Localizing variables

This commit is contained in:
NHOrus 2017-06-15 16:16:21 +03:00
parent e5f9c4fbea
commit f1f7cfd4e9
6 changed files with 37 additions and 43 deletions

View file

@ -21,9 +21,9 @@ static int attack(FILE *input, long verb, token_t obj)
* enemies, or no enemies but 2 others. */
{
int spk = ACTSPK[verb];
int i = ATDWRF(game.loc);
int d = ATDWRF(game.loc);
if (obj == 0) {
if (i > 0)
if (d > 0)
obj=DWARF;
if (HERE(SNAKE))obj=obj*NOBJECTS+SNAKE;
if (AT(DRAGON) && game.prop[DRAGON] == 0)obj=obj*NOBJECTS+DRAGON;
@ -66,12 +66,12 @@ static int attack(FILE *input, long verb, token_t obj)
if (obj == DRAGON)spk=ALREADY_DEAD;
if (obj == TROLL)spk=ROCKY_TROLL;
if (obj == OGRE)spk=OGRE_DOFGE;
if (obj == OGRE && i > 0) {
if (obj == OGRE && d > 0) {
RSPEAK(spk);
RSPEAK(KNIFE_THROWN);
DSTROY(OGRE);
int k=0;
for (i=1; i < PIRATE; i++) {
for (int i=1; i < PIRATE; i++) {
if (game.dloc[i] == game.loc) {
++k;
game.dloc[i] = LOC_61;
@ -604,13 +604,12 @@ static int fly(token_t verb, token_t obj)
RSPEAK(spk);
return GO_TERMINATE;
}
static int inven(token_t obj)
/* Inventory. If object, treat same as find. Else report on current burden. */
{
int i;
int spk=NO_CARRY;
for (i=1; i<=NOBJECTS; i++) {
for (int i=1; i<=NOBJECTS; i++) {
if (i == BEAR || !TOTING(i))
continue;
if (spk == NO_CARRY)
@ -661,13 +660,13 @@ int light(token_t verb, token_t obj)
return GO_TOP;
else
return GO_CLEAROBJ;
}
}
}
static int listen(void)
/* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */
{
int i, k;
int k;
int spk=ALL_SILENT;
k=LOCSND[game.loc];
if (k != 0) {
@ -676,7 +675,7 @@ static int listen(void)
spk=ARB_0;
}
SETPRM(1,game.zzword,0);
for (i=1; i<=NOBJECTS; i++) {
for (int i=1; i<=NOBJECTS; i++) {
if (!HERE(i) || OBJSND[i] == 0 || game.prop[i] < 0)
continue;
PSPEAK(i,OBJSND[i]+game.prop[i]);