Improve state-macro encapsulation.
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3 changed files with 16 additions and 13 deletions
7
init.c
7
init.c
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@ -84,9 +84,10 @@ int initialise(void)
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drop(k, objects[k].plac);
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}
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/* Treasure props are initially -1, and are set to 0 the first time
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* they are described. game.tally keeps track of how many are
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* not yet found, so we know when to close the cave. */
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/* Treasure props are initially STATE_NOTFOUND, and are set to
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* STATE_FOUND the first time they are described. game.tally
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* keeps track of how many are not yet found, so we know when to
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* close the cave. */
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for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
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if (objects[treasure].is_treasure) {
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++game.tally;
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