Address Issue #13: The "eat" command exhibits strange behavior
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advent.adoc
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@ -52,6 +52,24 @@ The binary save file format is fragile, dependent on your machine word
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size and endianness, and unlikely to survive through version bumps. There
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is a version check.
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The input parser was the first attempt *ever* at natural-language
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parsing in a game and has some known deficiencies. While later text
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adventures distinguished between transitive and intransitive verbs,
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Adventure's grammar distinguishes only between motion and action
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verbs. Motions are always immediate in their behavior, so both ACTION
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MOTION and MOTION ACTION (and even MOTION NOUN and MOTION MOTION) are
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invariably equivalent to MOTION (thus GO NORTH means NORTH and JUMP
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DOWN means JUMP). Whereas, with actions and nouns, the parser collects
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words until it's seen one of each, and then dispatches; if it reaches
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the end of the command without seeing a noun, it'll dispatch an
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"intransitive" action. This makes ACTION1 ACTION2 equivalent to
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ACTION2 (thus TAKE INVENTORY means INVENTORY), and NOUN ACTION
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equivalent to ACTION NOUN.
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Thus you get anomalies like "eat building" interpreted as a command
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to move to the building. These should not be reported as bugs; instead,
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consider them historical curiosities.
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== REPORTING BUGS ==
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Report bugs to Eric S. Raymond <esr@thyrsus.com>. The project page is
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at http://catb.org/~esr/open-adventure
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