Structurize object info.

This commit is contained in:
Eric S. Raymond 2023-04-07 09:51:49 -04:00
parent 8fe07c8bf3
commit eebc87f889
7 changed files with 190 additions and 186 deletions

20
misc.c
View file

@ -571,8 +571,8 @@ void juggle(obj_t object)
{
loc_t i, j;
i = game.place[object];
j = game.fixed[object];
i = game.objects[object].place;
j = game.objects[object].fixed;
move(object, i);
move(object + NOBJECTS, j);
}
@ -586,9 +586,9 @@ void move(obj_t object, loc_t where)
loc_t from;
if (object > NOBJECTS)
from = game.fixed[object - NOBJECTS];
from = game.objects[object - NOBJECTS].fixed;
else
from = game.place[object];
from = game.objects[object].place;
/* (ESR) Used to check for !SPECIAL(from). I *think* that was wrong... */
if (from != LOC_NOWHERE && from != CARRIED)
carry(object, from);
@ -611,9 +611,9 @@ void carry(obj_t object, loc_t where)
int temp;
if (object <= NOBJECTS) {
if (game.place[object] == CARRIED)
if (game.objects[object].place == CARRIED)
return;
game.place[object] = CARRIED;
game.objects[object].place = CARRIED;
/*
* Without this conditional your inventory is overcounted
@ -641,9 +641,9 @@ void drop(obj_t object, loc_t where)
* game.holdng if the object was being toted. No state change on the object. */
{
if (object > NOBJECTS)
game.fixed[object - NOBJECTS] = where;
game.objects[object - NOBJECTS].fixed = where;
else {
if (game.place[object] == CARRIED)
if (game.objects[object].place == CARRIED)
if (object != BIRD)
/* The bird has to be weightless. This ugly hack (and the
* corresponding code in the carry function) brought to you
@ -652,7 +652,7 @@ void drop(obj_t object, loc_t where)
* happen.
*/
--game.holdng;
game.place[object] = where;
game.objects[object].place = where;
}
if (where == LOC_NOWHERE || where == CARRIED)
return;
@ -738,7 +738,7 @@ void bug(enum bugtype num, const char *error_string)
void state_change(obj_t obj, int state)
/* Object must have a change-message list for this to be useful; only some do */
{
game.prop[obj] = state;
game.objects[obj].prop = state;
pspeak(obj, change, true, state);
}