Localizing variables

This commit is contained in:
NHOrus 2017-06-15 16:16:21 +03:00
parent e5f9c4fbea
commit f1f7cfd4e9
6 changed files with 37 additions and 43 deletions

10
score.c
View file

@ -10,7 +10,7 @@
void score(long mode)
/* mode is <0 if scoring, >0 if quitting, =0 if died or won */
{
long i, k, score = 0, mxscor = 0;
long score = 0, mxscor = 0;
/* The present scoring algorithm is as follows:
* Objective: Points: Present total possible:
@ -33,9 +33,9 @@ void score(long mode)
/* First tally up the treasures. Must be in building and not broken.
* Give the poor guy 2 points just for finding each treasure. */
for (i=MINTRS; i<=MAXTRS; i++) {
for (long i=MINTRS; i<=MAXTRS; i++) {
if(object_descriptions[i].inventory != 0) {
k=12;
long k=12;
if(i == CHEST)k=14;
if(i > CHEST)k=16;
if(game.prop[i] >= 0)
@ -82,7 +82,7 @@ void score(long mode)
mxscor += 2;
/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
for (i=1; i<=HNTMAX; i++) {
for (long i=1; i<=HNTMAX; i++) {
if(game.hinted[i])
score=score-HINTS[i][2];
}
@ -108,7 +108,7 @@ void score(long mode)
SETPRM(1,score,mxscor);
SETPRM(3,game.turns,game.turns);
RSPEAK(TOTAL_SCORE);
for (i=1; i<=CLSSES; i++) {
for (long i=1; i<=CLSSES; i++) {
if(CVAL[i] >= score) {
newspeak(class_messages[i]);
i=CVAL[i]+1-score;