Localizing variables
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e5f9c4fbea
commit
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6 changed files with 37 additions and 43 deletions
18
misc.c
18
misc.c
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@ -105,9 +105,9 @@ void newspeak(char* msg)
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{
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copy[i + 1] = 's';
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packed_to_token(PARMS[pi], parameters[pi]);
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for (int i = 0; i < strlen(parameters[pi]); ++i)
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for (int j = 0; j < strlen(parameters[pi]); ++j)
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{
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parameters[pi][i] = tolower(parameters[pi][i]);
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parameters[pi][j] = tolower(parameters[pi][j]);
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}
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}
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@ -116,9 +116,9 @@ void newspeak(char* msg)
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{
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copy[i + 1] = 's';
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packed_to_token(PARMS[pi], parameters[pi]);
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for (int i = 0; i < strlen(parameters[pi]); ++i)
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for (int j = 0; j < strlen(parameters[pi]); ++j)
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{
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parameters[pi][i] = tolower(parameters[pi][i]);
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parameters[pi][j] = tolower(parameters[pi][j]);
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}
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parameters[pi][0] = toupper(parameters[pi][0]);
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}
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@ -316,16 +316,16 @@ long VOCAB(long id, long init)
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* (Thus "STEPS", which is a motion verb as well as an object, may be located
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* as an object.) And it also means the KTAB value is taken modulo 1000. */
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{
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long i, lexeme;
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long lexeme;
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for (i=1; i<=TABSIZ; i++) {
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for (long i=1; i<=TABSIZ; i++) {
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if (KTAB[i] == -1) {
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lexeme= -1;
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if (init < 0)
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return(lexeme);
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BUG(5);
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}
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if (init >= 0 && KTAB[i]/1000 != init)
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if (init >= 0 && KTAB[i]/1000 != init)
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continue;
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if (ATAB[i] == id) {
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lexeme=KTAB[i];
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@ -427,13 +427,13 @@ long ATDWRF(long where)
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* there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore
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* the pirate (6th dwarf). */
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{
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long at, i;
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long at;
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at =0;
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if (game.dflag < 2)
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return(at);
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at = -1;
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for (i=1; i<=NDWARVES-1; i++) {
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for (long i=1; i<=NDWARVES-1; i++) {
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if (game.dloc[i] == where)
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return i;
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if (game.dloc[i] != 0)
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