Magic-number elimination for dragon and rug.
This commit is contained in:
parent
45820bc8cd
commit
f47f3a4603
2 changed files with 26 additions and 21 deletions
23
actions.c
23
actions.c
|
@ -121,9 +121,9 @@ static int attack(struct command_t *command)
|
|||
command->wd1 = token_to_packed("N");
|
||||
return GO_CHECKFOO;
|
||||
}
|
||||
pspeak(DRAGON, look, 3);
|
||||
game.prop[DRAGON] = 1;
|
||||
game.prop[RUG] = 0;
|
||||
state_change(DRAGON, DRAGON_DEAD);
|
||||
game.prop[RUG] = RUG_FLOOR;
|
||||
/* FIXME: Arithmentic on location values */
|
||||
int k = (objects[DRAGON].plac + objects[DRAGON].fixd) / 2;
|
||||
move(DRAGON + NOBJECTS, -1);
|
||||
move(RUG + NOBJECTS, 0);
|
||||
|
@ -284,7 +284,7 @@ static int vcarry(token_t verb, token_t obj)
|
|||
spk = DOUGHNUT_HOLES;
|
||||
if (obj == BLOOD)
|
||||
spk = FEW_DROPS;
|
||||
if (obj == RUG && game.prop[RUG] == 2)
|
||||
if (obj == RUG && game.prop[RUG] == RUG_HOVER)
|
||||
spk = RUG_HOVERS;
|
||||
if (obj == SIGN)
|
||||
spk = HAND_PASSTHROUGH;
|
||||
|
@ -410,8 +410,8 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
|
|||
rspeak(GEM_FITS);
|
||||
game.prop[obj] = 1;
|
||||
game.prop[CAVITY] = CAVITY_FULL;
|
||||
if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != 2) || (obj == RUBY &&
|
||||
game.prop[RUG] == 2))) {
|
||||
if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != RUG_HOVER) || (obj == RUBY &&
|
||||
game.prop[RUG] == RUG_HOVER))) {
|
||||
spk = RUG_RISES;
|
||||
if (TOTING(RUG))
|
||||
spk = RUG_WIGGLES;
|
||||
|
@ -419,6 +419,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
|
|||
spk = RUG_SETTLES;
|
||||
rspeak(spk);
|
||||
if (spk != RUG_WIGGLES) {
|
||||
/* FIXME: Arithmetic on state numbers */
|
||||
int k = 2 - game.prop[RUG];
|
||||
game.prop[RUG] = k;
|
||||
if (k == 2)
|
||||
|
@ -485,13 +486,12 @@ static int drink(token_t verb, token_t obj)
|
|||
game.place[WATER] = LOC_NOWHERE;
|
||||
spk = BOTTLE_EMPTY;
|
||||
}
|
||||
rspeak(spk);
|
||||
} else {
|
||||
DESTROY(BLOOD);
|
||||
game.prop[DRAGON] = 2;
|
||||
state_change(DRAGON, DRAGON_BLOODLESS);
|
||||
game.blooded = true;
|
||||
spk = HEAD_BUZZES;
|
||||
}
|
||||
rspeak(spk);
|
||||
return GO_CLEAROBJ;
|
||||
}
|
||||
|
||||
|
@ -673,7 +673,7 @@ static int fly(token_t verb, token_t obj)
|
|||
{
|
||||
int spk = actions[verb].message;
|
||||
if (obj == INTRANSITIVE) {
|
||||
if (game.prop[RUG] != 2)
|
||||
if (game.prop[RUG] != RUG_HOVER)
|
||||
spk = RUG_NOTHING2;
|
||||
if (!HERE(RUG))
|
||||
spk = FLAP_ARMS;
|
||||
|
@ -689,12 +689,13 @@ static int fly(token_t verb, token_t obj)
|
|||
return GO_CLEAROBJ;
|
||||
}
|
||||
spk = RUG_NOTHING1;
|
||||
if (game.prop[RUG] != 2) {
|
||||
if (game.prop[RUG] != RUG_HOVER) {
|
||||
rspeak(spk);
|
||||
return GO_CLEAROBJ;
|
||||
}
|
||||
game.oldlc2 = game.oldloc;
|
||||
game.oldloc = game.loc;
|
||||
/* FIXME: Arithmetic on location values */
|
||||
game.newloc = game.place[RUG] + game.fixed[RUG] - game.loc;
|
||||
spk = RUG_GOES;
|
||||
if (game.prop[SAPPH] >= 0)
|
||||
|
|
|
@ -1425,7 +1425,7 @@ locations: !!omap
|
|||
conditions: {DEEP: true}
|
||||
travel: [
|
||||
{verbs: ['D', 'SLAB'], action: [goto, LOC_SLAB]},
|
||||
{verbs: ['SOUTH'], cond: [not, DRAGON, DRAGON_BLOCKS],
|
||||
{verbs: ['SOUTH'], cond: [not, DRAGON, DRAGON_BARS],
|
||||
action: [goto, LOC_SECRET5]},
|
||||
{verbs: ['SOUTH'], action: [goto, LOC_SECRET4]},
|
||||
{verbs: ['NORTH'], action: [goto, LOC_MIRRORCANYON]},
|
||||
|
@ -1483,7 +1483,7 @@ locations: !!omap
|
|||
conditions: {DEEP: true}
|
||||
travel: [
|
||||
{verbs: ['EAST'], action: [goto, LOC_KINGHALL]},
|
||||
{verbs: ['WEST'], cond: [not, DRAGON, DRAGON_BLOCKS], action: [goto, LOC_SECRET5]},
|
||||
{verbs: ['WEST'], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
|
||||
{verbs: ['WEST'], action: [goto, LOC_SECRET6]},
|
||||
{verbs: ['D'], action: [goto, LOC_WIDEPLACE]},
|
||||
]
|
||||
|
@ -3125,7 +3125,6 @@ arbitrary_messages: !!omap
|
|||
- TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
|
||||
- BIRD_CRAP: 'The bird eyes you suspiciously and flutters away. A moment later you\nfeel something wet land on your head, but upon looking up you can see\nno sign of the culprit.'
|
||||
- FEW_DROPS: 'There are only a few drops--not enough to carry.'
|
||||
- HEAD_BUZZES: 'Your head buzzes strangely for a moment.'
|
||||
- NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
|
||||
- TOOK_LONG: 'It''s a pity you took so long about it.'
|
||||
- UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
|
||||
|
@ -3443,10 +3442,15 @@ objects: !!omap
|
|||
locations: [LOC_SECRET4, LOC_SECRET6]
|
||||
immovable: true
|
||||
descriptions:
|
||||
- [DRAGON_BLOCKS, 'A huge green fierce dragon bars the way!']
|
||||
- 'The blood-specked body of a huge green dead dragon lies to one side.'
|
||||
- 'The body of a huge green dead dragon is lying off to one side.'
|
||||
- 'Congratulations! You have just vanquished a dragon with your bare\nhands! (Unbelievable, isn''t it?)'
|
||||
- [DRAGON_BARS, 'A huge green fierce dragon bars the way!']
|
||||
- [DRAGON_DEAD, 'The blood-specked body of a huge green dead dragon lies to one side.']
|
||||
- [DRAGON_BLOODLESS, 'The body of a huge green dead dragon is lying off to one side.']
|
||||
changes:
|
||||
- ''
|
||||
- |-
|
||||
Congratulations! You have just vanquished a dragon with your bare
|
||||
hands! (Unbelievable, isn't it?)
|
||||
- 'Your head buzzes strangely for a moment.'
|
||||
sounds:
|
||||
- 'The dragon''s ominous hissing does not bode well for you.'
|
||||
- 'The dragon is, not surprisingly, silent.'
|
||||
|
@ -3703,9 +3707,9 @@ objects: !!omap
|
|||
immovable: true
|
||||
treasure: true
|
||||
descriptions:
|
||||
- 'There is a persian rug spread out on the floor!'
|
||||
- 'The dragon is sprawled out on a persian rug!!'
|
||||
- 'There is a persian rug here, hovering in mid-air!'
|
||||
- [RUG_FLOOR, 'There is a persian rug spread out on the floor!']
|
||||
- [RUG_DRAGON, 'The dragon is sprawled out on a persian rug!!']
|
||||
- [RUG_HOVER, 'There is a persian rug here, hovering in mid-air!']
|
||||
- OBJ_63:
|
||||
words: ['spice']
|
||||
inventory: 'Rare spices'
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue