Even less magic
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18a9be501f
commit
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7 changed files with 89 additions and 88 deletions
73
advent.h
73
advent.h
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@ -14,6 +14,8 @@
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#define INVLIMIT 7 /* inverntory limit (# of objects) */
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#define INTRANSITIVE -1 /* illegal object number */
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#define SPECIALBASE 300 /* base number of special rooms */
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#define GAMELIMIT 330 /* base limit of turns */
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#define NOVICELIMIT 1000 /* limit of turns for novice */
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#define WARNTIME 30 /* late game starts at game.limit-this */
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#define PANICTIME 15 /* time left after closing */
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#define BATTERYLIFE 2500 /* turn limit increment from batteries */
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@ -60,23 +62,23 @@ struct game_t {
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long turns;
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long wzdark;
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long zzword;
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long abbrev[LOCSIZ+1];
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long atloc[LOCSIZ+1];
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long dseen[NDWARVES+1];
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long dloc[NDWARVES+1];
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long odloc[NDWARVES+1];
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long fixed[NOBJECTS+1];
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long link[NOBJECTS*2 + 1];
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long place[NOBJECTS+1];
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long hinted[HNTSIZ+1];
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long hintlc[HNTSIZ+1];
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long prop[NOBJECTS+1];
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long abbrev[LOCSIZ + 1];
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long atloc[LOCSIZ + 1];
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long dseen[NDWARVES + 1];
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long dloc[NDWARVES + 1];
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long odloc[NDWARVES + 1];
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long fixed[NOBJECTS + 1];
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long link[NOBJECTS * 2 + 1];
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long place[NOBJECTS + 1];
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long hinted[HNTSIZ + 1];
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long hintlc[HNTSIZ + 1];
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long prop[NOBJECTS + 1];
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};
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extern struct game_t game;
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extern long LNLENG, LNPOSN, PARMS[];
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extern char rawbuf[LINESIZE], INLINE[LINESIZE+1];
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extern char rawbuf[LINESIZE], INLINE[LINESIZE + 1];
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extern const char ascii_to_advent[];
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extern const char advent_to_ascii[];
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extern FILE *logfp;
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@ -89,25 +91,25 @@ extern void* xmalloc(size_t size);
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extern char* xstrdup(const char*);
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extern void packed_to_token(long, char token[]);
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extern void speak(const char*);
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extern void PSPEAK(vocab_t,int);
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extern void PSPEAK(vocab_t, int);
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extern void RSPEAK(vocab_t);
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extern void SETPRM(long,long,long);
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extern bool GETIN(FILE *,token_t*,token_t*,token_t*,token_t*);
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extern void SETPRM(long, long, long);
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extern bool GETIN(FILE *, token_t*, token_t*, token_t*, token_t*);
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extern void echo_input(FILE*, char*, char*);
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extern char* get_input(void);
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extern bool YES(const char*, const char*, const char*);
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extern long GETTXT(bool,bool,bool);
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extern long GETTXT(bool, bool, bool);
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extern token_t MAKEWD(long);
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extern long VOCAB(long,long);
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extern long VOCAB(long, long);
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extern void JUGGLE(long);
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extern void MOVE(long,long);
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extern long PUT(long,long,long);
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extern void CARRY(long,long);
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extern void DROP(long,long);
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extern void MOVE(long, long);
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extern long PUT(long, long, long);
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extern void CARRY(long, long);
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extern void DROP(long, long);
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extern long ATDWRF(long);
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extern long SETBIT(long);
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extern bool TSTBIT(long,int);
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extern long RNDVOC(long,long);
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extern bool TSTBIT(long, int);
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extern long RNDVOC(long, long);
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extern bool MAPLIN(FILE *);
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extern void DATIME(long*, long*);
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@ -136,7 +138,7 @@ extern int restore(FILE *);
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* PCT(N) = true N% of the time (N integer from 0 to 100)
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* TOTING(OBJ) = true if the OBJ is being carried */
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#define DESTROY(N) MOVE(N, NOWHERE)
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#define DESTROY(N) MOVE(N, LOC_NOWHERE)
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#define MOD(N,M) ((N) % (M))
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#define TOTING(OBJ) (game.place[OBJ] == CARRIED)
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#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc)
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@ -162,23 +164,23 @@ extern int restore(FILE *);
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#define OUTSID(LOC) ((LOC) <= LOC_GRATE || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == LOC_FOOF2 || (LOC) == LOC_FOOF4)
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#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC) && (LOC) != LOC_FOOF1)
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/* vocabulary items */
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/* vocabulary items */
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extern long AMBER, ATTACK, AXE, BACK, BATTERY, BEAR,
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BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
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CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
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EMERALD, ENTER, ENTRNC, FIND, FISSURE, FOOD, GRATE, HINT, INVENT,
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JADE, KEYS, KNIFE, LAMP, LOCK, LOOK, MAGAZINE, MESSAG, MIRROR, NUGGET, NUL,
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OGRE, OIL, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAMID,
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RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY, SIGN, SNAKE,
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STEPS, STICK, STREAM, THROW, TRIDENT, TROLL, TROLL2,
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URN, VASE, VEND, VOLCANO, WATER;
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BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
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CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
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EMERALD, ENTER, ENTRNC, FIND, FISSURE, FOOD, GRATE, HINT, INVENT,
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JADE, KEYS, KNIFE, LAMP, LOCK, LOOK, MAGAZINE, MESSAG, MIRROR, NUGGET, NUL,
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OGRE, OIL, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAMID,
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RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY, SIGN, SNAKE,
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STEPS, STICK, STREAM, THROW, TRIDENT, TROLL, TROLL2,
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URN, VASE, VEND, VOLCANO, WATER;
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enum speechpart {unknown, intransitive, transitive};
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void initialise(void);
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int action(FILE *input, enum speechpart part, long verb, token_t obj);
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/* Phase codes for action returns.
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/* Phase codes for action returns.
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* These were at one time FORTRAN line numbers.
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* The values don't matter, but perturb their order at your peril.
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*/
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@ -203,7 +205,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj);
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#define NOARRR 3 /* Pirate doesn't go here unless following player */
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#define NOBACK 4 /* Cannot use "back" to move away */
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/* Bits past 10 indicate areas of interest to "hint" routines */
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#define HBASE 10 /* Base for location hint bitss */
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#define HBASE 10 /* Base for location hint bits */
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#define HCAVE 11 /* Trying to get into cave */
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#define HBIRD 12 /* Trying to catch bird */
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#define HSNAKE 13 /* Trying to deal with snake */
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@ -217,7 +219,6 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj);
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/* Special object statuses in game.place - can also be a location number (> 0) */
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#define CARRIED -1 /* Player is toting it */
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#define NOWHERE 0 /* It's destroyed */
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/* hack to ignore GCC Unused Result */
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#define IGNORE(r) do{if (r){}}while(0)
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