SPK is abolished.
This commit is contained in:
parent
ac88b9c7e1
commit
e723b7e462
1 changed files with 133 additions and 118 deletions
251
actions.c
251
actions.c
|
@ -6,8 +6,6 @@
|
|||
/* Limit visibility of ugly globals. Eventually these should go away. */
|
||||
extern long WD1, WD1X, WD2, WD2X;
|
||||
|
||||
static long SPK; /* This should go away too */
|
||||
|
||||
/*
|
||||
* Action handlers. Eventually we'll do lookup through a method table
|
||||
* that calls these. Absolutely nothing like the original FORTRAN.
|
||||
|
@ -15,7 +13,7 @@ static long SPK; /* This should go away too */
|
|||
|
||||
static int fill(token_t verb, token_t);
|
||||
|
||||
static int attack(FILE *input, long verb, long obj)
|
||||
static int attack(FILE *input, long verb, token_t obj)
|
||||
/* Attack. Assume target if unambiguous. "Throw" also links here.
|
||||
* Attackable objects fall into two categories: enemies (snake,
|
||||
* dwarf, etc.) and others (bird, clam, machine). Ambiguous if 2
|
||||
|
@ -209,7 +207,7 @@ static int brief(void)
|
|||
return 2012;
|
||||
}
|
||||
|
||||
static int carry(token_t verb, long obj)
|
||||
static int carry(token_t verb, token_t obj)
|
||||
/* Carry an object. Special cases for bird and cage (if bird in cage, can't
|
||||
* take one without the other). Liquids also special, since they depend on
|
||||
* status of bottle. Also various side effects, etc. */
|
||||
|
@ -313,7 +311,7 @@ static int chain(token_t verb)
|
|||
return 2012;
|
||||
}
|
||||
|
||||
static int discard(token_t verb, long obj, bool just_do_it)
|
||||
static int discard(token_t verb, token_t obj, bool just_do_it)
|
||||
/* Discard object. "Throw" also comes here for most objects. Special cases for
|
||||
* bird (might attack snake or dragon) and cage (might contain bird) and vase.
|
||||
* Drop coins at vending machine for extra batteries. */
|
||||
|
@ -420,17 +418,17 @@ static int eat(token_t verb, token_t obj)
|
|||
if (!HERE(FOOD))
|
||||
return(8000);
|
||||
DSTROY(FOOD);
|
||||
SPK=72;
|
||||
spk=72;
|
||||
} else {
|
||||
if (obj == FOOD) {
|
||||
DSTROY(FOOD);
|
||||
SPK=72;
|
||||
spk=72;
|
||||
}
|
||||
if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj ==
|
||||
DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj ==
|
||||
OGRE)SPK=71;
|
||||
OGRE)spk=71;
|
||||
}
|
||||
RSPEAK(SPK);
|
||||
RSPEAK(spk);
|
||||
return 2012;
|
||||
}
|
||||
|
||||
|
@ -463,7 +461,7 @@ static int extinguish(token_t verb, int obj)
|
|||
return 2012;
|
||||
}
|
||||
|
||||
static int feed(token_t verb, long obj)
|
||||
static int feed(token_t verb, token_t obj)
|
||||
/* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him
|
||||
* mad. Bear, special. */
|
||||
{
|
||||
|
@ -527,7 +525,7 @@ static int feed(token_t verb, long obj)
|
|||
return 2012;
|
||||
}
|
||||
|
||||
int fill(token_t verb, long obj)
|
||||
int fill(token_t verb, token_t obj)
|
||||
/* Fill. Bottle or urn must be empty, and liquid available. (Vase
|
||||
* is nasty.) */
|
||||
{
|
||||
|
@ -585,45 +583,47 @@ int fill(token_t verb, long obj)
|
|||
return 2012;
|
||||
}
|
||||
|
||||
static int find(token_t obj)
|
||||
static int find(token_t verb, token_t obj)
|
||||
/* Find. Might be carrying it, or it might be here. Else give caveat. */
|
||||
{
|
||||
int spk = ACTSPK[verb];
|
||||
if (AT(obj) ||
|
||||
(LIQUID() == obj && AT(BOTTLE)) ||
|
||||
obj == LIQLOC(game.loc) ||
|
||||
(obj == DWARF && ATDWRF(game.loc) > 0))
|
||||
SPK=94;
|
||||
if (game.closed)SPK=138;
|
||||
if (TOTING(obj))SPK=24;
|
||||
RSPEAK(SPK);
|
||||
spk=94;
|
||||
if (game.closed)spk=138;
|
||||
if (TOTING(obj))spk=24;
|
||||
RSPEAK(spk);
|
||||
return 2012;
|
||||
}
|
||||
|
||||
static int fly(token_t obj)
|
||||
static int fly(token_t verb, token_t obj)
|
||||
/* Fly. Snide remarks unless hovering rug is here. */
|
||||
{
|
||||
int spk = ACTSPK[verb];
|
||||
if (obj == INTRANSITIVE) {
|
||||
if (game.prop[RUG] != 2)SPK=224;
|
||||
if (!HERE(RUG))SPK=225;
|
||||
if (SPK/2 == 112) {
|
||||
RSPEAK(SPK);
|
||||
if (game.prop[RUG] != 2)spk=224;
|
||||
if (!HERE(RUG))spk=225;
|
||||
if (spk/2 == 112) {
|
||||
RSPEAK(spk);
|
||||
return 2012;
|
||||
}
|
||||
obj=RUG;
|
||||
}
|
||||
|
||||
if (obj != RUG) {
|
||||
RSPEAK(SPK);
|
||||
RSPEAK(spk);
|
||||
return 2012;
|
||||
}
|
||||
SPK=223;
|
||||
if (game.prop[RUG] != 2) {RSPEAK(SPK); return 2012;}
|
||||
spk=223;
|
||||
if (game.prop[RUG] != 2) {RSPEAK(spk); return 2012;}
|
||||
game.oldlc2=game.oldloc;
|
||||
game.oldloc=game.loc;
|
||||
game.newloc=game.place[RUG]+game.fixed[RUG]-game.loc;
|
||||
SPK=226;
|
||||
if (game.prop[SAPPH] >= 0)SPK=227;
|
||||
RSPEAK(SPK);
|
||||
spk=226;
|
||||
if (game.prop[SAPPH] >= 0)spk=227;
|
||||
RSPEAK(spk);
|
||||
return(2);
|
||||
}
|
||||
|
||||
|
@ -631,20 +631,20 @@ static int inven(token_t obj)
|
|||
/* Inventory. If object, treat same as find. Else report on current burden. */
|
||||
{
|
||||
int i;
|
||||
SPK=98;
|
||||
int spk=98;
|
||||
for (i=1; i<=NOBJECTS; i++) {
|
||||
if (i == BEAR || !TOTING(i))
|
||||
continue;
|
||||
if (SPK == 98)
|
||||
if (spk == 98)
|
||||
RSPEAK(99);
|
||||
game.blklin=false;
|
||||
PSPEAK(i,-1);
|
||||
game.blklin=true;
|
||||
SPK=0;
|
||||
spk=0;
|
||||
}
|
||||
if (TOTING(BEAR))
|
||||
SPK=141;
|
||||
RSPEAK(SPK);
|
||||
spk=141;
|
||||
RSPEAK(spk);
|
||||
return 2012;
|
||||
}
|
||||
|
||||
|
@ -713,44 +713,45 @@ static int lock(token_t verb, token_t obj)
|
|||
/* Lock, unlock, no object given. Assume various things if present. */
|
||||
{
|
||||
int k;
|
||||
int spk = ACTSPK[verb];
|
||||
if (obj == INTRANSITIVE) {
|
||||
SPK=28;
|
||||
spk=28;
|
||||
if (HERE(CLAM))obj=CLAM;
|
||||
if (HERE(OYSTER))obj=OYSTER;
|
||||
if (AT(DOOR))obj=DOOR;
|
||||
if (AT(GRATE))obj=GRATE;
|
||||
if (obj != 0 && HERE(CHAIN)) return(8000);
|
||||
if (HERE(CHAIN))obj=CHAIN;
|
||||
if (obj == 0) {RSPEAK(SPK); return 2012;}
|
||||
if (obj == 0) {RSPEAK(spk); return 2012;}
|
||||
}
|
||||
|
||||
/* Lock, unlock object. Special stuff for opening clam/oyster
|
||||
* and for chain. */
|
||||
if (obj == CLAM || obj == OYSTER)
|
||||
return bivalve(verb, obj);
|
||||
if (obj == DOOR)SPK=111;
|
||||
if (obj == DOOR && game.prop[DOOR] == 1)SPK=54;
|
||||
if (obj == CAGE)SPK=32;
|
||||
if (obj == KEYS)SPK=55;
|
||||
if (obj == GRATE || obj == CHAIN)SPK=31;
|
||||
if (SPK != 31 || !HERE(KEYS)) {
|
||||
RSPEAK(SPK);
|
||||
if (obj == DOOR)spk=111;
|
||||
if (obj == DOOR && game.prop[DOOR] == 1)spk=54;
|
||||
if (obj == CAGE)spk=32;
|
||||
if (obj == KEYS)spk=55;
|
||||
if (obj == GRATE || obj == CHAIN)spk=31;
|
||||
if (spk != 31 || !HERE(KEYS)) {
|
||||
RSPEAK(spk);
|
||||
return 2012;
|
||||
}
|
||||
if (obj == CHAIN)
|
||||
return chain(verb);
|
||||
if (game.closng) {
|
||||
SPK=130;
|
||||
spk=130;
|
||||
if (!game.panic)game.clock2=15;
|
||||
game.panic=true;
|
||||
RSPEAK(SPK);
|
||||
RSPEAK(spk);
|
||||
return 2012;
|
||||
}
|
||||
SPK=34+game.prop[GRATE];
|
||||
spk=34+game.prop[GRATE];
|
||||
game.prop[GRATE]=1;
|
||||
if (verb == LOCK)game.prop[GRATE]=0;
|
||||
SPK=SPK+2*game.prop[GRATE];
|
||||
RSPEAK(SPK);
|
||||
spk=spk+2*game.prop[GRATE];
|
||||
RSPEAK(spk);
|
||||
return 2012;
|
||||
}
|
||||
|
||||
|
@ -758,21 +759,22 @@ static int pour(token_t verb, token_t obj)
|
|||
/* Pour. If no object, or object is bottle, assume contents of bottle.
|
||||
* special tests for pouring water or oil on plant or rusty door. */
|
||||
{
|
||||
int spk = ACTSPK[verb];
|
||||
if (obj == BOTTLE || obj == 0)obj=LIQUID();
|
||||
if (obj == 0) return(8000);
|
||||
if (!TOTING(obj)) {RSPEAK(SPK); return 2012;}
|
||||
SPK=78;
|
||||
if (obj != OIL && obj != WATER) {RSPEAK(SPK); return 2012;}
|
||||
if (!TOTING(obj)) {RSPEAK(spk); return 2012;}
|
||||
spk=78;
|
||||
if (obj != OIL && obj != WATER) {RSPEAK(spk); return 2012;}
|
||||
if (HERE(URN) && game.prop[URN] == 0)
|
||||
return fill(verb, URN);
|
||||
game.prop[BOTTLE]=1;
|
||||
game.place[obj]=0;
|
||||
SPK=77;
|
||||
spk=77;
|
||||
if (!(AT(PLANT) || AT(DOOR)))
|
||||
{RSPEAK(SPK); return 2012;}
|
||||
{RSPEAK(spk); return 2012;}
|
||||
if (!AT(DOOR)) {
|
||||
SPK=112;
|
||||
if (obj != WATER) {RSPEAK(SPK); return 2012;}
|
||||
spk=112;
|
||||
if (obj != WATER) {RSPEAK(spk); return 2012;}
|
||||
PSPEAK(PLANT,game.prop[PLANT]+3);
|
||||
game.prop[PLANT]=MOD(game.prop[PLANT]+1,3);
|
||||
game.prop[PLANT2]=game.prop[PLANT];
|
||||
|
@ -780,8 +782,8 @@ static int pour(token_t verb, token_t obj)
|
|||
} else {
|
||||
game.prop[DOOR]=0;
|
||||
if (obj == OIL)game.prop[DOOR]=1;
|
||||
SPK=113+game.prop[DOOR];
|
||||
RSPEAK(SPK);
|
||||
spk=113+game.prop[DOOR];
|
||||
RSPEAK(spk);
|
||||
return 2012;
|
||||
}
|
||||
}
|
||||
|
@ -794,10 +796,11 @@ static int quit(FILE *input)
|
|||
return(2012);
|
||||
}
|
||||
|
||||
static int read(FILE *input, token_t obj)
|
||||
static int read(FILE *input, token_t verb, token_t obj)
|
||||
/* Read. Print stuff based on objtxt. Oyster (?) is special case. */
|
||||
{
|
||||
int i;
|
||||
int spk = ACTSPK[verb];
|
||||
if (obj == INTRANSITIVE) {
|
||||
obj = 0;
|
||||
for (i=1; i<=NOBJECTS; i++) {
|
||||
|
@ -812,8 +815,10 @@ static int read(FILE *input, token_t obj)
|
|||
RSPEAK(256);
|
||||
return(2012);
|
||||
}
|
||||
if (OBJTXT[obj] == 0 || game.prop[obj] < 0)
|
||||
{RSPEAK(SPK); return 2012;}
|
||||
if (OBJTXT[obj] == 0 || game.prop[obj] < 0) {
|
||||
RSPEAK(spk);
|
||||
return 2012;
|
||||
}
|
||||
if (obj == OYSTER && !game.clshnt) {
|
||||
game.clshnt=YES(input,192,193,54);
|
||||
return(2012);
|
||||
|
@ -825,7 +830,10 @@ static int read(FILE *input, token_t obj)
|
|||
static int reservoir(void)
|
||||
/* Z'ZZZ (word gets recomputed at startup; different each game). */
|
||||
{
|
||||
if (!AT(RESER) && game.loc != game.fixed[RESER]-1) {RSPEAK(SPK); return 2012;}
|
||||
if (!AT(RESER) && game.loc != game.fixed[RESER]-1) {
|
||||
RSPEAK(75);
|
||||
return 2012;
|
||||
}
|
||||
PSPEAK(RESER,game.prop[RESER]+1);
|
||||
game.prop[RESER]=1-game.prop[RESER];
|
||||
if (AT(RESER)) return(2012);
|
||||
|
@ -835,18 +843,19 @@ static int reservoir(void)
|
|||
return(2);
|
||||
}
|
||||
|
||||
static int rub(token_t obj)
|
||||
static int rub(token_t verb, token_t obj)
|
||||
/* Rub. Yields various snide remarks except for lit urn. */
|
||||
{
|
||||
if (obj != LAMP)SPK=76;
|
||||
if (obj != URN || game.prop[URN] != 2) {RSPEAK(SPK); return 2012;}
|
||||
int spk = ACTSPK[verb];
|
||||
if (obj != LAMP)spk=76;
|
||||
if (obj != URN || game.prop[URN] != 2) {RSPEAK(spk); return 2012;}
|
||||
DSTROY(URN);
|
||||
DROP(AMBER,game.loc);
|
||||
game.prop[AMBER]=1;
|
||||
--game.tally;
|
||||
DROP(CAVITY,game.loc);
|
||||
SPK=216;
|
||||
RSPEAK(SPK);
|
||||
spk=216;
|
||||
RSPEAK(spk);
|
||||
return 2012;
|
||||
}
|
||||
|
||||
|
@ -854,8 +863,11 @@ static int say(void)
|
|||
/* SAY. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */
|
||||
{
|
||||
/* FIXME: ugly use of globals */
|
||||
SETPRM(1,WD2,WD2X); if (WD2 <= 0)SETPRM(1,WD1,WD1X);
|
||||
if (WD2 > 0)WD1=WD2;
|
||||
SETPRM(1,WD2,WD2X);
|
||||
if (WD2 <= 0)
|
||||
SETPRM(1,WD1,WD1X);
|
||||
if (WD2 > 0)
|
||||
WD1=WD2;
|
||||
int wd=VOCAB(WD1,-1);
|
||||
if (wd == 62 || wd == 65 || wd == 71 || wd == 2025 || wd == 2034) {
|
||||
WD2=0;
|
||||
|
@ -873,19 +885,20 @@ static int throw_support(long spk)
|
|||
return(8);
|
||||
}
|
||||
|
||||
static int throw(FILE *cmdin, long verb, long obj)
|
||||
static int throw(FILE *cmdin, long verb, token_t obj)
|
||||
/* Throw. Same as discard unless axe. Then same as attack except
|
||||
* ignore bird, and if dwarf is present then one might be killed.
|
||||
* (Only way to do so!) Axe also special for dragon, bear, and
|
||||
* troll. Treasures special for troll. */
|
||||
{
|
||||
int spk = ACTSPK[verb];
|
||||
if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2;
|
||||
if (!TOTING(obj)) {
|
||||
RSPEAK(SPK); /* FIXME: Defaults from ACTSPK */
|
||||
RSPEAK(spk);
|
||||
return 2012;
|
||||
}
|
||||
if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) {
|
||||
SPK=159;
|
||||
spk=159;
|
||||
/* Snarf a treasure for the troll. */
|
||||
DROP(obj,0);
|
||||
MOVE(TROLL,0);
|
||||
|
@ -893,7 +906,7 @@ static int throw(FILE *cmdin, long verb, long obj)
|
|||
DROP(TROLL2,PLAC[TROLL]);
|
||||
DROP(TROLL2+NOBJECTS,FIXD[TROLL]);
|
||||
JUGGLE(CHASM);
|
||||
RSPEAK(SPK);
|
||||
RSPEAK(spk);
|
||||
return 2012;
|
||||
}
|
||||
if (obj == FOOD && HERE(BEAR)) {
|
||||
|
@ -906,40 +919,40 @@ static int throw(FILE *cmdin, long verb, long obj)
|
|||
int i=ATDWRF(game.loc);
|
||||
if (i <= 0) {
|
||||
if (AT(DRAGON) && game.prop[DRAGON] == 0) {
|
||||
SPK=152;
|
||||
return throw_support(SPK);
|
||||
spk=152;
|
||||
return throw_support(spk);
|
||||
}
|
||||
if (AT(TROLL)) {
|
||||
SPK=158;
|
||||
return throw_support(SPK);
|
||||
spk=158;
|
||||
return throw_support(spk);
|
||||
}
|
||||
if (AT(OGRE)) {
|
||||
SPK=203;
|
||||
return throw_support(SPK);
|
||||
spk=203;
|
||||
return throw_support(spk);
|
||||
}
|
||||
if (HERE(BEAR) && game.prop[BEAR] == 0) {
|
||||
/* This'll teach him to throw the axe at the bear! */
|
||||
SPK=164;
|
||||
spk=164;
|
||||
DROP(AXE,game.loc);
|
||||
game.fixed[AXE]= -1;
|
||||
game.prop[AXE]=1;
|
||||
JUGGLE(BEAR);
|
||||
{RSPEAK(SPK); return 2012;}
|
||||
{RSPEAK(spk); return 2012;}
|
||||
}
|
||||
return(attack(cmdin, verb, 0));
|
||||
}
|
||||
|
||||
if (randrange(NDWARVES+1) < game.dflag) {
|
||||
SPK=48;
|
||||
return throw_support(SPK);
|
||||
spk=48;
|
||||
return throw_support(spk);
|
||||
}
|
||||
game.dseen[i]=false;
|
||||
game.dloc[i]=0;
|
||||
SPK=47;
|
||||
spk=47;
|
||||
++game.dkill;
|
||||
if (game.dkill == 1)SPK=149;
|
||||
if (game.dkill == 1)spk=149;
|
||||
|
||||
return throw_support(SPK);
|
||||
return throw_support(spk);
|
||||
}
|
||||
|
||||
static int vscore(void)
|
||||
|
@ -949,51 +962,53 @@ static int vscore(void)
|
|||
return 2012;
|
||||
}
|
||||
|
||||
static int wake(token_t obj)
|
||||
static int wake(token_t verb, token_t obj)
|
||||
/* Wake. Only use is to disturb the dwarves. */
|
||||
{
|
||||
if (obj != DWARF || !game.closed) {RSPEAK(SPK); return 2012;}
|
||||
if (obj != DWARF || !game.closed) {RSPEAK(ACTSPK[verb]); return 2012;}
|
||||
RSPEAK(199);
|
||||
return(19000);
|
||||
}
|
||||
|
||||
static int wave(token_t obj)
|
||||
static int wave(token_t verb, token_t obj)
|
||||
/* Wave. No effect unless waving rod at fissure or at bird. */
|
||||
{
|
||||
if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))SPK=29;
|
||||
int spk = ACTSPK[verb];
|
||||
if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk=29;
|
||||
if (obj != ROD ||
|
||||
!TOTING(obj) ||
|
||||
(!HERE(BIRD) && (game.closng || !AT(FISSUR)))) {
|
||||
RSPEAK(SPK);
|
||||
RSPEAK(spk);
|
||||
return 2012;
|
||||
}
|
||||
if (HERE(BIRD))SPK=206+MOD(game.prop[BIRD],2);
|
||||
if (SPK == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
|
||||
if (HERE(BIRD))spk=206+MOD(game.prop[BIRD],2);
|
||||
if (spk == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
|
||||
DROP(JADE,game.loc);
|
||||
game.prop[JADE]=0;
|
||||
--game.tally;
|
||||
SPK=208;
|
||||
RSPEAK(SPK);
|
||||
spk=208;
|
||||
RSPEAK(spk);
|
||||
return 2012;
|
||||
} else {
|
||||
if (game.closed) {
|
||||
RSPEAK(SPK); /* FIXME: How is SPK set here? */
|
||||
RSPEAK(spk);
|
||||
return(19000);
|
||||
}
|
||||
if (game.closng || !AT(FISSUR)) {RSPEAK(SPK); return 2012;}
|
||||
if (HERE(BIRD))RSPEAK(SPK);
|
||||
if (game.closng || !AT(FISSUR)) {RSPEAK(spk); return 2012;}
|
||||
if (HERE(BIRD))RSPEAK(spk);
|
||||
game.prop[FISSUR]=1-game.prop[FISSUR];
|
||||
PSPEAK(FISSUR,2-game.prop[FISSUR]);
|
||||
return 2012;
|
||||
}
|
||||
}
|
||||
|
||||
int action(FILE *input, enum speechpart part, long verb, long obj)
|
||||
int action(FILE *input, enum speechpart part, long verb, token_t obj)
|
||||
/* Analyse a verb. Remember what it was, go back for object if second word
|
||||
* unless verb is "say", which snarfs arbitrary second word.
|
||||
*/
|
||||
{
|
||||
int kk;
|
||||
token_t spk=ACTSPK[verb];
|
||||
|
||||
if (part == unknown)
|
||||
{
|
||||
|
@ -1028,8 +1043,9 @@ int action(FILE *input, enum speechpart part, long verb, long obj)
|
|||
}
|
||||
else if (obj == KNIFE && game.knfloc == game.loc) {
|
||||
game.knfloc= -1;
|
||||
SPK=116;
|
||||
{RSPEAK(SPK); return 2012;}
|
||||
spk=116;
|
||||
RSPEAK(spk);
|
||||
return 2012;
|
||||
}
|
||||
else if (obj == ROD && HERE(ROD2)) {
|
||||
obj=ROD2;
|
||||
|
@ -1052,7 +1068,6 @@ int action(FILE *input, enum speechpart part, long verb, long obj)
|
|||
switch(part)
|
||||
{
|
||||
case intransitive:
|
||||
SPK=ACTSPK[verb];
|
||||
if (WD2 > 0 && verb != SAY) return(2800);
|
||||
if (verb == SAY)obj=WD2;
|
||||
if (obj == 0) {
|
||||
|
@ -1068,7 +1083,7 @@ int action(FILE *input, enum speechpart part, long verb, long obj)
|
|||
case 7: /* EXTIN */ return extinguish(verb, INTRANSITIVE);
|
||||
case 8: /* WAVE */ return(8000);
|
||||
case 9: /* CALM */ return(8000);
|
||||
case 10: /* WALK */ {RSPEAK(SPK); return 2012;}
|
||||
case 10: /* WALK */ {RSPEAK(spk); return 2012;}
|
||||
case 11: /* ATTAC */ return attack(input, verb, obj);
|
||||
case 12: /* POUR */ return pour(verb, obj);
|
||||
case 13: /* EAT */ return eat(verb, INTRANSITIVE);
|
||||
|
@ -1084,12 +1099,12 @@ int action(FILE *input, enum speechpart part, long verb, long obj)
|
|||
case 23: /* SCOR */ return vscore();
|
||||
case 24: /* FOO */ return bigwords(WD1);
|
||||
case 25: /* BRIEF */ return brief();
|
||||
case 26: /* READ */ return read(input, INTRANSITIVE);
|
||||
case 26: /* READ */ return read(input, verb, INTRANSITIVE);
|
||||
case 27: /* BREAK */ return(8000);
|
||||
case 28: /* WAKE */ return(8000);
|
||||
case 29: /* SUSP */ return saveresume(input, false);
|
||||
case 30: /* RESU */ return saveresume(input, true);
|
||||
case 31: /* FLY */ return fly(INTRANSITIVE);
|
||||
case 31: /* FLY */ return fly(verb, INTRANSITIVE);
|
||||
case 32: /* LISTE */ return listen();
|
||||
case 33: /* ZZZZ */ return reservoir();
|
||||
}
|
||||
|
@ -1107,31 +1122,31 @@ int action(FILE *input, enum speechpart part, long verb, long obj)
|
|||
case 5: /* LOCK */ return lock(verb, obj);
|
||||
case 6: /* LIGHT */ return light(obj);
|
||||
case 7: /* EXTI */ return extinguish(verb, obj);
|
||||
case 8: /* WAVE */ return wave(obj);
|
||||
case 9: /* CALM */ {RSPEAK(SPK); return 2012;}
|
||||
case 10: /* WALK */ {RSPEAK(SPK); return 2012;}
|
||||
case 8: /* WAVE */ return wave(verb, obj);
|
||||
case 9: /* CALM */ {RSPEAK(spk); return 2012;}
|
||||
case 10: /* WALK */ {RSPEAK(spk); return 2012;}
|
||||
case 11: /* ATTAC */ return attack(input, verb, obj);
|
||||
case 12: /* POUR */ return pour(verb, obj);
|
||||
case 13: /* EAT */ return eat(verb, obj);
|
||||
case 14: /* DRINK */ return drink(verb, obj);
|
||||
case 15: /* RUB */ return rub(obj);
|
||||
case 15: /* RUB */ return rub(verb, obj);
|
||||
case 16: /* TOSS */ return throw(input, verb, obj);
|
||||
case 17: /* QUIT */ {RSPEAK(SPK); return 2012;}
|
||||
case 18: /* FIND */ return find(obj);
|
||||
case 19: /* INVEN */ return find(obj);
|
||||
case 17: /* QUIT */ {RSPEAK(spk); return 2012;}
|
||||
case 18: /* FIND */ return find(verb, obj);
|
||||
case 19: /* INVEN */ return find(verb, obj);
|
||||
case 20: /* FEED */ return feed(verb, obj);
|
||||
case 21: /* FILL */ return fill(verb, obj);
|
||||
case 22: /* BLAST */ return blast();
|
||||
case 23: /* SCOR */ {RSPEAK(SPK); return 2012;}
|
||||
case 24: /* FOO */ {RSPEAK(SPK); return 2012;}
|
||||
case 25: /* BRIEF */ {RSPEAK(SPK); return 2012;}
|
||||
case 26: /* READ */ return read(input, obj);
|
||||
case 23: /* SCOR */ {RSPEAK(spk); return 2012;}
|
||||
case 24: /* FOO */ {RSPEAK(spk); return 2012;}
|
||||
case 25: /* BRIEF */ {RSPEAK(spk); return 2012;}
|
||||
case 26: /* READ */ return read(input, verb, obj);
|
||||
case 27: /* BREAK */ return vbreak(verb, obj);
|
||||
case 28: /* WAKE */ return wake(obj);
|
||||
case 29: /* SUSP */ {RSPEAK(SPK); return 2012;}
|
||||
case 30: /* RESU */ {RSPEAK(SPK); return 2012;}
|
||||
case 31: /* FLY */ return fly(obj);
|
||||
case 32: /* LISTE */ {RSPEAK(SPK); return 2012;}
|
||||
case 28: /* WAKE */ return wake(verb, obj);
|
||||
case 29: /* SUSP */ {RSPEAK(spk); return 2012;}
|
||||
case 30: /* RESU */ {RSPEAK(spk); return 2012;}
|
||||
case 31: /* FLY */ return fly(verb, obj);
|
||||
case 32: /* LISTE */ {RSPEAK(spk); return 2012;}
|
||||
case 33: /* ZZZZ */ return reservoir();
|
||||
}
|
||||
BUG(24);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue