An attempt to fix GitLab issue #37 failed, but...
...update the condioned-out code to at least make sense with the current versions of the data structures.
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1 changed files with 3 additions and 3 deletions
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main.c
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main.c
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@ -1089,9 +1089,9 @@ Lclearobj:
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#ifdef BROKEN
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/* Handling of actionless object followed by objectless action */
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if (preserve.type1 == OBJECT && preserve.type2 == NO_WORD_TYPE && command.id2 == 0)
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if (preserve.word[0].type == OBJECT && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0 && command.word[0].id == CARRY)
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command.obj = preserve.obj;
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#endif
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#endif /* BROKEN */
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++game.turns;
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