SPK is abolished.

This commit is contained in:
Eric S. Raymond 2017-06-12 02:10:14 -04:00
parent ac88b9c7e1
commit e723b7e462

251
actions.c
View file

@ -6,8 +6,6 @@
/* Limit visibility of ugly globals. Eventually these should go away. */ /* Limit visibility of ugly globals. Eventually these should go away. */
extern long WD1, WD1X, WD2, WD2X; extern long WD1, WD1X, WD2, WD2X;
static long SPK; /* This should go away too */
/* /*
* Action handlers. Eventually we'll do lookup through a method table * Action handlers. Eventually we'll do lookup through a method table
* that calls these. Absolutely nothing like the original FORTRAN. * that calls these. Absolutely nothing like the original FORTRAN.
@ -15,7 +13,7 @@ static long SPK; /* This should go away too */
static int fill(token_t verb, token_t); static int fill(token_t verb, token_t);
static int attack(FILE *input, long verb, long obj) static int attack(FILE *input, long verb, token_t obj)
/* Attack. Assume target if unambiguous. "Throw" also links here. /* Attack. Assume target if unambiguous. "Throw" also links here.
* Attackable objects fall into two categories: enemies (snake, * Attackable objects fall into two categories: enemies (snake,
* dwarf, etc.) and others (bird, clam, machine). Ambiguous if 2 * dwarf, etc.) and others (bird, clam, machine). Ambiguous if 2
@ -209,7 +207,7 @@ static int brief(void)
return 2012; return 2012;
} }
static int carry(token_t verb, long obj) static int carry(token_t verb, token_t obj)
/* Carry an object. Special cases for bird and cage (if bird in cage, can't /* Carry an object. Special cases for bird and cage (if bird in cage, can't
* take one without the other). Liquids also special, since they depend on * take one without the other). Liquids also special, since they depend on
* status of bottle. Also various side effects, etc. */ * status of bottle. Also various side effects, etc. */
@ -313,7 +311,7 @@ static int chain(token_t verb)
return 2012; return 2012;
} }
static int discard(token_t verb, long obj, bool just_do_it) static int discard(token_t verb, token_t obj, bool just_do_it)
/* Discard object. "Throw" also comes here for most objects. Special cases for /* Discard object. "Throw" also comes here for most objects. Special cases for
* bird (might attack snake or dragon) and cage (might contain bird) and vase. * bird (might attack snake or dragon) and cage (might contain bird) and vase.
* Drop coins at vending machine for extra batteries. */ * Drop coins at vending machine for extra batteries. */
@ -420,17 +418,17 @@ static int eat(token_t verb, token_t obj)
if (!HERE(FOOD)) if (!HERE(FOOD))
return(8000); return(8000);
DSTROY(FOOD); DSTROY(FOOD);
SPK=72; spk=72;
} else { } else {
if (obj == FOOD) { if (obj == FOOD) {
DSTROY(FOOD); DSTROY(FOOD);
SPK=72; spk=72;
} }
if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj == if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj ==
DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj == DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj ==
OGRE)SPK=71; OGRE)spk=71;
} }
RSPEAK(SPK); RSPEAK(spk);
return 2012; return 2012;
} }
@ -463,7 +461,7 @@ static int extinguish(token_t verb, int obj)
return 2012; return 2012;
} }
static int feed(token_t verb, long obj) static int feed(token_t verb, token_t obj)
/* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him /* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him
* mad. Bear, special. */ * mad. Bear, special. */
{ {
@ -527,7 +525,7 @@ static int feed(token_t verb, long obj)
return 2012; return 2012;
} }
int fill(token_t verb, long obj) int fill(token_t verb, token_t obj)
/* Fill. Bottle or urn must be empty, and liquid available. (Vase /* Fill. Bottle or urn must be empty, and liquid available. (Vase
* is nasty.) */ * is nasty.) */
{ {
@ -585,45 +583,47 @@ int fill(token_t verb, long obj)
return 2012; return 2012;
} }
static int find(token_t obj) static int find(token_t verb, token_t obj)
/* Find. Might be carrying it, or it might be here. Else give caveat. */ /* Find. Might be carrying it, or it might be here. Else give caveat. */
{ {
int spk = ACTSPK[verb];
if (AT(obj) || if (AT(obj) ||
(LIQUID() == obj && AT(BOTTLE)) || (LIQUID() == obj && AT(BOTTLE)) ||
obj == LIQLOC(game.loc) || obj == LIQLOC(game.loc) ||
(obj == DWARF && ATDWRF(game.loc) > 0)) (obj == DWARF && ATDWRF(game.loc) > 0))
SPK=94; spk=94;
if (game.closed)SPK=138; if (game.closed)spk=138;
if (TOTING(obj))SPK=24; if (TOTING(obj))spk=24;
RSPEAK(SPK); RSPEAK(spk);
return 2012; return 2012;
} }
static int fly(token_t obj) static int fly(token_t verb, token_t obj)
/* Fly. Snide remarks unless hovering rug is here. */ /* Fly. Snide remarks unless hovering rug is here. */
{ {
int spk = ACTSPK[verb];
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
if (game.prop[RUG] != 2)SPK=224; if (game.prop[RUG] != 2)spk=224;
if (!HERE(RUG))SPK=225; if (!HERE(RUG))spk=225;
if (SPK/2 == 112) { if (spk/2 == 112) {
RSPEAK(SPK); RSPEAK(spk);
return 2012; return 2012;
} }
obj=RUG; obj=RUG;
} }
if (obj != RUG) { if (obj != RUG) {
RSPEAK(SPK); RSPEAK(spk);
return 2012; return 2012;
} }
SPK=223; spk=223;
if (game.prop[RUG] != 2) {RSPEAK(SPK); return 2012;} if (game.prop[RUG] != 2) {RSPEAK(spk); return 2012;}
game.oldlc2=game.oldloc; game.oldlc2=game.oldloc;
game.oldloc=game.loc; game.oldloc=game.loc;
game.newloc=game.place[RUG]+game.fixed[RUG]-game.loc; game.newloc=game.place[RUG]+game.fixed[RUG]-game.loc;
SPK=226; spk=226;
if (game.prop[SAPPH] >= 0)SPK=227; if (game.prop[SAPPH] >= 0)spk=227;
RSPEAK(SPK); RSPEAK(spk);
return(2); return(2);
} }
@ -631,20 +631,20 @@ static int inven(token_t obj)
/* Inventory. If object, treat same as find. Else report on current burden. */ /* Inventory. If object, treat same as find. Else report on current burden. */
{ {
int i; int i;
SPK=98; int spk=98;
for (i=1; i<=NOBJECTS; i++) { for (i=1; i<=NOBJECTS; i++) {
if (i == BEAR || !TOTING(i)) if (i == BEAR || !TOTING(i))
continue; continue;
if (SPK == 98) if (spk == 98)
RSPEAK(99); RSPEAK(99);
game.blklin=false; game.blklin=false;
PSPEAK(i,-1); PSPEAK(i,-1);
game.blklin=true; game.blklin=true;
SPK=0; spk=0;
} }
if (TOTING(BEAR)) if (TOTING(BEAR))
SPK=141; spk=141;
RSPEAK(SPK); RSPEAK(spk);
return 2012; return 2012;
} }
@ -713,44 +713,45 @@ static int lock(token_t verb, token_t obj)
/* Lock, unlock, no object given. Assume various things if present. */ /* Lock, unlock, no object given. Assume various things if present. */
{ {
int k; int k;
int spk = ACTSPK[verb];
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
SPK=28; spk=28;
if (HERE(CLAM))obj=CLAM; if (HERE(CLAM))obj=CLAM;
if (HERE(OYSTER))obj=OYSTER; if (HERE(OYSTER))obj=OYSTER;
if (AT(DOOR))obj=DOOR; if (AT(DOOR))obj=DOOR;
if (AT(GRATE))obj=GRATE; if (AT(GRATE))obj=GRATE;
if (obj != 0 && HERE(CHAIN)) return(8000); if (obj != 0 && HERE(CHAIN)) return(8000);
if (HERE(CHAIN))obj=CHAIN; if (HERE(CHAIN))obj=CHAIN;
if (obj == 0) {RSPEAK(SPK); return 2012;} if (obj == 0) {RSPEAK(spk); return 2012;}
} }
/* Lock, unlock object. Special stuff for opening clam/oyster /* Lock, unlock object. Special stuff for opening clam/oyster
* and for chain. */ * and for chain. */
if (obj == CLAM || obj == OYSTER) if (obj == CLAM || obj == OYSTER)
return bivalve(verb, obj); return bivalve(verb, obj);
if (obj == DOOR)SPK=111; if (obj == DOOR)spk=111;
if (obj == DOOR && game.prop[DOOR] == 1)SPK=54; if (obj == DOOR && game.prop[DOOR] == 1)spk=54;
if (obj == CAGE)SPK=32; if (obj == CAGE)spk=32;
if (obj == KEYS)SPK=55; if (obj == KEYS)spk=55;
if (obj == GRATE || obj == CHAIN)SPK=31; if (obj == GRATE || obj == CHAIN)spk=31;
if (SPK != 31 || !HERE(KEYS)) { if (spk != 31 || !HERE(KEYS)) {
RSPEAK(SPK); RSPEAK(spk);
return 2012; return 2012;
} }
if (obj == CHAIN) if (obj == CHAIN)
return chain(verb); return chain(verb);
if (game.closng) { if (game.closng) {
SPK=130; spk=130;
if (!game.panic)game.clock2=15; if (!game.panic)game.clock2=15;
game.panic=true; game.panic=true;
RSPEAK(SPK); RSPEAK(spk);
return 2012; return 2012;
} }
SPK=34+game.prop[GRATE]; spk=34+game.prop[GRATE];
game.prop[GRATE]=1; game.prop[GRATE]=1;
if (verb == LOCK)game.prop[GRATE]=0; if (verb == LOCK)game.prop[GRATE]=0;
SPK=SPK+2*game.prop[GRATE]; spk=spk+2*game.prop[GRATE];
RSPEAK(SPK); RSPEAK(spk);
return 2012; return 2012;
} }
@ -758,21 +759,22 @@ static int pour(token_t verb, token_t obj)
/* Pour. If no object, or object is bottle, assume contents of bottle. /* Pour. If no object, or object is bottle, assume contents of bottle.
* special tests for pouring water or oil on plant or rusty door. */ * special tests for pouring water or oil on plant or rusty door. */
{ {
int spk = ACTSPK[verb];
if (obj == BOTTLE || obj == 0)obj=LIQUID(); if (obj == BOTTLE || obj == 0)obj=LIQUID();
if (obj == 0) return(8000); if (obj == 0) return(8000);
if (!TOTING(obj)) {RSPEAK(SPK); return 2012;} if (!TOTING(obj)) {RSPEAK(spk); return 2012;}
SPK=78; spk=78;
if (obj != OIL && obj != WATER) {RSPEAK(SPK); return 2012;} if (obj != OIL && obj != WATER) {RSPEAK(spk); return 2012;}
if (HERE(URN) && game.prop[URN] == 0) if (HERE(URN) && game.prop[URN] == 0)
return fill(verb, URN); return fill(verb, URN);
game.prop[BOTTLE]=1; game.prop[BOTTLE]=1;
game.place[obj]=0; game.place[obj]=0;
SPK=77; spk=77;
if (!(AT(PLANT) || AT(DOOR))) if (!(AT(PLANT) || AT(DOOR)))
{RSPEAK(SPK); return 2012;} {RSPEAK(spk); return 2012;}
if (!AT(DOOR)) { if (!AT(DOOR)) {
SPK=112; spk=112;
if (obj != WATER) {RSPEAK(SPK); return 2012;} if (obj != WATER) {RSPEAK(spk); return 2012;}
PSPEAK(PLANT,game.prop[PLANT]+3); PSPEAK(PLANT,game.prop[PLANT]+3);
game.prop[PLANT]=MOD(game.prop[PLANT]+1,3); game.prop[PLANT]=MOD(game.prop[PLANT]+1,3);
game.prop[PLANT2]=game.prop[PLANT]; game.prop[PLANT2]=game.prop[PLANT];
@ -780,8 +782,8 @@ static int pour(token_t verb, token_t obj)
} else { } else {
game.prop[DOOR]=0; game.prop[DOOR]=0;
if (obj == OIL)game.prop[DOOR]=1; if (obj == OIL)game.prop[DOOR]=1;
SPK=113+game.prop[DOOR]; spk=113+game.prop[DOOR];
RSPEAK(SPK); RSPEAK(spk);
return 2012; return 2012;
} }
} }
@ -794,10 +796,11 @@ static int quit(FILE *input)
return(2012); return(2012);
} }
static int read(FILE *input, token_t obj) static int read(FILE *input, token_t verb, token_t obj)
/* Read. Print stuff based on objtxt. Oyster (?) is special case. */ /* Read. Print stuff based on objtxt. Oyster (?) is special case. */
{ {
int i; int i;
int spk = ACTSPK[verb];
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
obj = 0; obj = 0;
for (i=1; i<=NOBJECTS; i++) { for (i=1; i<=NOBJECTS; i++) {
@ -812,8 +815,10 @@ static int read(FILE *input, token_t obj)
RSPEAK(256); RSPEAK(256);
return(2012); return(2012);
} }
if (OBJTXT[obj] == 0 || game.prop[obj] < 0) if (OBJTXT[obj] == 0 || game.prop[obj] < 0) {
{RSPEAK(SPK); return 2012;} RSPEAK(spk);
return 2012;
}
if (obj == OYSTER && !game.clshnt) { if (obj == OYSTER && !game.clshnt) {
game.clshnt=YES(input,192,193,54); game.clshnt=YES(input,192,193,54);
return(2012); return(2012);
@ -825,7 +830,10 @@ static int read(FILE *input, token_t obj)
static int reservoir(void) static int reservoir(void)
/* Z'ZZZ (word gets recomputed at startup; different each game). */ /* Z'ZZZ (word gets recomputed at startup; different each game). */
{ {
if (!AT(RESER) && game.loc != game.fixed[RESER]-1) {RSPEAK(SPK); return 2012;} if (!AT(RESER) && game.loc != game.fixed[RESER]-1) {
RSPEAK(75);
return 2012;
}
PSPEAK(RESER,game.prop[RESER]+1); PSPEAK(RESER,game.prop[RESER]+1);
game.prop[RESER]=1-game.prop[RESER]; game.prop[RESER]=1-game.prop[RESER];
if (AT(RESER)) return(2012); if (AT(RESER)) return(2012);
@ -835,18 +843,19 @@ static int reservoir(void)
return(2); return(2);
} }
static int rub(token_t obj) static int rub(token_t verb, token_t obj)
/* Rub. Yields various snide remarks except for lit urn. */ /* Rub. Yields various snide remarks except for lit urn. */
{ {
if (obj != LAMP)SPK=76; int spk = ACTSPK[verb];
if (obj != URN || game.prop[URN] != 2) {RSPEAK(SPK); return 2012;} if (obj != LAMP)spk=76;
if (obj != URN || game.prop[URN] != 2) {RSPEAK(spk); return 2012;}
DSTROY(URN); DSTROY(URN);
DROP(AMBER,game.loc); DROP(AMBER,game.loc);
game.prop[AMBER]=1; game.prop[AMBER]=1;
--game.tally; --game.tally;
DROP(CAVITY,game.loc); DROP(CAVITY,game.loc);
SPK=216; spk=216;
RSPEAK(SPK); RSPEAK(spk);
return 2012; return 2012;
} }
@ -854,8 +863,11 @@ static int say(void)
/* SAY. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */ /* SAY. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */
{ {
/* FIXME: ugly use of globals */ /* FIXME: ugly use of globals */
SETPRM(1,WD2,WD2X); if (WD2 <= 0)SETPRM(1,WD1,WD1X); SETPRM(1,WD2,WD2X);
if (WD2 > 0)WD1=WD2; if (WD2 <= 0)
SETPRM(1,WD1,WD1X);
if (WD2 > 0)
WD1=WD2;
int wd=VOCAB(WD1,-1); int wd=VOCAB(WD1,-1);
if (wd == 62 || wd == 65 || wd == 71 || wd == 2025 || wd == 2034) { if (wd == 62 || wd == 65 || wd == 71 || wd == 2025 || wd == 2034) {
WD2=0; WD2=0;
@ -873,19 +885,20 @@ static int throw_support(long spk)
return(8); return(8);
} }
static int throw(FILE *cmdin, long verb, long obj) static int throw(FILE *cmdin, long verb, token_t obj)
/* Throw. Same as discard unless axe. Then same as attack except /* Throw. Same as discard unless axe. Then same as attack except
* ignore bird, and if dwarf is present then one might be killed. * ignore bird, and if dwarf is present then one might be killed.
* (Only way to do so!) Axe also special for dragon, bear, and * (Only way to do so!) Axe also special for dragon, bear, and
* troll. Treasures special for troll. */ * troll. Treasures special for troll. */
{ {
int spk = ACTSPK[verb];
if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2;
if (!TOTING(obj)) { if (!TOTING(obj)) {
RSPEAK(SPK); /* FIXME: Defaults from ACTSPK */ RSPEAK(spk);
return 2012; return 2012;
} }
if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) { if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) {
SPK=159; spk=159;
/* Snarf a treasure for the troll. */ /* Snarf a treasure for the troll. */
DROP(obj,0); DROP(obj,0);
MOVE(TROLL,0); MOVE(TROLL,0);
@ -893,7 +906,7 @@ static int throw(FILE *cmdin, long verb, long obj)
DROP(TROLL2,PLAC[TROLL]); DROP(TROLL2,PLAC[TROLL]);
DROP(TROLL2+NOBJECTS,FIXD[TROLL]); DROP(TROLL2+NOBJECTS,FIXD[TROLL]);
JUGGLE(CHASM); JUGGLE(CHASM);
RSPEAK(SPK); RSPEAK(spk);
return 2012; return 2012;
} }
if (obj == FOOD && HERE(BEAR)) { if (obj == FOOD && HERE(BEAR)) {
@ -906,40 +919,40 @@ static int throw(FILE *cmdin, long verb, long obj)
int i=ATDWRF(game.loc); int i=ATDWRF(game.loc);
if (i <= 0) { if (i <= 0) {
if (AT(DRAGON) && game.prop[DRAGON] == 0) { if (AT(DRAGON) && game.prop[DRAGON] == 0) {
SPK=152; spk=152;
return throw_support(SPK); return throw_support(spk);
} }
if (AT(TROLL)) { if (AT(TROLL)) {
SPK=158; spk=158;
return throw_support(SPK); return throw_support(spk);
} }
if (AT(OGRE)) { if (AT(OGRE)) {
SPK=203; spk=203;
return throw_support(SPK); return throw_support(spk);
} }
if (HERE(BEAR) && game.prop[BEAR] == 0) { if (HERE(BEAR) && game.prop[BEAR] == 0) {
/* This'll teach him to throw the axe at the bear! */ /* This'll teach him to throw the axe at the bear! */
SPK=164; spk=164;
DROP(AXE,game.loc); DROP(AXE,game.loc);
game.fixed[AXE]= -1; game.fixed[AXE]= -1;
game.prop[AXE]=1; game.prop[AXE]=1;
JUGGLE(BEAR); JUGGLE(BEAR);
{RSPEAK(SPK); return 2012;} {RSPEAK(spk); return 2012;}
} }
return(attack(cmdin, verb, 0)); return(attack(cmdin, verb, 0));
} }
if (randrange(NDWARVES+1) < game.dflag) { if (randrange(NDWARVES+1) < game.dflag) {
SPK=48; spk=48;
return throw_support(SPK); return throw_support(spk);
} }
game.dseen[i]=false; game.dseen[i]=false;
game.dloc[i]=0; game.dloc[i]=0;
SPK=47; spk=47;
++game.dkill; ++game.dkill;
if (game.dkill == 1)SPK=149; if (game.dkill == 1)spk=149;
return throw_support(SPK); return throw_support(spk);
} }
static int vscore(void) static int vscore(void)
@ -949,51 +962,53 @@ static int vscore(void)
return 2012; return 2012;
} }
static int wake(token_t obj) static int wake(token_t verb, token_t obj)
/* Wake. Only use is to disturb the dwarves. */ /* Wake. Only use is to disturb the dwarves. */
{ {
if (obj != DWARF || !game.closed) {RSPEAK(SPK); return 2012;} if (obj != DWARF || !game.closed) {RSPEAK(ACTSPK[verb]); return 2012;}
RSPEAK(199); RSPEAK(199);
return(19000); return(19000);
} }
static int wave(token_t obj) static int wave(token_t verb, token_t obj)
/* Wave. No effect unless waving rod at fissure or at bird. */ /* Wave. No effect unless waving rod at fissure or at bird. */
{ {
if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))SPK=29; int spk = ACTSPK[verb];
if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk=29;
if (obj != ROD || if (obj != ROD ||
!TOTING(obj) || !TOTING(obj) ||
(!HERE(BIRD) && (game.closng || !AT(FISSUR)))) { (!HERE(BIRD) && (game.closng || !AT(FISSUR)))) {
RSPEAK(SPK); RSPEAK(spk);
return 2012; return 2012;
} }
if (HERE(BIRD))SPK=206+MOD(game.prop[BIRD],2); if (HERE(BIRD))spk=206+MOD(game.prop[BIRD],2);
if (SPK == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) { if (spk == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
DROP(JADE,game.loc); DROP(JADE,game.loc);
game.prop[JADE]=0; game.prop[JADE]=0;
--game.tally; --game.tally;
SPK=208; spk=208;
RSPEAK(SPK); RSPEAK(spk);
return 2012; return 2012;
} else { } else {
if (game.closed) { if (game.closed) {
RSPEAK(SPK); /* FIXME: How is SPK set here? */ RSPEAK(spk);
return(19000); return(19000);
} }
if (game.closng || !AT(FISSUR)) {RSPEAK(SPK); return 2012;} if (game.closng || !AT(FISSUR)) {RSPEAK(spk); return 2012;}
if (HERE(BIRD))RSPEAK(SPK); if (HERE(BIRD))RSPEAK(spk);
game.prop[FISSUR]=1-game.prop[FISSUR]; game.prop[FISSUR]=1-game.prop[FISSUR];
PSPEAK(FISSUR,2-game.prop[FISSUR]); PSPEAK(FISSUR,2-game.prop[FISSUR]);
return 2012; return 2012;
} }
} }
int action(FILE *input, enum speechpart part, long verb, long obj) int action(FILE *input, enum speechpart part, long verb, token_t obj)
/* Analyse a verb. Remember what it was, go back for object if second word /* Analyse a verb. Remember what it was, go back for object if second word
* unless verb is "say", which snarfs arbitrary second word. * unless verb is "say", which snarfs arbitrary second word.
*/ */
{ {
int kk; int kk;
token_t spk=ACTSPK[verb];
if (part == unknown) if (part == unknown)
{ {
@ -1028,8 +1043,9 @@ int action(FILE *input, enum speechpart part, long verb, long obj)
} }
else if (obj == KNIFE && game.knfloc == game.loc) { else if (obj == KNIFE && game.knfloc == game.loc) {
game.knfloc= -1; game.knfloc= -1;
SPK=116; spk=116;
{RSPEAK(SPK); return 2012;} RSPEAK(spk);
return 2012;
} }
else if (obj == ROD && HERE(ROD2)) { else if (obj == ROD && HERE(ROD2)) {
obj=ROD2; obj=ROD2;
@ -1052,7 +1068,6 @@ int action(FILE *input, enum speechpart part, long verb, long obj)
switch(part) switch(part)
{ {
case intransitive: case intransitive:
SPK=ACTSPK[verb];
if (WD2 > 0 && verb != SAY) return(2800); if (WD2 > 0 && verb != SAY) return(2800);
if (verb == SAY)obj=WD2; if (verb == SAY)obj=WD2;
if (obj == 0) { if (obj == 0) {
@ -1068,7 +1083,7 @@ int action(FILE *input, enum speechpart part, long verb, long obj)
case 7: /* EXTIN */ return extinguish(verb, INTRANSITIVE); case 7: /* EXTIN */ return extinguish(verb, INTRANSITIVE);
case 8: /* WAVE */ return(8000); case 8: /* WAVE */ return(8000);
case 9: /* CALM */ return(8000); case 9: /* CALM */ return(8000);
case 10: /* WALK */ {RSPEAK(SPK); return 2012;} case 10: /* WALK */ {RSPEAK(spk); return 2012;}
case 11: /* ATTAC */ return attack(input, verb, obj); case 11: /* ATTAC */ return attack(input, verb, obj);
case 12: /* POUR */ return pour(verb, obj); case 12: /* POUR */ return pour(verb, obj);
case 13: /* EAT */ return eat(verb, INTRANSITIVE); case 13: /* EAT */ return eat(verb, INTRANSITIVE);
@ -1084,12 +1099,12 @@ int action(FILE *input, enum speechpart part, long verb, long obj)
case 23: /* SCOR */ return vscore(); case 23: /* SCOR */ return vscore();
case 24: /* FOO */ return bigwords(WD1); case 24: /* FOO */ return bigwords(WD1);
case 25: /* BRIEF */ return brief(); case 25: /* BRIEF */ return brief();
case 26: /* READ */ return read(input, INTRANSITIVE); case 26: /* READ */ return read(input, verb, INTRANSITIVE);
case 27: /* BREAK */ return(8000); case 27: /* BREAK */ return(8000);
case 28: /* WAKE */ return(8000); case 28: /* WAKE */ return(8000);
case 29: /* SUSP */ return saveresume(input, false); case 29: /* SUSP */ return saveresume(input, false);
case 30: /* RESU */ return saveresume(input, true); case 30: /* RESU */ return saveresume(input, true);
case 31: /* FLY */ return fly(INTRANSITIVE); case 31: /* FLY */ return fly(verb, INTRANSITIVE);
case 32: /* LISTE */ return listen(); case 32: /* LISTE */ return listen();
case 33: /* ZZZZ */ return reservoir(); case 33: /* ZZZZ */ return reservoir();
} }
@ -1107,31 +1122,31 @@ int action(FILE *input, enum speechpart part, long verb, long obj)
case 5: /* LOCK */ return lock(verb, obj); case 5: /* LOCK */ return lock(verb, obj);
case 6: /* LIGHT */ return light(obj); case 6: /* LIGHT */ return light(obj);
case 7: /* EXTI */ return extinguish(verb, obj); case 7: /* EXTI */ return extinguish(verb, obj);
case 8: /* WAVE */ return wave(obj); case 8: /* WAVE */ return wave(verb, obj);
case 9: /* CALM */ {RSPEAK(SPK); return 2012;} case 9: /* CALM */ {RSPEAK(spk); return 2012;}
case 10: /* WALK */ {RSPEAK(SPK); return 2012;} case 10: /* WALK */ {RSPEAK(spk); return 2012;}
case 11: /* ATTAC */ return attack(input, verb, obj); case 11: /* ATTAC */ return attack(input, verb, obj);
case 12: /* POUR */ return pour(verb, obj); case 12: /* POUR */ return pour(verb, obj);
case 13: /* EAT */ return eat(verb, obj); case 13: /* EAT */ return eat(verb, obj);
case 14: /* DRINK */ return drink(verb, obj); case 14: /* DRINK */ return drink(verb, obj);
case 15: /* RUB */ return rub(obj); case 15: /* RUB */ return rub(verb, obj);
case 16: /* TOSS */ return throw(input, verb, obj); case 16: /* TOSS */ return throw(input, verb, obj);
case 17: /* QUIT */ {RSPEAK(SPK); return 2012;} case 17: /* QUIT */ {RSPEAK(spk); return 2012;}
case 18: /* FIND */ return find(obj); case 18: /* FIND */ return find(verb, obj);
case 19: /* INVEN */ return find(obj); case 19: /* INVEN */ return find(verb, obj);
case 20: /* FEED */ return feed(verb, obj); case 20: /* FEED */ return feed(verb, obj);
case 21: /* FILL */ return fill(verb, obj); case 21: /* FILL */ return fill(verb, obj);
case 22: /* BLAST */ return blast(); case 22: /* BLAST */ return blast();
case 23: /* SCOR */ {RSPEAK(SPK); return 2012;} case 23: /* SCOR */ {RSPEAK(spk); return 2012;}
case 24: /* FOO */ {RSPEAK(SPK); return 2012;} case 24: /* FOO */ {RSPEAK(spk); return 2012;}
case 25: /* BRIEF */ {RSPEAK(SPK); return 2012;} case 25: /* BRIEF */ {RSPEAK(spk); return 2012;}
case 26: /* READ */ return read(input, obj); case 26: /* READ */ return read(input, verb, obj);
case 27: /* BREAK */ return vbreak(verb, obj); case 27: /* BREAK */ return vbreak(verb, obj);
case 28: /* WAKE */ return wake(obj); case 28: /* WAKE */ return wake(verb, obj);
case 29: /* SUSP */ {RSPEAK(SPK); return 2012;} case 29: /* SUSP */ {RSPEAK(spk); return 2012;}
case 30: /* RESU */ {RSPEAK(SPK); return 2012;} case 30: /* RESU */ {RSPEAK(spk); return 2012;}
case 31: /* FLY */ return fly(obj); case 31: /* FLY */ return fly(verb, obj);
case 32: /* LISTE */ {RSPEAK(SPK); return 2012;} case 32: /* LISTE */ {RSPEAK(spk); return 2012;}
case 33: /* ZZZZ */ return reservoir(); case 33: /* ZZZZ */ return reservoir();
} }
BUG(24); BUG(24);