Even less magic
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parent
18a9be501f
commit
e9aff2568f
7 changed files with 89 additions and 88 deletions
13
actions.c
13
actions.c
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@ -134,7 +134,7 @@ static int bigwords(long foo)
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} else {
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/* Bring back troll if we steal the eggs back from him before
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* crossing. */
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if (game.place[EGGS] == 0 && game.place[TROLL] == 0 && game.prop[TROLL] == 0)
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if (game.place[EGGS] == LOC_NOWHERE && game.place[TROLL] == LOC_NOWHERE && game.prop[TROLL] == 0)
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game.prop[TROLL] = 1;
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k = 2;
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if (HERE(EGGS))k = 1;
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@ -389,7 +389,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
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int k = LIQUID();
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if (k == obj)obj = BOTTLE;
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if (obj == BOTTLE && k != 0)
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game.place[k] = NOWHERE;
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game.place[k] = LOC_NOWHERE;
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if (obj == CAGE && game.prop[BIRD] == 1)DROP(BIRD, game.loc);
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DROP(obj, game.loc);
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if (obj != BIRD) return GO_CLEAROBJ;
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@ -409,7 +409,7 @@ static int drink(token_t verb, token_t obj)
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if (obj != 0 && obj != WATER)spk = RIDICULOUS_ATTEMPT;
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if (spk != RIDICULOUS_ATTEMPT && LIQUID() == WATER && HERE(BOTTLE)) {
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game.prop[BOTTLE] = 1;
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game.place[WATER] = NOWHERE;
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game.place[WATER] = LOC_NOWHERE;
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spk = BOTTLE_EMPTY;
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}
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} else {
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@ -539,7 +539,7 @@ int fill(token_t verb, token_t obj)
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RSPEAK(spk);
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return GO_CLEAROBJ;
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}
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game.place[k] = NOWHERE;
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game.place[k] = LOC_NOWHERE;
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game.prop[BOTTLE] = 1;
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if (k == OIL)game.prop[URN] = 1;
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spk = WATER_URN + game.prop[URN];
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@ -764,7 +764,7 @@ static int pour(token_t verb, token_t obj)
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if (HERE(URN) && game.prop[URN] == 0)
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return fill(verb, URN);
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game.prop[BOTTLE] = 1;
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game.place[obj] = NOWHERE;
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game.place[obj] = LOC_NOWHERE;
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spk = GROUND_WET;
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if (!(AT(PLANT) || AT(DOOR))) {
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RSPEAK(spk);
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@ -800,7 +800,6 @@ static int quit(void)
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static int read(token_t verb, token_t obj)
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/* Read. Print stuff based on objtxt. Oyster (?) is special case. */
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{
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int spk = ACTSPK[verb];
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if (obj == INTRANSITIVE) {
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obj = 0;
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for (int i = 1; i <= NOBJECTS; i++) {
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@ -816,7 +815,7 @@ static int read(token_t verb, token_t obj)
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return GO_CLEAROBJ;
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}
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if (OBJTXT[obj] == 0 || game.prop[obj] < 0) {
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RSPEAK(spk);
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RSPEAK(ACTSPK[verb]);
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return GO_CLEAROBJ;
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}
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if (obj == OYSTER && !game.clshnt) {
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7
advent.h
7
advent.h
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@ -14,6 +14,8 @@
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#define INVLIMIT 7 /* inverntory limit (# of objects) */
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#define INTRANSITIVE -1 /* illegal object number */
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#define SPECIALBASE 300 /* base number of special rooms */
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#define GAMELIMIT 330 /* base limit of turns */
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#define NOVICELIMIT 1000 /* limit of turns for novice */
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#define WARNTIME 30 /* late game starts at game.limit-this */
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#define PANICTIME 15 /* time left after closing */
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#define BATTERYLIFE 2500 /* turn limit increment from batteries */
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@ -136,7 +138,7 @@ extern int restore(FILE *);
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* PCT(N) = true N% of the time (N integer from 0 to 100)
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* TOTING(OBJ) = true if the OBJ is being carried */
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#define DESTROY(N) MOVE(N, NOWHERE)
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#define DESTROY(N) MOVE(N, LOC_NOWHERE)
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#define MOD(N,M) ((N) % (M))
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#define TOTING(OBJ) (game.place[OBJ] == CARRIED)
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#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc)
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@ -203,7 +205,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj);
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#define NOARRR 3 /* Pirate doesn't go here unless following player */
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#define NOBACK 4 /* Cannot use "back" to move away */
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/* Bits past 10 indicate areas of interest to "hint" routines */
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#define HBASE 10 /* Base for location hint bitss */
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#define HBASE 10 /* Base for location hint bits */
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#define HCAVE 11 /* Trying to get into cave */
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#define HBIRD 12 /* Trying to catch bird */
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#define HSNAKE 13 /* Trying to deal with snake */
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@ -217,7 +219,6 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj);
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/* Special object statuses in game.place - can also be a location number (> 0) */
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#define CARRIED -1 /* Player is toting it */
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#define NOWHERE 0 /* It's destroyed */
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/* hack to ignore GCC Unused Result */
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#define IGNORE(r) do{if (r){}}while(0)
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@ -1,5 +1,5 @@
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locations: !!omap
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- LOC_0:
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- LOC_NOWHERE:
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description:
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long: !!null
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short: !!null
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2
init.c
2
init.c
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@ -176,7 +176,7 @@ void initialise(void)
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printf("Initialising...\n");
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for (int i = 1; i <= NOBJECTS; i++) {
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game.place[i] = NOWHERE;
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game.place[i] = LOC_NOWHERE;
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game.prop[i] = 0;
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game.link[i + NOBJECTS] = game.link[i] = 0;
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}
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21
main.c
21
main.c
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@ -78,11 +78,11 @@ int main(int argc, char *argv[])
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/* Options. */
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#ifndef ADVENT_NOSAVE
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char* opts = "l:or:s";
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char* usage = "Usage: %s [-l logfilename] [-o] [-r restorefilename] [-s] \n";
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const char* opts = "l:or:s";
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const char* usage = "Usage: %s [-l logfilename] [-o] [-r restorefilename] [-s] \n";
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#else
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char* opts = "l:os";
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char* usage = "Usage: %s [-l logfilename] [-o] [-s] \n";
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const char* opts = "l:os";
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const char* usage = "Usage: %s [-l logfilename] [-o] [-s] \n";
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#endif
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while ((ch = getopt(argc, argv, opts)) != EOF) {
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switch (ch) {
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@ -157,10 +157,11 @@ int main(int argc, char *argv[])
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game.zzword = RNDVOC(3, 0);
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game.newloc = LOC_START;
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game.loc = LOC_START;
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game.limit = 330;
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game.limit = GAMELIMIT;
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if (!rfp) {
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game.novice = YES(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]);
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if (game.novice)game.limit = 1000;
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if (game.novice)
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game.limit = NOVICELIMIT;
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} else {
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restore(rfp);
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}
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@ -295,7 +296,7 @@ static bool spotted_by_pirate(int i)
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/* The pirate's spotted him. He leaves him alone once we've
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* found chest. K counts if a treasure is here. If not, and
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* tally=1 for an unseen chest, let the pirate be spotted. Note
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* that game.place[CHEST] = NOWHERE might mean that he's thrown
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* that game.place[CHEST] = LOC_NOWHERE might mean that he's thrown
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* it to the troll, but in that case he's seen the chest
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* (game.prop=0). */
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if (game.loc == game.chloc || game.prop[CHEST] >= 0)
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@ -316,7 +317,7 @@ static bool spotted_by_pirate(int i)
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}
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}
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/* Force chest placement before player finds last treasure */
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if (game.tally == 1 && snarfed == 0 && game.place[CHEST] == NOWHERE && HERE(LAMP) && game.prop[LAMP] == 1) {
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if (game.tally == 1 && snarfed == 0 && game.place[CHEST] == LOC_NOWHERE && HERE(LAMP) && game.prop[LAMP] == 1) {
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RSPEAK(PIRATE_SPOTTED);
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movechest = true;
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}
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@ -512,7 +513,7 @@ static void croak(void)
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} else if (game.numdie == maximum_deaths || !YES(query, yes_response, arbitrary_messages[OK_MAN]))
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terminate(endgame);
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else {
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game.place[WATER] = game.place[OIL] = NOWHERE;
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game.place[WATER] = game.place[OIL] = LOC_NOWHERE;
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if (TOTING(LAMP))
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game.prop[LAMP] = 0;
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for (int j = 1; j <= NOBJECTS; j++) {
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@ -878,7 +879,7 @@ static void lampcheck(void)
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if (!game.lmwarn && HERE(LAMP)) {
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game.lmwarn = true;
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int spk = GET_BATTERIES;
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if (game.place[BATTERY] == NOWHERE)spk = LAMP_DIM;
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if (game.place[BATTERY] == LOC_NOWHERE)spk = LAMP_DIM;
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if (game.prop[BATTERY] == 1)spk = MISSING_BATTERYIES;
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RSPEAK(spk);
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}
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2
misc.c
2
misc.c
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@ -417,7 +417,7 @@ void MOVE(long object, long where)
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from = game.fixed[object - NOBJECTS];
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else
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from = game.place[object];
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if (from != NOWHERE && from != CARRIED && !SPECIAL(from))
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if (from != LOC_NOWHERE && from != CARRIED && !SPECIAL(from))
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CARRY(object, from);
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DROP(object, where);
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}
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