Stop overwriting obj by dragon check

This commit is contained in:
NHOrus 2017-07-06 19:12:16 +03:00
parent 8f5c262e6d
commit ea4986e0f5

View file

@ -121,10 +121,10 @@ static int attack(struct command_t *command)
move(DRAGON, LOC_SECRET5);
move(RUG, LOC_SECRET5);
drop(BLOOD, LOC_SECRET5);
for (obj = 1; obj <= NOBJECTS; obj++) {
if (game.place[obj] == objects[DRAGON].plac ||
game.place[obj] == objects[DRAGON].fixd)
move(obj, LOC_SECRET5);
for (obj_t i = 1; i <= NOBJECTS; i++) {
if (game.place[i] == objects[DRAGON].plac ||
game.place[i] == objects[DRAGON].fixd)
move(i, LOC_SECRET5);
}
game.loc = LOC_SECRET5;
return GO_MOVE;