Move MAXDIE computation to dungeonmaker.
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5 changed files with 13 additions and 7 deletions
5
init.c
5
init.c
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@ -369,11 +369,6 @@ void initialise(void)
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game.knfloc=0;
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game.detail=0;
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game.abbnum=5;
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for (i=0; i<=4; i++) {
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long x = 2*i+81;
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if(RTEXT[x] != 0)
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MAXDIE=i+1;
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}
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game.numdie=0;
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game.holdng=0;
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game.dkill=0;
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