Improve state-macro encapsulation.

This commit is contained in:
Eric S. Raymond 2023-04-15 09:29:28 -04:00
parent 5d3205e1e9
commit ef78c36ddb
3 changed files with 16 additions and 13 deletions

7
init.c
View file

@ -84,9 +84,10 @@ int initialise(void)
drop(k, objects[k].plac);
}
/* Treasure props are initially -1, and are set to 0 the first time
* they are described. game.tally keeps track of how many are
* not yet found, so we know when to close the cave. */
/* Treasure props are initially STATE_NOTFOUND, and are set to
* STATE_FOUND the first time they are described. game.tally
* keeps track of how many are not yet found, so we know when to
* close the cave. */
for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
if (objects[treasure].is_treasure) {
++game.tally;