Yet more action handlers.

This commit is contained in:
Eric S. Raymond 2017-06-09 08:21:14 -04:00
parent 08ed2af230
commit f47745a7c4

View file

@ -15,23 +15,23 @@ static int bigwords(long foo)
{ {
int k=VOCAB(foo,3); int k=VOCAB(foo,3);
SPK=42; SPK=42;
if(game.foobar != 1-k) { if (game.foobar != 1-k) {
if(game.foobar != 0)SPK=151; if (game.foobar != 0)SPK=151;
return(2011); return(2011);
} else { } else {
game.foobar=k; game.foobar=k;
if(k != 4) return(2009); if (k != 4) return(2009);
game.foobar=0; game.foobar=0;
if(game.place[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && game.loc == PLAC[EGGS])) if (game.place[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && game.loc == PLAC[EGGS]))
return(2011); return(2011);
/* Bring back troll if we steal the eggs back from him before /* Bring back troll if we steal the eggs back from him before
* crossing. */ * crossing. */
if(game.place[EGGS]==0 && game.place[TROLL]==0 && game.prop[TROLL]==0) if (game.place[EGGS]==0 && game.place[TROLL]==0 && game.prop[TROLL]==0)
game.prop[TROLL]=1; game.prop[TROLL]=1;
k=2; k=2;
if(HERE(EGGS))k=1; if (HERE(EGGS))k=1;
if(game.loc == PLAC[EGGS])k=0; if (game.loc == PLAC[EGGS])k=0;
MOVE(EGGS,PLAC[EGGS]); MOVE(EGGS,PLAC[EGGS]);
PSPEAK(EGGS,k); PSPEAK(EGGS,k);
return(2012); return(2012);
@ -42,12 +42,12 @@ static int bivalve(token_t verb, token_t obj)
/* Clam/oyster actions */ /* Clam/oyster actions */
{ {
int k=0; int k=0;
if(obj == OYSTER)k=1; if (obj == OYSTER)k=1;
SPK=124+k; SPK=124+k;
if(TOTING(obj))SPK=120+k; if (TOTING(obj))SPK=120+k;
if(!TOTING(TRIDNT))SPK=122+k; if (!TOTING(TRIDNT))SPK=122+k;
if(verb == LOCK)SPK=61; if (verb == LOCK)SPK=61;
if(SPK != 124) if (SPK != 124)
return(2011); return(2011);
DSTROY(CLAM); DSTROY(CLAM);
DROP(OYSTER,game.loc); DROP(OYSTER,game.loc);
@ -58,10 +58,10 @@ static int bivalve(token_t verb, token_t obj)
static int blast(void) static int blast(void)
/* Blast. No effect unless you've got dynamite, which is a neat trick! */ /* Blast. No effect unless you've got dynamite, which is a neat trick! */
{ {
if(game.prop[ROD2] < 0 || !game.closed) return(2011); if (game.prop[ROD2] < 0 || !game.closed) return(2011);
game.bonus=133; game.bonus=133;
if(game.loc == 115)game.bonus=134; if (game.loc == 115)game.bonus=134;
if(HERE(ROD2))game.bonus=135; if (HERE(ROD2))game.bonus=135;
RSPEAK(game.bonus); RSPEAK(game.bonus);
score(0); score(0);
} }
@ -69,15 +69,15 @@ static int blast(void)
static int vbreak(token_t obj) static int vbreak(token_t obj)
/* Break. Only works for mirror in repository and, of course, the vase. */ /* Break. Only works for mirror in repository and, of course, the vase. */
{ {
if(obj == MIRROR)SPK=148; if (obj == MIRROR)SPK=148;
if(obj == VASE && game.prop[VASE] == 0) { if (obj == VASE && game.prop[VASE] == 0) {
SPK=198; SPK=198;
if(TOTING(VASE))DROP(VASE,game.loc); if (TOTING(VASE))DROP(VASE,game.loc);
game.prop[VASE]=2; game.prop[VASE]=2;
game.fixed[VASE]= -1; game.fixed[VASE]= -1;
return(2011); return(2011);
} else { } else {
if(obj != MIRROR || !game.closed) return(2011); if (obj != MIRROR || !game.closed) return(2011);
SPK=197; SPK=197;
return(18999); return(18999);
} }
@ -96,23 +96,23 @@ static int brief(void)
static int chain(token_t verb) static int chain(token_t verb)
/* Do something to the bear's chain */ /* Do something to the bear's chain */
{ {
if(verb != LOCK) { if (verb != LOCK) {
SPK=171; SPK=171;
if(game.prop[BEAR] == 0)SPK=41; if (game.prop[BEAR] == 0)SPK=41;
if(game.prop[CHAIN] == 0)SPK=37; if (game.prop[CHAIN] == 0)SPK=37;
if(SPK != 171) return(2011); if (SPK != 171) return(2011);
game.prop[CHAIN]=0; game.prop[CHAIN]=0;
game.fixed[CHAIN]=0; game.fixed[CHAIN]=0;
if(game.prop[BEAR] != 3)game.prop[BEAR]=2; if (game.prop[BEAR] != 3)game.prop[BEAR]=2;
game.fixed[BEAR]=2-game.prop[BEAR]; game.fixed[BEAR]=2-game.prop[BEAR];
return(2011); return(2011);
} else { } else {
SPK=172; SPK=172;
if(game.prop[CHAIN] != 0)SPK=34; if (game.prop[CHAIN] != 0)SPK=34;
if(game.loc != PLAC[CHAIN])SPK=173; if (game.loc != PLAC[CHAIN])SPK=173;
if(SPK != 172) return(2011); if (SPK != 172) return(2011);
game.prop[CHAIN]=2; game.prop[CHAIN]=2;
if(TOTING(CHAIN))DROP(CHAIN,game.loc); if (TOTING(CHAIN))DROP(CHAIN,game.loc);
game.fixed[CHAIN]= -1; game.fixed[CHAIN]= -1;
return(2011); return(2011);
} }
@ -122,11 +122,11 @@ static int drink(token_t obj)
/* Drink. If no object, assume water and look for it here. If water is in /* Drink. If no object, assume water and look for it here. If water is in
* the bottle, drink that, else must be at a water loc, so drink stream. */ * the bottle, drink that, else must be at a water loc, so drink stream. */
{ {
if(obj == 0 && LIQLOC(game.loc) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE))) if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE)))
return(8000); return(8000);
if(obj != BLOOD) { if (obj != BLOOD) {
if(obj != 0 && obj != WATER)SPK=110; if (obj != 0 && obj != WATER)SPK=110;
if(SPK == 110 || LIQ(0) != WATER || !HERE(BOTTLE)) return(2011); if (SPK == 110 || LIQ(0) != WATER || !HERE(BOTTLE)) return(2011);
game.prop[BOTTLE]=1; game.prop[BOTTLE]=1;
game.place[WATER]=0; game.place[WATER]=0;
SPK=74; SPK=74;
@ -140,28 +140,51 @@ static int drink(token_t obj)
} }
} }
static int eat(token_t obj)
/* Eat. Intransitive: assume food if present, else ask what. Transitive: food
* ok, some things lose appetite, rest are ridiculous. */
{
if (obj == INTRANSITIVE) {
if (!HERE(FOOD))
return(8000);
DSTROY(FOOD);
SPK=72;
return(2011);
} else {
if (obj == FOOD) {
DSTROY(FOOD);
SPK=72;
return(2011);
}
if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj ==
DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj ==
OGRE)SPK=71;
return(2011);
}
}
static int extinguish(int obj) static int extinguish(int obj)
/* Extinguish. Lamp, urn, dragon/volcano (nice try). */ /* Extinguish. Lamp, urn, dragon/volcano (nice try). */
{ {
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
if(HERE(LAMP) && game.prop[LAMP] == 1)obj=LAMP; if (HERE(LAMP) && game.prop[LAMP] == 1)obj=LAMP;
if(HERE(URN) && game.prop[URN] == 2)obj=obj*NOBJECTS+URN; if (HERE(URN) && game.prop[URN] == 2)obj=obj*NOBJECTS+URN;
if(obj == 0 || obj > NOBJECTS) return(8000); if (obj == 0 || obj > NOBJECTS) return(8000);
} }
if(obj == URN) { if (obj == URN) {
game.prop[URN]=game.prop[URN]/2; game.prop[URN]=game.prop[URN]/2;
SPK=210; SPK=210;
return(2011); return(2011);
} }
if(obj == LAMP) { if (obj == LAMP) {
game.prop[LAMP]=0; game.prop[LAMP]=0;
RSPEAK(40); RSPEAK(40);
if(DARK(0)) if (DARK(0))
RSPEAK(16); RSPEAK(16);
return(2012); return(2012);
} }
if(obj == DRAGON || obj == VOLCAN) if (obj == DRAGON || obj == VOLCAN)
SPK=146; SPK=146;
return(2011); return(2011);
} }
@ -169,31 +192,53 @@ static int extinguish(int obj)
static int find(token_t obj) static int find(token_t obj)
/* Find. Might be carrying it, or it might be here. Else give caveat. */ /* Find. Might be carrying it, or it might be here. Else give caveat. */
{ {
if(AT(obj) || if (AT(obj) ||
(LIQ(0) == obj && AT(BOTTLE)) || (LIQ(0) == obj && AT(BOTTLE)) ||
K == LIQLOC(game.loc) || K == LIQLOC(game.loc) ||
(obj == DWARF && ATDWRF(game.loc) > 0)) (obj == DWARF && ATDWRF(game.loc) > 0))
SPK=94; SPK=94;
if(game.closed)SPK=138; if (game.closed)SPK=138;
if(TOTING(obj))SPK=24; if (TOTING(obj))SPK=24;
return(2011); return(2011);
} }
static int fly(token_t obj)
/* Fly. Snide remarks unless hovering rug is here. */
{
if (obj == INTRANSITIVE) {
if (game.prop[RUG] != 2)SPK=224;
if (!HERE(RUG))SPK=225;
if (SPK/2 == 112) return(2011);
obj=RUG;
}
if (obj != RUG) return(2011);
SPK=223;
if (game.prop[RUG] != 2) return(2011);
game.oldlc2=game.oldloc;
game.oldloc=game.loc;
game.newloc=game.place[RUG]+game.fixed[RUG]-game.loc;
SPK=226;
if (game.prop[SAPPH] >= 0)SPK=227;
RSPEAK(SPK);
return(2);
}
static int inven(token_t obj) static int inven(token_t obj)
/* Inventory. If object, treat same as find. Else report on current burden. */ /* Inventory. If object, treat same as find. Else report on current burden. */
{ {
int i; int i;
SPK=98; SPK=98;
for (i=1; i<=NOBJECTS; i++) { for (i=1; i<=NOBJECTS; i++) {
if(i == BEAR || !TOTING(i)) if (i == BEAR || !TOTING(i))
continue; continue;
if(SPK == 98)RSPEAK(99); if (SPK == 98)RSPEAK(99);
game.blklin=false; game.blklin=false;
PSPEAK(i,-1); PSPEAK(i,-1);
game.blklin=true; game.blklin=true;
SPK=0; SPK=0;
} }
if(TOTING(BEAR)) if (TOTING(BEAR))
SPK=141; SPK=141;
return(2011); return(2011);
} }
@ -202,25 +247,25 @@ int light(token_t obj)
/* Light. Applicable only to lamp and urn. */ /* Light. Applicable only to lamp and urn. */
{ {
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
if(HERE(LAMP) && game.prop[LAMP] == 0 && game.limit >= 0)obj=LAMP; if (HERE(LAMP) && game.prop[LAMP] == 0 && game.limit >= 0)obj=LAMP;
if(HERE(URN) && game.prop[URN] == 1)obj=obj*NOBJECTS+URN; if (HERE(URN) && game.prop[URN] == 1)obj=obj*NOBJECTS+URN;
if(obj == 0 || obj > NOBJECTS) return(8000); if (obj == 0 || obj > NOBJECTS) return(8000);
} }
if (obj == URN) { if (obj == URN) {
SPK=38; SPK=38;
if(game.prop[URN] == 0) if (game.prop[URN] == 0)
return(2011); return(2011);
SPK=209; SPK=209;
game.prop[URN]=2; game.prop[URN]=2;
return(2011); return(2011);
} else { } else {
if(obj != LAMP) return(2011); if (obj != LAMP) return(2011);
SPK=184; SPK=184;
if(game.limit < 0) return(2011); if (game.limit < 0) return(2011);
game.prop[LAMP]=1; game.prop[LAMP]=1;
RSPEAK(39); RSPEAK(39);
if(game.wzdark) return(2000); if (game.wzdark) return(2000);
return(2012); return(2012);
} }
} }
@ -231,18 +276,18 @@ static int listen(void)
int i, k; int i, k;
SPK=228; SPK=228;
k=LOCSND[game.loc]; k=LOCSND[game.loc];
if(k != 0) { if (k != 0) {
RSPEAK(labs(k)); RSPEAK(labs(k));
if(k < 0) return(2012); if (k < 0) return(2012);
SPK=0; SPK=0;
} }
SETPRM(1,game.zzword,0); SETPRM(1,game.zzword,0);
for (i=1; i<=NOBJECTS; i++) { for (i=1; i<=NOBJECTS; i++) {
if(!HERE(i) || OBJSND[i] == 0 || game.prop[i] < 0) if (!HERE(i) || OBJSND[i] == 0 || game.prop[i] < 0)
continue; continue;
PSPEAK(i,OBJSND[i]+game.prop[i]); PSPEAK(i,OBJSND[i]+game.prop[i]);
SPK=0; SPK=0;
if(i == BIRD && OBJSND[i]+game.prop[i] == 8) if (i == BIRD && OBJSND[i]+game.prop[i] == 8)
DSTROY(BIRD); DSTROY(BIRD);
} }
return(2011); return(2011);
@ -254,36 +299,36 @@ static int lock(token_t verb, token_t obj)
int k; int k;
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
SPK=28; SPK=28;
if(HERE(CLAM))obj=CLAM; if (HERE(CLAM))obj=CLAM;
if(HERE(OYSTER))obj=OYSTER; if (HERE(OYSTER))obj=OYSTER;
if(AT(DOOR))obj=DOOR; if (AT(DOOR))obj=DOOR;
if(AT(GRATE))obj=GRATE; if (AT(GRATE))obj=GRATE;
if(obj != 0 && HERE(CHAIN)) return(8000); if (obj != 0 && HERE(CHAIN)) return(8000);
if(HERE(CHAIN))obj=CHAIN; if (HERE(CHAIN))obj=CHAIN;
if(obj == 0) return(2011); if (obj == 0) return(2011);
} }
/* Lock, unlock object. Special stuff for opening clam/oyster /* Lock, unlock object. Special stuff for opening clam/oyster
* and for chain. */ * and for chain. */
if(obj == CLAM || obj == OYSTER) if (obj == CLAM || obj == OYSTER)
return bivalve(verb, obj); return bivalve(verb, obj);
if(obj == DOOR)SPK=111; if (obj == DOOR)SPK=111;
if(obj == DOOR && game.prop[DOOR] == 1)SPK=54; if (obj == DOOR && game.prop[DOOR] == 1)SPK=54;
if(obj == CAGE)SPK=32; if (obj == CAGE)SPK=32;
if(obj == KEYS)SPK=55; if (obj == KEYS)SPK=55;
if(obj == GRATE || obj == CHAIN)SPK=31; if (obj == GRATE || obj == CHAIN)SPK=31;
if(SPK != 31 || !HERE(KEYS)) return(2011); if (SPK != 31 || !HERE(KEYS)) return(2011);
if(obj == CHAIN) if (obj == CHAIN)
return chain(verb); return chain(verb);
if (game.closng) { if (game.closng) {
SPK=130; SPK=130;
if(!game.panic)game.clock2=15; if (!game.panic)game.clock2=15;
game.panic=true; game.panic=true;
return(2011); return(2011);
} }
SPK=34+game.prop[GRATE]; SPK=34+game.prop[GRATE];
game.prop[GRATE]=1; game.prop[GRATE]=1;
if(verb == LOCK)game.prop[GRATE]=0; if (verb == LOCK)game.prop[GRATE]=0;
SPK=SPK+2*game.prop[GRATE]; SPK=SPK+2*game.prop[GRATE];
return(2011); return(2011);
} }
@ -292,21 +337,21 @@ static int pour(token_t obj)
/* Pour. If no object, or object is bottle, assume contents of bottle. /* Pour. If no object, or object is bottle, assume contents of bottle.
* special tests for pouring water or oil on plant or rusty door. */ * special tests for pouring water or oil on plant or rusty door. */
{ {
if(obj == BOTTLE || obj == 0)obj=LIQ(0); if (obj == BOTTLE || obj == 0)obj=LIQ(0);
if(obj == 0) return(8000); if (obj == 0) return(8000);
if(!TOTING(obj)) return(2011); if (!TOTING(obj)) return(2011);
SPK=78; SPK=78;
if(obj != OIL && obj != WATER) return(2011); if (obj != OIL && obj != WATER) return(2011);
if(HERE(URN) && game.prop[URN] == 0) if (HERE(URN) && game.prop[URN] == 0)
return fill(URN); return fill(URN);
game.prop[BOTTLE]=1; game.prop[BOTTLE]=1;
game.place[obj]=0; game.place[obj]=0;
SPK=77; SPK=77;
if(!(AT(PLANT) || AT(DOOR))) if (!(AT(PLANT) || AT(DOOR)))
return(2011); return(2011);
if(!AT(DOOR)) { if (!AT(DOOR)) {
SPK=112; SPK=112;
if(obj != WATER) return(2011); if (obj != WATER) return(2011);
PSPEAK(PLANT,game.prop[PLANT]+3); PSPEAK(PLANT,game.prop[PLANT]+3);
game.prop[PLANT]=MOD(game.prop[PLANT]+1,3); game.prop[PLANT]=MOD(game.prop[PLANT]+1,3);
game.prop[PLANT2]=game.prop[PLANT]; game.prop[PLANT2]=game.prop[PLANT];
@ -314,7 +359,7 @@ static int pour(token_t obj)
return(8); return(8);
} else { } else {
game.prop[DOOR]=0; game.prop[DOOR]=0;
if(obj == OIL)game.prop[DOOR]=1; if (obj == OIL)game.prop[DOOR]=1;
SPK=113+game.prop[DOOR]; SPK=113+game.prop[DOOR];
return(2011); return(2011);
} }
@ -323,7 +368,7 @@ static int pour(token_t obj)
static int quit(FILE *input) static int quit(FILE *input)
/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */ /* Quit. Intransitive only. Verify intent and exit if that's what he wants. */
{ {
if(YES(input,22,54,54)) if (YES(input,22,54,54))
score(1); score(1);
return(2012); return(2012);
} }
@ -331,8 +376,8 @@ static int quit(FILE *input)
static int rub(token_t obj) static int rub(token_t obj)
/* Rub. Yields various snide remarks except for lit urn. */ /* Rub. Yields various snide remarks except for lit urn. */
{ {
if(obj != LAMP)SPK=76; if (obj != LAMP)SPK=76;
if(obj != URN || game.prop[URN] != 2) return(2011); if (obj != URN || game.prop[URN] != 2) return(2011);
DSTROY(URN); DSTROY(URN);
DROP(AMBER,game.loc); DROP(AMBER,game.loc);
game.prop[AMBER]=1; game.prop[AMBER]=1;
@ -346,17 +391,16 @@ static int say(void)
/* SAY. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */ /* SAY. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */
{ {
/* FIXME: ugly use of globals */ /* FIXME: ugly use of globals */
SETPRM(1,WD2,WD2X); SETPRM(1,WD2,WD2X); if (WD2 <= 0)SETPRM(1,WD1,WD1X);
if(WD2 <= 0)SETPRM(1,WD1,WD1X); if (WD2 > 0)WD1=WD2;
if(WD2 > 0)WD1=WD2; int wd=VOCAB(WD1,-1);
I=VOCAB(WD1,-1); if (wd == 62 || wd == 65 || wd == 71 || wd == 2025 || wd == 2034) {
if(I == 62 || I == 65 || I == 71 || I == 2025 || I == 2034) goto L9035; WD2=0;
return(2630);
}
RSPEAK(258); RSPEAK(258);
return(2012); return(2012);
L9035: WD2=0;
//obj=0;
return(2630);
} }
static int vscore(void) static int vscore(void)
@ -369,7 +413,7 @@ static int vscore(void)
static int wake(token_t obj) static int wake(token_t obj)
/* Wake. Only use is to disturb the dwarves. */ /* Wake. Only use is to disturb the dwarves. */
{ {
if(obj != DWARF || !game.closed) return(2011); if (obj != DWARF || !game.closed) return(2011);
SPK=199; SPK=199;
return(18999); return(18999);
} }
@ -377,22 +421,22 @@ static int wake(token_t obj)
static int wave(token_t obj) static int wave(token_t obj)
/* Wave. No effect unless waving rod at fissure or at bird. */ /* Wave. No effect unless waving rod at fissure or at bird. */
{ {
if((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))SPK=29; if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))SPK=29;
if(obj != ROD || if (obj != ROD ||
!TOTING(obj) || !TOTING(obj) ||
(!HERE(BIRD) && (game.closng || !AT(FISSUR)))) (!HERE(BIRD) && (game.closng || !AT(FISSUR))))
return(2011); return(2011);
if(HERE(BIRD))SPK=206+MOD(game.prop[BIRD],2); if (HERE(BIRD))SPK=206+MOD(game.prop[BIRD],2);
if(SPK == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) { if (SPK == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
DROP(JADE,game.loc); DROP(JADE,game.loc);
game.prop[JADE]=0; game.prop[JADE]=0;
game.tally=game.tally-1; game.tally=game.tally-1;
SPK=208; SPK=208;
return(2011); return(2011);
} else { } else {
if(game.closed) return(18999); if (game.closed) return(18999);
if(game.closng || !AT(FISSUR)) return(2011); if (game.closng || !AT(FISSUR)) return(2011);
if(HERE(BIRD))RSPEAK(SPK); if (HERE(BIRD))RSPEAK(SPK);
game.prop[FISSUR]=1-game.prop[FISSUR]; game.prop[FISSUR]=1-game.prop[FISSUR];
PSPEAK(FISSUR,2-game.prop[FISSUR]); PSPEAK(FISSUR,2-game.prop[FISSUR]);
return(2012); return(2012);
@ -420,9 +464,9 @@ int action(FILE *input, long STARTAT, long verb, long obj) {
L4000: L4000:
SPK=ACTSPK[verb]; SPK=ACTSPK[verb];
if(WD2 > 0 && verb != SAY) return(2800); if (WD2 > 0 && verb != SAY) return(2800);
if(verb == SAY)obj=WD2; if (verb == SAY)obj=WD2;
if(obj > 0) goto L4090; if (obj > 0) goto L4090;
/* Analyse an intransitive verb (ie, no object given yet). */ /* Analyse an intransitive verb (ie, no object given yet). */
@ -511,42 +555,38 @@ L4090: switch (verb-1) {
* the bottle or urn or as a feature of the location. */ * the bottle or urn or as a feature of the location. */
L5000: obj=K; L5000: obj=K;
if(!HERE(K)) goto L5100; if (!HERE(K)) goto L5100;
L5010: if(WD2 > 0) return(2800); L5010: if (WD2 > 0) return(2800);
if(verb != 0) goto L4090; if (verb != 0) goto L4090;
SETPRM(1,WD1,WD1X); SETPRM(1,WD1,WD1X);
RSPEAK(255); RSPEAK(255);
return(2600); return(2600);
L5100: if(K != GRATE) goto L5110; L5100: if (K != GRATE) goto L5110;
if(game.loc == 1 || game.loc == 4 || game.loc == 7)K=DPRSSN; if (game.loc == 1 || game.loc == 4 || game.loc == 7)K=DPRSSN;
if(game.loc > 9 && game.loc < 15)K=ENTRNC; if (game.loc > 9 && game.loc < 15)K=ENTRNC;
if(K != GRATE) return(8); if (K != GRATE) return(8);
L5110: if(K == DWARF && ATDWRF(game.loc) > 0) goto L5010; L5110: if (K == DWARF && ATDWRF(game.loc) > 0) goto L5010;
if((LIQ(0) == K && HERE(BOTTLE)) || K == LIQLOC(game.loc)) goto L5010; if ((LIQ(0) == K && HERE(BOTTLE)) || K == LIQLOC(game.loc)) goto L5010;
if(obj != OIL || !HERE(URN) || game.prop[URN] == 0) goto L5120; if (obj != OIL || !HERE(URN) || game.prop[URN] == 0) goto L5120;
obj=URN; obj=URN;
goto L5010; goto L5010;
L5120: if(obj != PLANT || !AT(PLANT2) || game.prop[PLANT2] == 0) goto L5130; L5120: if (obj != PLANT || !AT(PLANT2) || game.prop[PLANT2] == 0) goto L5130;
obj=PLANT2; obj=PLANT2;
goto L5010; goto L5010;
L5130: if(obj != KNIFE || game.knfloc != game.loc) goto L5140; L5130: if (obj != KNIFE || game.knfloc != game.loc) goto L5140;
game.knfloc= -1; game.knfloc= -1;
SPK=116; SPK=116;
return(2011); return(2011);
L5140: if(obj != ROD || !HERE(ROD2)) goto L5190; L5140: if (obj != ROD || !HERE(ROD2)) goto L5190;
obj=ROD2; obj=ROD2;
goto L5010; goto L5010;
L5190: if((verb == FIND || verb == INVENT) && WD2 <= 0) goto L5010; L5190: if ((verb == FIND || verb == INVENT) && WD2 <= 0) goto L5010;
SETPRM(1,WD1,WD1X); SETPRM(1,WD1,WD1X);
RSPEAK(256); RSPEAK(256);
return(2012); return(2012);
/* Routines for performing the various action verbs */
/* Statement numbers in this section are 8000 for intransitive verbs, 9000 for /* Statement numbers in this section are 8000 for intransitive verbs, 9000 for
* transitive, plus ten times the verb number. Many intransitive verbs use the * transitive, plus ten times the verb number. Many intransitive verbs use the
* transitive code, and some verbs use code for other verbs, as noted below. */ * transitive code, and some verbs use code for other verbs, as noted below. */
@ -566,21 +606,8 @@ L9080: return extinguish(obj);
L9090: return wave(obj); L9090: return wave(obj);
L9120: return attack(input, verb, obj); L9120: return attack(input, verb, obj);
L9130: return pour(obj); L9130: return pour(obj);
L8140: return eat(INTRANSITIVE);
/* Eat. Intransitive: assume food if present, else ask what. Transitive: food L9140: return eat(obj);
* ok, some things lose appetite, rest are ridiculous. */
L8140: if(!HERE(FOOD)) return(8000);
L8142: DSTROY(FOOD);
SPK=72;
return(2011);
L9140: if(obj == FOOD) goto L8142;
if(obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj ==
DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj ==
OGRE)SPK=71;
return(2011);
L9150: return drink(obj); L9150: return drink(obj);
L9160: return rub(obj); L9160: return rub(obj);
L9170: return throw(input, verb, obj); L9170: return throw(input, verb, obj);
@ -597,13 +624,13 @@ L8260: return brief();
/* Read. Print stuff based on objtxt. Oyster (?) is special case. */ /* Read. Print stuff based on objtxt. Oyster (?) is special case. */
L8270: for (I=1; I<=NOBJECTS; I++) { L8270: for (I=1; I<=NOBJECTS; I++) {
if(HERE(I) && OBJTXT[I] != 0 && game.prop[I] >= 0)obj=obj*NOBJECTS+I; if (HERE(I) && OBJTXT[I] != 0 && game.prop[I] >= 0)obj=obj*NOBJECTS+I;
} /* end loop */ } /* end loop */
if(obj > NOBJECTS || obj == 0 || DARK(0)) return(8000); if (obj > NOBJECTS || obj == 0 || DARK(0)) return(8000);
L9270: if(DARK(0)) goto L5190; L9270: if (DARK(0)) goto L5190;
if(OBJTXT[obj] == 0 || game.prop[obj] < 0) return(2011); if (OBJTXT[obj] == 0 || game.prop[obj] < 0) return(2011);
if(obj == OYSTER && !game.clshnt) goto L9275; if (obj == OYSTER && !game.clshnt) goto L9275;
PSPEAK(obj,OBJTXT[obj]+game.prop[obj]); PSPEAK(obj,OBJTXT[obj]+game.prop[obj]);
return(2012); return(2012);
@ -611,7 +638,6 @@ L9275: game.clshnt=YES(input,192,193,54);
return(2012); return(2012);
L9280: return vbreak(obj); L9280: return vbreak(obj);
L9290: return wake(obj); L9290: return wake(obj);
/* Suspend. Offer to save things in a file, but charging some points (so /* Suspend. Offer to save things in a file, but charging some points (so
@ -620,7 +646,7 @@ L9290: return wake(obj);
L8300: SPK=201; L8300: SPK=201;
RSPEAK(260); RSPEAK(260);
if(!YES(input,200,54,54)) return(2012); if (!YES(input,200,54,54)) return(2012);
game.saved=game.saved+5; game.saved=game.saved+5;
kk= -1; kk= -1;
@ -632,7 +658,7 @@ L8305: DATIME(&I,&K);
SAVWRD(kk,K); SAVWRD(kk,K);
K=VRSION; K=VRSION;
SAVWRD(0,K); SAVWRD(0,K);
if(K != VRSION) goto L8312; if (K != VRSION) goto L8312;
/* Herewith are all the variables whose values can change during a game, /* Herewith are all the variables whose values can change during a game,
* omitting a few (such as I, J, ATTACK) whose values between turns are * omitting a few (such as I, J, ATTACK) whose values between turns are
* irrelevant and some whose values when a game is * irrelevant and some whose values when a game is
@ -658,19 +684,19 @@ L8305: DATIME(&I,&K);
SAVARR(game.place,NOBJECTS); SAVARR(game.place,NOBJECTS);
SAVARR(game.prop,NOBJECTS); SAVARR(game.prop,NOBJECTS);
SAVWRD(kk,K); SAVWRD(kk,K);
if(K != 0) goto L8318; if (K != 0) goto L8318;
K=NUL; K=NUL;
game.zzword=RNDVOC(3,game.zzword); game.zzword=RNDVOC(3,game.zzword);
if(kk > 0) return(8); if (kk > 0) return(8);
RSPEAK(266); RSPEAK(266);
exit(0); exit(0);
/* Resume. Read a suspended game back from a file. */ /* Resume. Read a suspended game back from a file. */
L8310: kk=1; L8310: kk=1;
if(game.loc == 1 && game.abbrev[1] == 1) goto L8305; if (game.loc == 1 && game.abbrev[1] == 1) goto L8305;
RSPEAK(268); RSPEAK(268);
if(!YES(input,200,54,54)) return(2012); if (!YES(input,200,54,54)) return(2012);
goto L8305; goto L8305;
L8312: SETPRM(1,K/10,MOD(K,10)); L8312: SETPRM(1,K/10,MOD(K,10));
@ -681,32 +707,16 @@ L8312: SETPRM(1,K/10,MOD(K,10));
L8318: RSPEAK(270); L8318: RSPEAK(270);
exit(0); exit(0);
/* Fly. Snide remarks unless hovering rug is here. */ L8320: return fly(INTRANSITIVE);
L9320: return fly(obj);
L8320: if(game.prop[RUG] != 2)SPK=224;
if(!HERE(RUG))SPK=225;
if(SPK/2 == 112) return(2011);
obj=RUG;
L9320: if(obj != RUG) return(2011);
SPK=223;
if(game.prop[RUG] != 2) return(2011);
game.oldlc2=game.oldloc;
game.oldloc=game.loc;
game.newloc=game.place[RUG]+game.fixed[RUG]-game.loc;
SPK=226;
if(game.prop[SAPPH] >= 0)SPK=227;
RSPEAK(SPK);
return(2);
L8330: return listen(); L8330: return listen();
/* Z'ZZZ (word gets recomputed at startup; different each game). */ /* Z'ZZZ (word gets recomputed at startup; different each game). */
L8340: if(!AT(RESER) && game.loc != game.fixed[RESER]-1) return(2011); L8340: if (!AT(RESER) && game.loc != game.fixed[RESER]-1) return(2011);
PSPEAK(RESER,game.prop[RESER]+1); PSPEAK(RESER,game.prop[RESER]+1);
game.prop[RESER]=1-game.prop[RESER]; game.prop[RESER]=1-game.prop[RESER];
if(AT(RESER)) return(2012); if (AT(RESER)) return(2012);
game.oldlc2=game.loc; game.oldlc2=game.loc;
game.newloc=0; game.newloc=0;
RSPEAK(241); RSPEAK(241);