Complete OBJ localization in actions2.c
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3 changed files with 25 additions and 25 deletions
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@ -161,7 +161,7 @@ L8010: if(game.atloc[game.loc] == 0 || game.link[game.atloc[game.loc]] != 0 || A
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/* Transitive carry/drop are in separate file. */
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L9010: return(carry());
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L9010: return(carry(OBJ));
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L9020: return(discard(OBJ, false));
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/* SAY. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */
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