Magic-number elimination for dragon and rug.
This commit is contained in:
parent
45820bc8cd
commit
f47f3a4603
2 changed files with 26 additions and 21 deletions
23
actions.c
23
actions.c
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@ -121,9 +121,9 @@ static int attack(struct command_t *command)
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command->wd1 = token_to_packed("N");
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command->wd1 = token_to_packed("N");
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return GO_CHECKFOO;
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return GO_CHECKFOO;
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}
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}
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pspeak(DRAGON, look, 3);
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state_change(DRAGON, DRAGON_DEAD);
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game.prop[DRAGON] = 1;
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game.prop[RUG] = RUG_FLOOR;
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game.prop[RUG] = 0;
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/* FIXME: Arithmentic on location values */
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int k = (objects[DRAGON].plac + objects[DRAGON].fixd) / 2;
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int k = (objects[DRAGON].plac + objects[DRAGON].fixd) / 2;
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move(DRAGON + NOBJECTS, -1);
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move(DRAGON + NOBJECTS, -1);
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move(RUG + NOBJECTS, 0);
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move(RUG + NOBJECTS, 0);
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@ -284,7 +284,7 @@ static int vcarry(token_t verb, token_t obj)
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spk = DOUGHNUT_HOLES;
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spk = DOUGHNUT_HOLES;
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if (obj == BLOOD)
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if (obj == BLOOD)
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spk = FEW_DROPS;
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spk = FEW_DROPS;
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if (obj == RUG && game.prop[RUG] == 2)
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if (obj == RUG && game.prop[RUG] == RUG_HOVER)
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spk = RUG_HOVERS;
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spk = RUG_HOVERS;
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if (obj == SIGN)
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if (obj == SIGN)
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spk = HAND_PASSTHROUGH;
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spk = HAND_PASSTHROUGH;
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@ -410,8 +410,8 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
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rspeak(GEM_FITS);
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rspeak(GEM_FITS);
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game.prop[obj] = 1;
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game.prop[obj] = 1;
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game.prop[CAVITY] = CAVITY_FULL;
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game.prop[CAVITY] = CAVITY_FULL;
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if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != 2) || (obj == RUBY &&
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if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != RUG_HOVER) || (obj == RUBY &&
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game.prop[RUG] == 2))) {
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game.prop[RUG] == RUG_HOVER))) {
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spk = RUG_RISES;
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spk = RUG_RISES;
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if (TOTING(RUG))
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if (TOTING(RUG))
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spk = RUG_WIGGLES;
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spk = RUG_WIGGLES;
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@ -419,6 +419,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
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spk = RUG_SETTLES;
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spk = RUG_SETTLES;
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rspeak(spk);
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rspeak(spk);
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if (spk != RUG_WIGGLES) {
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if (spk != RUG_WIGGLES) {
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/* FIXME: Arithmetic on state numbers */
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int k = 2 - game.prop[RUG];
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int k = 2 - game.prop[RUG];
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game.prop[RUG] = k;
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game.prop[RUG] = k;
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if (k == 2)
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if (k == 2)
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@ -485,13 +486,12 @@ static int drink(token_t verb, token_t obj)
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game.place[WATER] = LOC_NOWHERE;
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game.place[WATER] = LOC_NOWHERE;
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spk = BOTTLE_EMPTY;
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spk = BOTTLE_EMPTY;
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}
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}
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rspeak(spk);
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} else {
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} else {
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DESTROY(BLOOD);
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DESTROY(BLOOD);
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game.prop[DRAGON] = 2;
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state_change(DRAGON, DRAGON_BLOODLESS);
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game.blooded = true;
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game.blooded = true;
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spk = HEAD_BUZZES;
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}
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}
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rspeak(spk);
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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}
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}
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@ -673,7 +673,7 @@ static int fly(token_t verb, token_t obj)
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{
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{
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int spk = actions[verb].message;
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int spk = actions[verb].message;
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if (obj == INTRANSITIVE) {
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if (obj == INTRANSITIVE) {
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if (game.prop[RUG] != 2)
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if (game.prop[RUG] != RUG_HOVER)
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spk = RUG_NOTHING2;
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spk = RUG_NOTHING2;
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if (!HERE(RUG))
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if (!HERE(RUG))
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spk = FLAP_ARMS;
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spk = FLAP_ARMS;
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@ -689,12 +689,13 @@ static int fly(token_t verb, token_t obj)
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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}
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}
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spk = RUG_NOTHING1;
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spk = RUG_NOTHING1;
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if (game.prop[RUG] != 2) {
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if (game.prop[RUG] != RUG_HOVER) {
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rspeak(spk);
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rspeak(spk);
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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}
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}
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game.oldlc2 = game.oldloc;
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game.oldlc2 = game.oldloc;
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game.oldloc = game.loc;
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game.oldloc = game.loc;
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/* FIXME: Arithmetic on location values */
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game.newloc = game.place[RUG] + game.fixed[RUG] - game.loc;
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game.newloc = game.place[RUG] + game.fixed[RUG] - game.loc;
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spk = RUG_GOES;
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spk = RUG_GOES;
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if (game.prop[SAPPH] >= 0)
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if (game.prop[SAPPH] >= 0)
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@ -1425,7 +1425,7 @@ locations: !!omap
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conditions: {DEEP: true}
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conditions: {DEEP: true}
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travel: [
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travel: [
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{verbs: ['D', 'SLAB'], action: [goto, LOC_SLAB]},
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{verbs: ['D', 'SLAB'], action: [goto, LOC_SLAB]},
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{verbs: ['SOUTH'], cond: [not, DRAGON, DRAGON_BLOCKS],
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{verbs: ['SOUTH'], cond: [not, DRAGON, DRAGON_BARS],
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action: [goto, LOC_SECRET5]},
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action: [goto, LOC_SECRET5]},
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{verbs: ['SOUTH'], action: [goto, LOC_SECRET4]},
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{verbs: ['SOUTH'], action: [goto, LOC_SECRET4]},
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{verbs: ['NORTH'], action: [goto, LOC_MIRRORCANYON]},
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{verbs: ['NORTH'], action: [goto, LOC_MIRRORCANYON]},
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@ -1483,7 +1483,7 @@ locations: !!omap
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conditions: {DEEP: true}
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conditions: {DEEP: true}
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travel: [
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travel: [
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{verbs: ['EAST'], action: [goto, LOC_KINGHALL]},
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{verbs: ['EAST'], action: [goto, LOC_KINGHALL]},
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{verbs: ['WEST'], cond: [not, DRAGON, DRAGON_BLOCKS], action: [goto, LOC_SECRET5]},
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{verbs: ['WEST'], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
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{verbs: ['WEST'], action: [goto, LOC_SECRET6]},
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{verbs: ['WEST'], action: [goto, LOC_SECRET6]},
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{verbs: ['D'], action: [goto, LOC_WIDEPLACE]},
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{verbs: ['D'], action: [goto, LOC_WIDEPLACE]},
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]
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]
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@ -3125,7 +3125,6 @@ arbitrary_messages: !!omap
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- TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
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- TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
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- BIRD_CRAP: 'The bird eyes you suspiciously and flutters away. A moment later you\nfeel something wet land on your head, but upon looking up you can see\nno sign of the culprit.'
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- BIRD_CRAP: 'The bird eyes you suspiciously and flutters away. A moment later you\nfeel something wet land on your head, but upon looking up you can see\nno sign of the culprit.'
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- FEW_DROPS: 'There are only a few drops--not enough to carry.'
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- FEW_DROPS: 'There are only a few drops--not enough to carry.'
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- HEAD_BUZZES: 'Your head buzzes strangely for a moment.'
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- NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
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- NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
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- TOOK_LONG: 'It''s a pity you took so long about it.'
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- TOOK_LONG: 'It''s a pity you took so long about it.'
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- UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
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- UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
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@ -3443,10 +3442,15 @@ objects: !!omap
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locations: [LOC_SECRET4, LOC_SECRET6]
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locations: [LOC_SECRET4, LOC_SECRET6]
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immovable: true
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immovable: true
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descriptions:
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descriptions:
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- [DRAGON_BLOCKS, 'A huge green fierce dragon bars the way!']
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- [DRAGON_BARS, 'A huge green fierce dragon bars the way!']
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- 'The blood-specked body of a huge green dead dragon lies to one side.'
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- [DRAGON_DEAD, 'The blood-specked body of a huge green dead dragon lies to one side.']
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- 'The body of a huge green dead dragon is lying off to one side.'
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- [DRAGON_BLOODLESS, 'The body of a huge green dead dragon is lying off to one side.']
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- 'Congratulations! You have just vanquished a dragon with your bare\nhands! (Unbelievable, isn''t it?)'
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changes:
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- ''
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- |-
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Congratulations! You have just vanquished a dragon with your bare
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hands! (Unbelievable, isn't it?)
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- 'Your head buzzes strangely for a moment.'
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sounds:
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sounds:
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- 'The dragon''s ominous hissing does not bode well for you.'
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- 'The dragon''s ominous hissing does not bode well for you.'
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- 'The dragon is, not surprisingly, silent.'
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- 'The dragon is, not surprisingly, silent.'
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@ -3703,9 +3707,9 @@ objects: !!omap
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immovable: true
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immovable: true
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treasure: true
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treasure: true
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descriptions:
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descriptions:
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- 'There is a persian rug spread out on the floor!'
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- [RUG_FLOOR, 'There is a persian rug spread out on the floor!']
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- 'The dragon is sprawled out on a persian rug!!'
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- [RUG_DRAGON, 'The dragon is sprawled out on a persian rug!!']
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- 'There is a persian rug here, hovering in mid-air!'
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- [RUG_HOVER, 'There is a persian rug here, hovering in mid-air!']
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- OBJ_63:
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- OBJ_63:
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words: ['spice']
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words: ['spice']
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inventory: 'Rare spices'
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inventory: 'Rare spices'
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