Fixed regression in #21 Cleaned up logic of light/extinguish
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3 changed files with 25 additions and 23 deletions
18
actions.c
18
actions.c
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@ -523,13 +523,12 @@ static int eat(token_t verb, token_t obj)
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static int extinguish(token_t verb, int obj)
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/* Extinguish. Lamp, urn, dragon/volcano (nice try). */
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{
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int spk = actions[verb].message;
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if (obj == INTRANSITIVE) {
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if (HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT)
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obj = LAMP;
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if (HERE(URN) && game.prop[URN] == URN_LIT)
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obj = obj * NOBJECTS + URN;
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if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS)
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obj = URN;
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if (obj == INTRANSITIVE)
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return GO_UNKNOWN;
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}
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@ -539,13 +538,16 @@ static int extinguish(token_t verb, int obj)
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} else {
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pspeak(URN, change, URN_DARK);
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}
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return GO_CLEAROBJ;
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} else if (obj == LAMP) {
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state_change(LAMP, LAMP_DARK);
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spk = DARK(game.loc) ? PITCH_DARK : NO_MESSAGE;
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} else if (obj == DRAGON || obj == VOLCANO)
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spk = BEYOND_POWER;
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rspeak(spk);
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rspeak(DARK(game.loc) ? PITCH_DARK : NO_MESSAGE);
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} else if (obj == DRAGON || obj == VOLCANO) {
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rspeak(BEYOND_POWER);
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} else {
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rspeak(actions[verb].message);
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}
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return GO_CLEAROBJ;
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}
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