Localizing variables
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6 changed files with 37 additions and 43 deletions
10
score.c
10
score.c
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@ -10,7 +10,7 @@
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void score(long mode)
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/* mode is <0 if scoring, >0 if quitting, =0 if died or won */
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{
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long i, k, score = 0, mxscor = 0;
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long score = 0, mxscor = 0;
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/* The present scoring algorithm is as follows:
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* Objective: Points: Present total possible:
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@ -33,9 +33,9 @@ void score(long mode)
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/* First tally up the treasures. Must be in building and not broken.
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* Give the poor guy 2 points just for finding each treasure. */
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for (i=MINTRS; i<=MAXTRS; i++) {
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for (long i=MINTRS; i<=MAXTRS; i++) {
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if(object_descriptions[i].inventory != 0) {
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k=12;
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long k=12;
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if(i == CHEST)k=14;
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if(i > CHEST)k=16;
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if(game.prop[i] >= 0)
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@ -82,7 +82,7 @@ void score(long mode)
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mxscor += 2;
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/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
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for (i=1; i<=HNTMAX; i++) {
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for (long i=1; i<=HNTMAX; i++) {
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if(game.hinted[i])
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score=score-HINTS[i][2];
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}
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@ -108,7 +108,7 @@ void score(long mode)
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SETPRM(1,score,mxscor);
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SETPRM(3,game.turns,game.turns);
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RSPEAK(TOTAL_SCORE);
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for (i=1; i<=CLSSES; i++) {
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for (long i=1; i<=CLSSES; i++) {
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if(CVAL[i] >= score) {
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newspeak(class_messages[i]);
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i=CVAL[i]+1-score;
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