Magic-number elimination.
This commit is contained in:
parent
eb89cd5b4e
commit
f5719f1aba
3 changed files with 106 additions and 104 deletions
148
actions.c
148
actions.c
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@ -1041,7 +1041,7 @@ int action(FILE *input, struct command_t *command)
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} else if (command->obj == ROD && HERE(ROD2)) {
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command->obj = ROD2;
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/* FALL THROUGH */;
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} else if ((command->verb == FIND || command->verb == INVENT) && command->wd2 <= 0)
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} else if ((command->verb == FIND || command->verb == INVENTORY) && command->wd2 <= 0)
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/* FALL THROUGH */;
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else {
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rspeak(NO_SEE, command->wd1, command->wd1x);
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@ -1061,180 +1061,182 @@ int action(FILE *input, struct command_t *command)
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if (command->verb == SAY)command->obj = command->wd2;
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if (command->obj == 0 || command->obj == INTRANSITIVE) {
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/* Analyse an intransitive verb (ie, no object given yet). */
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switch (command->verb - 1) {
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case 0: /* CARRY */
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switch (command->verb) {
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case CARRY:
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return vcarry(command->verb, INTRANSITIVE);
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case 1: /* DROP */
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case DROP:
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return GO_UNKNOWN;
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case 2: /* SAY */
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case SAY:
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return GO_UNKNOWN;
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case 3: /* UNLOC */
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case UNLOCK:
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return lock(command->verb, INTRANSITIVE);
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case 4: { /* NOTHI */
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case NOTHING: {
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rspeak(OK_MAN);
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return (GO_CLEAROBJ);
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}
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case 5: /* LOCK */
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case LOCK:
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return lock(command->verb, INTRANSITIVE);
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case 6: /* LIGHT */
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case LIGHT:
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return light(command->verb, INTRANSITIVE);
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case 7: /* EXTIN */
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case EXTINGUISH:
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return extinguish(command->verb, INTRANSITIVE);
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case 8: /* WAVE */
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case WAVE:
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return GO_UNKNOWN;
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case 9: /* CALM */
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case TAME:
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return GO_UNKNOWN;
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case 10: { /* WALK */
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case GO: {
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rspeak(spk);
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return GO_CLEAROBJ;
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}
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case 11: /* ATTAC */
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case ATTACK:
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return attack(input, command);
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case 12: /* POUR */
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case POUR:
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return pour(command->verb, command->obj);
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case 13: /* EAT */
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case EAT:
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return eat(command->verb, INTRANSITIVE);
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case 14: /* DRINK */
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case DRINK:
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return drink(command->verb, command->obj);
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case 15: /* RUB */
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case RUB:
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return GO_UNKNOWN;
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case 16: /* TOSS */
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case THROW:
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return GO_UNKNOWN;
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case 17: /* QUIT */
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case QUIT:
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return quit();
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case 18: /* FIND */
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case FIND:
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return GO_UNKNOWN;
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case 19: /* INVEN */
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case INVENTORY:
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return inven();
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case 20: /* FEED */
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case FEED:
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return GO_UNKNOWN;
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case 21: /* FILL */
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case FILL:
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return fill(command->verb, command->obj);
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case 22: /* BLAST */
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case BLAST:
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blast();
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return GO_CLEAROBJ;
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case 23: /* SCOR */
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case SCORE:
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score(scoregame);
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return GO_CLEAROBJ;
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case 24: /* FOO */
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case GIANTWORDS:
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return bigwords(command->wd1);
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case 25: /* BRIEF */
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case BRIEF:
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return brief();
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case 26: /* READ */
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case READ:
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command->obj = INTRANSITIVE;
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return read(*command);
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case 27: /* BREAK */
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case BREAK:
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return GO_UNKNOWN;
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case 28: /* WAKE */
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case WAKE:
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return GO_UNKNOWN;
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case 29: /* SUSP */
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case SAVE:
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return suspend();
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case 30: /* RESU */
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case RESUME:
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return resume();
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case 31: /* FLY */
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case FLY:
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return fly(command->verb, INTRANSITIVE);
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case 32: /* LISTE */
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case LISTEN:
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return listen();
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case 33: /* ZZZZ */
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case PART:
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return reservoir();
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}
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default:
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BUG(INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST);
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}
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}
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/* FALLTHRU */
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case transitive:
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/* Analyse a transitive verb. */
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switch (command->verb - 1) {
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case 0: /* CARRY */
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switch (command->verb) {
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case CARRY:
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return vcarry(command->verb, command->obj);
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case 1: /* DROP */
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case DROP:
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return discard(command->verb, command->obj, false);
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case 2: /* SAY */
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case SAY:
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return say(command);
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case 3: /* UNLOC */
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case UNLOCK:
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return lock(command->verb, command->obj);
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case 4: { /* NOTHI */
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case NOTHING: {
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rspeak(OK_MAN);
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return (GO_CLEAROBJ);
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}
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case 5: /* LOCK */
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case LOCK:
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return lock(command->verb, command->obj);
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case 6: /* LIGHT */
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case LIGHT:
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return light(command->verb, command->obj);
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case 7: /* EXTI */
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case EXTINGUISH:
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return extinguish(command->verb, command->obj);
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case 8: /* WAVE */
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case WAVE:
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return wave(command->verb, command->obj);
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case 9: { /* CALM */
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case TAME: {
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rspeak(spk);
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return GO_CLEAROBJ;
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}
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case 10: { /* WALK */
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case GO: {
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rspeak(spk);
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return GO_CLEAROBJ;
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}
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case 11: /* ATTAC */
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case ATTACK:
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return attack(input, command);
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case 12: /* POUR */
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case POUR:
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return pour(command->verb, command->obj);
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case 13: /* EAT */
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case EAT:
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return eat(command->verb, command->obj);
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case 14: /* DRINK */
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case DRINK:
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return drink(command->verb, command->obj);
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case 15: /* RUB */
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case RUB:
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return rub(command->verb, command->obj);
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case 16: /* TOSS */
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case THROW:
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return throw(input, command);
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case 17: { /* QUIT */
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case QUIT: {
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rspeak(spk);
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return GO_CLEAROBJ;
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}
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case 18: /* FIND */
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case FIND:
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return find(command->verb, command->obj);
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case 19: /* INVEN */
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case INVENTORY:
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return find(command->verb, command->obj);
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case 20: /* FEED */
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case FEED:
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return feed(command->verb, command->obj);
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case 21: /* FILL */
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case FILL:
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return fill(command->verb, command->obj);
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case 22: /* BLAST */
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case BLAST:
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blast();
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return GO_CLEAROBJ;
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case 23: { /* SCOR */
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case SCORE: {
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rspeak(spk);
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return GO_CLEAROBJ;
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}
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case 24: { /* FOO */
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case GIANTWORDS: {
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rspeak(spk);
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return GO_CLEAROBJ;
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}
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case 25: { /* BRIEF */
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case BRIEF: {
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rspeak(spk);
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return GO_CLEAROBJ;
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}
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case 26: /* READ */
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case READ:
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return read(*command);
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case 27: /* BREAK */
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case BREAK:
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return vbreak(command->verb, command->obj);
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case 28: /* WAKE */
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case WAKE:
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return wake(command->verb, command->obj);
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case 29: { /* SUSP */
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case SAVE: {
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rspeak(spk);
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return GO_CLEAROBJ;
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}
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case 30: { /* RESU */
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case RESUME: {
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rspeak(spk);
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return GO_CLEAROBJ;
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}
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case 31: /* FLY */
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case FLY:
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return fly(command->verb, command->obj);
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case 32: { /* LISTE */
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case LISTEN: {
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rspeak(spk);
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return GO_CLEAROBJ;
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}
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case 33: /* ZZZZ */
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case PART:
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return reservoir();
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}
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default:
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BUG(TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST);
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}
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case unknown:
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/* Unknown verb, couldn't deduce object - might need hint */
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rspeak(WHAT_DO, command->wd1, command->wd1x);
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@ -506,106 +506,106 @@ actions: !!omap
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- ACT_0:
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message: !!null
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words: !!null
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- ACT_1:
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- CARRY:
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message: ALREADY_CARRYING
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words: ['carry', 'take', 'keep', 'catch', 'steal', 'captu', 'get', 'tote', 'snarf']
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- ACT_2:
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- DROP:
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message: ARENT_CARRYING
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words: ['drop', 'relea', 'free', 'disca', 'dump']
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- SAY:
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message: NO_MESSAGE
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words: ['say', 'chant', 'sing', 'utter', 'mumbl']
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- ACT_4:
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- UNLOCK:
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message: NOT_LOCKABLE
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words: ['unloc', 'open']
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- ACT_5:
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- NOTHING:
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message: NO_MESSAGE
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words: ['nothi']
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- LOCK:
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message: NOT_LOCKABLE
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words: ['lock', 'close']
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- ACT_7:
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- LIGHT:
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message: DONT_UNDERSTAND
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words: ['light', 'on']
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- ACT_8:
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- EXTINGUISH:
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message: DONT_UNDERSTAND
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words: ['extin', 'off']
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- ACT_9:
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- WAVE:
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message: NOTHING_HAPPENS
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words: ['wave', 'shake', 'swing']
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- ACT_10:
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- TAME:
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message: AM_GAME
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words: ['calm', 'placa', 'tame']
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- ACT_11:
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- GO:
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message: WHERE_QUERY
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words: ['walk', 'run', 'trave', 'go', 'proce', 'conti', 'explo', 'follo', 'turn']
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- ACT_12:
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- ATTACK:
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message: RIDICULOUS_ATTEMPT
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words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
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- ACT_13:
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- POUR:
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message: ARENT_CARRYING
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words: ['pour']
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- ACT_14:
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- EAT:
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message: RIDICULOUS_ATTEMPT
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words: ['eat', 'devou']
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- ACT_15:
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- DRINK:
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message: STREAM_WATER
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words: ['drink']
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- ACT_16:
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- RUB:
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message: RUB_NOGO
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words: ['rub']
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- THROW:
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message: ARENT_CARRYING
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words: ['throw', 'toss']
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- ACT_18:
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- QUIT:
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message: HUH_MAN
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words: ['quit']
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- FIND:
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message: NEARBY
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words: ['find', 'where']
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- INVENT:
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- INVENTORY:
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message: NEARBY
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words: ['inven']
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- ACT_21:
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- FEED:
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message: NO_EDIBLES
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words: ['feed']
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- ACT_22:
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- FILL:
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message: CANT_FILL
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words: ['fill']
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- ACT_23:
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- BLAST:
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message: REQUIRES_DYNAMITE
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words: ['blast', 'deton', 'ignit', 'blowu']
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- ACT_24:
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- SCORE:
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message: HUH_MAN
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words: ['score']
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- ACT_25:
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- GIANTWORDS:
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message: NOT_KNOWHOW
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words: ['fee', 'fie', 'foe', 'foo', 'fum']
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- ACT_26:
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- BRIEF:
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message: ON_WHAT
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words: ['brief']
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- ACT_27:
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- READ:
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message: DONT_UNDERSTAND
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words: ['read', 'perus']
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- ACT_28:
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- BREAK:
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message: BEYOND_POWER
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words: ['break', 'shatt', 'smash']
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- ACT_29:
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- WAKE:
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message: RIDICULOUS_ATTEMPT
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words: ['wake', 'distu']
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- ACT_30:
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- SAVE:
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message: HUH_MAN
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words: ['suspe', 'pause', 'save']
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- ACT_31:
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- RESUME:
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message: HUH_MAN
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words: ['resum', 'resta']
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- ACT_32:
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- FLY:
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message: AM_GAME
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words: ['fly']
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- ACT_33:
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- LISTEN:
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message: DONT_UNDERSTAND
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words: ['liste']
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- ACT_34:
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- PART:
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message: NOTHING_HAPPENS
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words: ['z''zzz']
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- ACT_35:
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2
main.c
2
main.c
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@ -598,7 +598,7 @@ static bool playermove(token_t verb, int motion)
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if (motion == 29 || motion == 30)spk = BAD_DIRECTION;
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if (motion == 7 || motion == 36 || motion == 37)spk = UNSURE_FACING;
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if (motion == 11 || motion == 19)spk = NO_INOUT_HERE;
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if (verb == FIND || verb == INVENT)spk = NEARBY;
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if (verb == FIND || verb == INVENTORY)spk = NEARBY;
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if (motion == 62 || motion == 65)spk = NOTHING_HAPPENS;
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if (motion == 17)spk = WHICH_WAY;
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rspeak(spk);
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