game.limit=game.limit-1;
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if (game.prop[LAMP] == 1)
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--game.limit;
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if (game.limit <= 30 && HERE(BATTER) && game.prop[BATTER] == 0 && HERE(LAMP))
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goto L12000;
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if (game.limit == 0) goto L12400;
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@ -835,8 +838,8 @@ L19999: K=43;
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L2610: if (V1 == 1000+CAGE && V2 == 1000+BIRD && HERE(CAGE) && HERE(BIRD))
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WD1=MAKEWD(301200308);
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L2620: if (WD1 == MAKEWD(23051920)) {
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game.iwest=game.iwest+1;
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if (game.iwest == 10)RSPEAK(17);
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++game.iwest;
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if (game.iwest == 10)RSPEAK(17);
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}
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if (WD1 == MAKEWD( 715) && WD2 != 0) {
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if (++IGO == 10)
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@ -987,7 +990,7 @@ L11000: game.prop[BOTTLE]=PUT(BOTTLE,115,1);
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PUT(GRATE,116,0);
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PUT(SIGN,116,0);
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OBJTXT[SIGN]=OBJTXT[SIGN]+1;
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++OBJTXT[SIGN];
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game.prop[SNAKE]=PUT(SNAKE,116,1);
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game.prop[BIRD]=PUT(BIRD,116,1);
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game.prop[CAGE]=PUT(CAGE,116,0);
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