Even less magic
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parent
18a9be501f
commit
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7 changed files with 89 additions and 88 deletions
21
main.c
21
main.c
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@ -78,11 +78,11 @@ int main(int argc, char *argv[])
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/* Options. */
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#ifndef ADVENT_NOSAVE
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char* opts = "l:or:s";
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char* usage = "Usage: %s [-l logfilename] [-o] [-r restorefilename] [-s] \n";
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const char* opts = "l:or:s";
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const char* usage = "Usage: %s [-l logfilename] [-o] [-r restorefilename] [-s] \n";
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#else
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char* opts = "l:os";
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char* usage = "Usage: %s [-l logfilename] [-o] [-s] \n";
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const char* opts = "l:os";
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const char* usage = "Usage: %s [-l logfilename] [-o] [-s] \n";
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#endif
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while ((ch = getopt(argc, argv, opts)) != EOF) {
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switch (ch) {
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@ -157,10 +157,11 @@ int main(int argc, char *argv[])
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game.zzword = RNDVOC(3, 0);
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game.newloc = LOC_START;
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game.loc = LOC_START;
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game.limit = 330;
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game.limit = GAMELIMIT;
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if (!rfp) {
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game.novice = YES(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]);
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if (game.novice)game.limit = 1000;
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if (game.novice)
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game.limit = NOVICELIMIT;
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} else {
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restore(rfp);
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}
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@ -295,7 +296,7 @@ static bool spotted_by_pirate(int i)
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/* The pirate's spotted him. He leaves him alone once we've
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* found chest. K counts if a treasure is here. If not, and
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* tally=1 for an unseen chest, let the pirate be spotted. Note
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* that game.place[CHEST] = NOWHERE might mean that he's thrown
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* that game.place[CHEST] = LOC_NOWHERE might mean that he's thrown
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* it to the troll, but in that case he's seen the chest
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* (game.prop=0). */
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if (game.loc == game.chloc || game.prop[CHEST] >= 0)
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@ -316,7 +317,7 @@ static bool spotted_by_pirate(int i)
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}
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}
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/* Force chest placement before player finds last treasure */
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if (game.tally == 1 && snarfed == 0 && game.place[CHEST] == NOWHERE && HERE(LAMP) && game.prop[LAMP] == 1) {
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if (game.tally == 1 && snarfed == 0 && game.place[CHEST] == LOC_NOWHERE && HERE(LAMP) && game.prop[LAMP] == 1) {
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RSPEAK(PIRATE_SPOTTED);
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movechest = true;
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}
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@ -512,7 +513,7 @@ static void croak(void)
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} else if (game.numdie == maximum_deaths || !YES(query, yes_response, arbitrary_messages[OK_MAN]))
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terminate(endgame);
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else {
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game.place[WATER] = game.place[OIL] = NOWHERE;
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game.place[WATER] = game.place[OIL] = LOC_NOWHERE;
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if (TOTING(LAMP))
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game.prop[LAMP] = 0;
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for (int j = 1; j <= NOBJECTS; j++) {
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@ -878,7 +879,7 @@ static void lampcheck(void)
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if (!game.lmwarn && HERE(LAMP)) {
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game.lmwarn = true;
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int spk = GET_BATTERIES;
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if (game.place[BATTERY] == NOWHERE)spk = LAMP_DIM;
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if (game.place[BATTERY] == LOC_NOWHERE)spk = LAMP_DIM;
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if (game.prop[BATTERY] == 1)spk = MISSING_BATTERYIES;
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RSPEAK(spk);
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}
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