Magic-number elimination.

This commit is contained in:
Eric S. Raymond 2017-07-03 07:14:15 -04:00
parent f48ec1eb36
commit eba8015059
4 changed files with 11 additions and 10 deletions

View file

@ -6,6 +6,7 @@
#include "dungeon.h"
#define LINESIZE 1024
#define TOKLEN 5 // # sigificant character sin a token */
#define NDWARVES 6 // number of dwarves
#define PIRATE NDWARVES // must be NDWARVES-1 when zero-origin
#define DALTLC LOC_NUGGET // alternate dwarf location
@ -151,7 +152,7 @@ struct game_t {
long trnluz; // # points lost so far due to number of turns used
long turns; // how many commands he's given (ignores yes/no)
bool wzdark; // whether the loc he's leaving was dark
char zzword[6]; // randomly generated magic word from bird
char zzword[TOKLEN+1]; // randomly generated magic word from bird
bool blooded; // has player drunk of dragon's blood?
long abbrev[NLOCATIONS + 1];
long atloc[NLOCATIONS + 1];
@ -190,7 +191,7 @@ extern struct settings_t settings;
extern char* xstrdup(const char* s);
extern void* xmalloc(size_t size);
extern void packed_to_token(long, char token[]);
extern long token_to_packed(const char token[6]);
extern long token_to_packed(const char token[TOKLEN+1]);
extern void tokenize(char*, long tokens[4]);
extern void vspeak(const char*, bool, va_list);
extern bool wordeq(token_t, token_t);