Use C idioms for increment/decrement.

This commit is contained in:
Eric S. Raymond 2017-06-10 12:38:40 -04:00
parent d8e30c69c7
commit e6f183ba7f
4 changed files with 51 additions and 48 deletions

44
score.c
View file

@ -38,10 +38,10 @@ void score(long mode)
if(i == CHEST)k=14;
if(i > CHEST)k=16;
if(game.prop[i] >= 0)
score=score+2;
score += 2;
if(game.place[i] == 3 && game.prop[i] == 0)
score=score+k-2;
mxscor=mxscor+k;
score += k-2;
mxscor += k;
}
}
@ -51,34 +51,34 @@ void score(long mode)
* indicates whether he reached the endgame. And if he got as far as
* "cave closed" (indicated by "game.closed"), then bonus is zero for
* mundane exits or 133, 134, 135 if he blew it (so to speak). */
score=score+(MAXDIE-game.numdie)*10;
mxscor=mxscor+MAXDIE*10;
if(mode == 0)score=score+4;
mxscor=mxscor+4;
if(game.dflag != 0)score=score+25;
mxscor=mxscor+25;
if(game.closng)score=score+25;
mxscor=mxscor+25;
score += (MAXDIE-game.numdie)*10;
mxscor += MAXDIE*10;
if(mode == 0)score += 4;
mxscor += 4;
if(game.dflag != 0)score += 25;
mxscor += 25;
if(game.closng)score += 25;
mxscor += 25;
if(game.closed) {
if(game.bonus == 0)
score=score+10;
score += 10;
if(game.bonus == 135)
score=score+25;
score += 25;
if(game.bonus == 134)
score=score+30;
score += 30;
if(game.bonus == 133)
score=score+45;
score += 45;
}
mxscor=mxscor+45;
mxscor += 45;
/* Did he come to Witt's End as he should? */
if(game.place[MAGZIN] == 108)
score=score+1;
mxscor=mxscor+1;
score += 1;
mxscor += 1;
/* Round it off. */
score=score+2;
mxscor=mxscor+2;
score += 2;
mxscor += 2;
/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
for (i=1; i<=HNTMAX; i++) {
@ -86,9 +86,9 @@ void score(long mode)
score=score-HINTS[i][2];
}
if(game.novice)
score=score-5;
score -= 5;
if(game.clshnt)
score=score-10;
score -= 10;
score=score-game.trnluz-game.saved;
/* Return to score command if that's where we came from. */