Updated documentation
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1 changed files with 13 additions and 13 deletions
26
main.c
26
main.c
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@ -467,19 +467,19 @@ static bool dwarfmove(void)
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* If the current loc is zero, it means the clown got himself killed.
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* We'll allow this maxdie times. NDEATHS is automatically set based
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* on the number of snide messages available. Each death results in
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* a message (81, 83, etc.) which offers reincarnation; if accepted,
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* this results in message 82, 84, etc. The last time, if he wants
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* another chance, he gets a snide remark as we exit. When
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* reincarnated, all objects being carried get dropped at game.oldlc2
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* (presumably the last place prior to being killed) without change
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* of props. The loop runs backwards to assure that the bird is
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* dropped before the cage. (This kluge could be changed once we're
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* sure all references to bird and cage are done by keywords.) The
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* lamp is a special case (it wouldn't do to leave it in the cave).
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* It is turned off and left outside the building (only if he was
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* carrying it, of course). He himself is left inside the building
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* (and heaven help him if he tries to xyzzy back into the cave
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* without the lamp!). game.oldloc is zapped so he can't just
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* a message (obituaries[n]) which offers reincarnation; if accepted,
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* this results in message obituaries[0], obituaries[2], etc. The
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* last time, if he wants another chance, he gets a snide remark as
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* we exit. When reincarnated, all objects being carried get dropped
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* at game.oldlc2 (presumably the last place prior to being killed)
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* without change of props. The loop runs backwards to assure that
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* the bird is dropped before the cage. (This kluge could be changed
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* once we're sure all references to bird and cage are done by
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* keywords.) The lamp is a special case (it wouldn't do to leave it
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* in the cave). It is turned off and left outside the building (only
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* if he was carrying it, of course). He himself is left inside the
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* building (and heaven help him if he tries to xyzzy back into the
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* cave without the lamp!). game.oldloc is zapped so he can't just
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* "retreat". */
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static void croak(void)
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